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Divinity Divinity: Original Sin 2 - Definitive Edition

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Does Eating Corpse give any hints or secrets to quests or hidden treasures or is it just flavor text and mainly give abilities and recipes I think?

Like the ability but Male Elves look gay.

All the above -- and in at least 4 cases it also teaches you a skill (as if you read the skill book).

Derp, didn't see lukaszek's post.
 

Azarkon

Arcane
Joined
Oct 7, 2005
Messages
2,989
1. the most obvious difference between d&d and all this new wave shit in terms of itemization is the simplicity of weapon upgrades in general. a +1 weapon will be a clear upgrade from any normal one. no maybe, no random foggy percentages, no numbers and/or stats bloat, no bullshit.
No, fuck off. "Whatever has the most pluses" is probably the laziest and most retarded thing to ever be inherited from PnP RPGs.

Classic Codex debate:

1. Build up strawman.
2. Shit on strawman.
3. Insult intelligence.
4. Declare victory.
5. Repeat.
 

DraQ

Arcane
Joined
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Messages
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1. the most obvious difference between d&d and all this new wave shit in terms of itemization is the simplicity of weapon upgrades in general. a +1 weapon will be a clear upgrade from any normal one. no maybe, no random foggy percentages, no numbers and/or stats bloat, no bullshit.
No, fuck off. "Whatever has the most pluses" is probably the laziest and most retarded thing to ever be inherited from PnP RPGs.

Classic Codex debate:

1. Build up strawman.
2. Shit on strawman.
3. Insult intelligence.
4. Declare victory.
5. Repeat.
And how the fuck is quoting someone verbatim and in context setting up a strawman?
Ah, fuck this shit.
You are senile.
:troll:
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
There are romances, no? I tend to skip dialogue a lot of times if I don't enjoy it, don't want to romance a guy by mistake. Played Fane until end of ch2 iirc for my first playthrough, it was kinda gay overall if you choose his origin dialogues or something.

Edit:
Now that I think about it after eating my breakfast, playing as a guy is a lot worst if I don't read dialogue, I might romance a guy by mistake. Playing as a female elf might have a chance of getting a girl on girl action so that's a plus. You know, I wouldn't mind the romance tag like in Bioware if there isn't any so I don't have to think about this shit too much. Thank you for helping me with my gender crisis dude.

But seriously I kinda want to play male if its no different in gameplay or choices during quests.
 
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markec

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Finally finished the game, played it on Tactician.

Writing is mediocre, pretty much every npc is forgettable, but there are quite a few interesting side quests.

Combat is worse then in DOS1 due its initiative system, ap limit and level scaling but it does have more varied and interesting enemies and combat encounters.

Itemization is shit, so is crafting, making me rummage every barrel in the game is not fun.

Still the game has its charm, combat is still more interesting then most other games out there, while writing is mediocre there is a nice balance between dark and lighthearted moments and exploring the world is quite fun.

I enjoyed it, I dont think its a brilliant game although is does appear like that when compared to other Kickstarted games like PoE or W2.
 
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DraQ

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I'd say that writing is perfectly serviceable.
It's not PS:T, obviously, but it doesn't try to be.
It is however vast improvement over DOS1 and avoids most of its pitfalls.

Overall I would rate it as good, in the context.
I'm not sure why the butthurt about crafting, given that it's deeply nonessential. I mean I do rummage through every crate and barrel but that's because I'm OCD and also because they sometimes contain gold or useful non-crafting goods, but I haven't used crafting much and it looks like clear backup system to let you McGyver some grenades prior to an encounter or, at the beginning, a makeshift weapon.

The worst thing so far is armor system, as initiative system, even though it has to be rethought, doesn't have that much impact on the combat.
 

Ausdoerrt

Augur
Joined
Nov 16, 2006
Messages
217
I'm not sure why the butthurt about crafting, given that it's deeply nonessential.
Neither do I, considering that it's significantly scaled down compared to DOS1, and everyone seemed to love crafting in DOS1.


Combat is worse different then in DOS1 due its initiative system, ap limit and level scaling but it does have more varied and interesting enemies and combat encounters.
FTFY.

I'm beginning to think people "hate" it because they expected a carbon copy of DOS1.

