Luckmann
Arcane
Are you retarded? Genuine question. The D:OS2 system is based on rounds, and you get one turn per round. The fact that you'd have silly high initiative wouldn't mean that you'd get to go several times per round. I mean, I absolutely think that that should be possible, but implementing that kind of system would take a lot more work than to just change back to the system D:OS2 was actually made for.Meanwhile, just flipping the switch and implement an initiative-based turn-order would immediately improve the game immensely
That would take much, much more than just flipping a switch. Say high Wits (30+) could make my Ranger go several times a turn.
Yeah, nah, you're retarded.Without some massive changes to damage, enemy HP and so on the game would be completely broken due to the utter OPness of archery in this game. I'd basically kill off the entire gaggle of mobs even without using expensive source skills before they could begin.
The only issue would be the prospect of stacking initiative on the entire party in order to try to curbstomp enemies immediately in an encounter, but with mild initiative randomization (or rebalancing encounters, but that'd take more work than we're considering here) that would be greatly mitigated, and it still means that you'd have to prioritize that over other aspects of your character(s), provided enemies actually have a meaningful level of initiative. Also, in the (many) events where you fail to take out the entire enemy group in one go lol, you can look forward to the prospect of the entirety of the enemy team moving one after another against your Initiative-focused party.