Wow, many design decisions in this game are just completely absurd.
At least on "tactician" mode. Tactician, my ass. The enemies are just stat-pumped.
You really have to do absolutely every tiny quest in the right order to even stand a chance.
And know what is going to happen in every fight beforehand, as not doing so results in certain death.
Walking along a path, get jumped by frogs that just wipe your party with poison and electricity waves before it is your second turn - and I'm not even underleveled.
So, reload, put everyone in a proper position so that only character will get instawiped...
I mean, seriously, didn't they claim they did a lot of testing? Who thought it was a good idea to make almost every encounter basically impossible without prior knowledge?
Even D:OS 1 wasn't that retarded in this aspect.
And of course you have absolutely no money to buy anything. D:OS 1 at least had the decency to drop you in a city where you could steal loads of paintingw to buy at least some basic stuff.
The armor system is complete garbage as what made the first game so good (the effects) is now completely blocked by the armors.
Which you have to "wear down" first in order for ANYTHING to have any effect at all besides damage. Wtf?!
It would be fine if just a few enemies had it as a specialty. But absolutely everything needs to be worn down first before any of the skills you invested your sweet time and money in even do anything.
I am at a complete loss why they would willingly sabotage the greatest strength of their system in such a way.
Wow, I really did not expect to be so disappointed.
At least the start is completely fucked up - not even close to how fun it was in D:OS1.