Itemization is shit, so is crafting, making me rummage every barrel in the game is not fun.
Yeah, like, rummaging containers for items never really caught on in RPGs :roll:
 

DraQ

Arcane
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Combat is worse different then in DOS1 due its initiative system, ap limit and level scaling but it does have more varied and interesting enemies and combat encounters.
FTFY.

I'm beginning to think people "hate" it because they expected a carbon copy of DOS1.
Reducing max% of extra AP is good, but reducing the amount of APs total is not. Having a lot of APs and actions simply taking proportionally more APs would be better as it would allow finer granularity and things like gently modifying AP costs. How about assuming 1AP/step and adjusting for that?

Itemization is shit, so is crafting, making me rummage every barrel in the game is not fun.
Yeah, like, rummaging containers for items never really caught on in RPGs :roll:
Accreting all sorts of pointless shit (vendor trash, common crafting components, equipment you aren't going to use, just-in-case misc items likes ropes and shit) is reduced if and only if inventory capacity is reduced.
If you have large inventory space you end up scooping large amounts of trash and spending large amounts of time managing that.

Also, with small inventory external storage space becomes much more useful.
 

Ausdoerrt

Augur
Joined
Nov 16, 2006
Messages
217
Reducing max% of extra AP is good, but reducing the amount of APs total is not. Having a lot of APs and actions simply taking proportionally more APs would be better as it would allow finer granularity and things like gently modifying AP costs. How about assuming 1AP/step and adjusting for that?
What would be the point of, say, +1AP bonus if skills cost at least 2? At least AP bonuses/penalties actually matter now.

Accreting all sorts of pointless shit (vendor trash, common crafting components, equipment you aren't going to use, just-in-case misc items likes ropes and shit) is reduced if and only if inventory capacity is reduced.
If you have large inventory space you end up scooping large amounts of trash and spending large amounts of time managing that.

Also, with small inventory external storage space becomes much more useful.
Yeah, than you spend all that extra time dragging the trash to/from vendor and/or storage.

Plus, the above complaint was about rummaging, not trash. Which is like a PC RPG staple.
 

markec

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I'd say that writing is perfectly serviceable.
It's not PS:T, obviously, but it doesn't try to be.
It is however vast improvement over DOS1 and avoids most of its pitfalls.

I agree, the writing does its job, is not really very memorable or very cringe worthy its just mediocre. It is still better then DOS1 and most games out there.


I'm not sure why the butthurt about crafting, given that it's deeply nonessential. I mean I do rummage through every crate and barrel but that's because I'm OCD and also because they sometimes contain gold or useful non-crafting goods, but I haven't used crafting much and it looks like clear backup system to let you McGyver some grenades prior to an encounter or, at the beginning, a makeshift weapon.

I havent read this thread at all since I wanted to avoid spoilers so I dont know if there was some big outcry about crafting.

But it is poor, it feels like something stitched together in few days just to be there. It being underwhelming is not a big deal and doesnt influence the enjoyment of the game one bit.


I'm beginning to think people "hate" it because they expected a carbon copy of DOS1.

I expected same combat system with some tweaks, new skills and enemies. I mostly got what I want but I do think they went too far with the tweaks.

While I do think that mechanically combat is worse off now I still found it more fun due more diverse enemies and better encounter design.


Yeah, like, rummaging containers for items never really caught on in RPGs :roll:

Thats a very silly argument to make.

Just because other games had flawed mechanics doesnt mean we need to accept them as a rule.

There is nothing wrong with rummaging containers, problem I have is that in this game trash cans and random barrels on the street often contain powerful magical items. With Luck skill that gives you even a bigger chance to find stuff and a bigger incentive to look in every single container in the game.

I wouldnt mind this system if majority of containers have limited loot list so you cant find a mighty magical sword thats stronger then legendary weapon of some ancient hero laying in a barrel with rotten fish.
 

DraQ

Arcane
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Reducing max% of extra AP is good, but reducing the amount of APs total is not. Having a lot of APs and actions simply taking proportionally more APs would be better as it would allow finer granularity and things like gently modifying AP costs. How about assuming 1AP/step and adjusting for that?
What would be the point of, say, +1AP bonus if skills cost at least 2?
Being able to step forward AND stab someone in the dick .

Also AoOs should occur on entering range, not leaving it, with AoO range being minimally smaller than normal attack range, but AoOs being more dangerous than normal attacks (maybe by applying statuses?).
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
So I tried going solo for a little bit after watching some streams of challenges.

I am in the ship, the other party members are ghosts, I am assuming all of them died, that correct? Does that mean those in my party get to live or are those I help with their quest continue to live?
 

Iznaliu

Arbiter
Joined
Apr 28, 2016
Messages
3,686
Having a lot of APs and actions simply taking proportionally more APs would be better as it would allow finer granularity and things like gently modifying AP costs. How about assuming 1AP/step and adjusting for that?

Those are lots of scary numbers for the people raised on games without them.
 

Ausdoerrt

Augur
Joined
Nov 16, 2006
Messages
217
Being able to step forward AND stab someone in the dick .
Eh, warrior types have a plenty of skills that combine movement and attack. For everyone else there's the Pawn talent.

Thats a very silly argument to make.

Just because other games had flawed mechanics doesnt mean we need to accept them as a rule.

There is nothing wrong with rummaging containers, problem I have is that in this game trash cans and random barrels on the street often contain powerful magical items. With Luck skill that gives you even a bigger chance to find stuff and a bigger incentive to look in every single container in the game.

I wouldnt mind this system if majority of containers have limited loot list so you cant find a mighty magical sword thats stronger then legendary weapon of some ancient hero laying in a barrel with rotten fish.
Thing is, I don't think rummaging per se is a flawed mechanic. I personally find it satisfying, and it's been a part of the RPG tradition for ages, too.

The Luck thing can be annoying, I agree, but then again it's about as optional as crafting, you're still gonna have a plenty of gold and items to make it through the game. The rest is an issue with scaling (and subsequent uselessness of uniques) more so than looting mechanics.
 

markec

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Thing is, I don't think rummaging per se is a flawed mechanic. I personally find it satisfying, and it's been a part of the RPG tradition for ages, too.

The Luck thing can be annoying, I agree, but then again it's about as optional as crafting, you're still gonna have a plenty of gold and items to make it through the game. The rest is an issue with scaling (and subsequent uselessness of uniques) more so than looting mechanics.

I dont think that rummaging in general is a flawed mechanic, I was pointing out that just because something is present in many games doeasnt mean its inherently good.

But the scaling is tied with looting you cant go around it. With Luck skill you can find Divine grade items anywhere that are often better then what you are using, not to mention that every time you level up only thing that doesnt scale is equipment in your inventory.

So thats a pretty big incentive to look at every single container in the game.

Which as I said, wouldnt be that much of a problem if a certain containers had limited loot lists.
 
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LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
D:OS 2 nominated for Best RPG in Doritopope's The Game Awards: http://thegameawards.com/game-awards-return-december-7-2017/

Divinity: Original Sin 2 - Larian Studios
Final Fantasy XV - Square-Enix Business Division 2 / Square-Enix
South Park: The Fractured But Whole - Ubisoft San Francisco / Ubisoft
NieR: Automata - Platinum Games / Square Enix
Persona 5 - Atlus

You can vote for it if you're willing to.
 

Riel

Arcane
Joined
Apr 29, 2012
Messages
1,570
Location
Itaca
I managed to enjoy DOS I until like 70% of the game before I got bored with it.

Last week I was on Peru and while bored I browsed GOG and for some reason DOS II was only 29$ or so while there, so I thought that if I played it the same I played DOS I it was worth a try, after all 29$ is like half of what it cost in the UNindependent Republic of Catalonia... how wrong I was. The game looks prettier but it is also more difficult to distinguish surfaces in combat and whether you will or not will step on them, in general combat is more confusing and hectic and well I am already tired of spell casting crocodiles and I haven't even finished the 1st chapter.

In regard to atmosphere I like my games to take themselves a bit more seriously and I get the feeling the game is a parody of fantasy cRPG and it just can't suck me in which I already expected since that was my experience with DOS I too, but at least there I enjoyed the combat.

So since I don't enjoy combat nor the atmosphere I think I am done with it... oh well it was 29$ wasted, it could have been worst.
 

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