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Divinity: Original Sin 2 - Metagaming Thread

Discussion in 'Larian Studios' started by Eyestabber, Sep 21, 2017.

  1. HoboForEternity sunset tequila Patron

    HoboForEternity
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    is this the petrified lady in the graveyard?

    I am playing on classic and yes she most likely would be a bitch on tactician
     
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  2. muds_animal_friend Arcane Patron

    muds_animal_friend
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  3. KateMicucci Educated

    KateMicucci
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    She actually wasn't hard at all, it was just a little annoying. I had a much harder time with
    Show Spoiler
    the four heroes.
    That fight was so hard I thought there had to be a puzzle solution or else their healthbars were miscalculating. Finally beat the fight by doublecasting mass cleanse.
     
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  4. HoboForEternity sunset tequila Patron

    HoboForEternity
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    the heroes were fine for me for some reason. there is alot more wiggle room if you separate the 4 and prevent them from ganking your team.

    with the necromancer lady the summon keep summoning summons that summons summon and they all have their turn right after their summoner.

    also the
    Show Spoiler
    the scarecrow battle in the fields
    gave me a hard time too.
     
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  5. Eyestabber Arcane Patron

    Eyestabber
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    Some lessons learned:

    - I was wrong about Necro. My build just sucked balls. With a proper build, Necro does wonders, specially for a physical party.
    - Warfare on a ranger is a mediocre choice. Most skills require a melee weapon. Respec time! I'm open to suggestions on ranger builds. Will stay "pure" in the meantime
    - Warfare/Scoundrel works great. Specially for dual wielding rogues.
    - Summoning doesn't scale with anything, so you can just add it to anyone. Lol.
    - Pyro 1, Hydro 2 and Geo 2 gives you a nice array of support skills that can be used by anyone such as haste, fortify, frost armor and clear mind.
    - Poly is a must for melee chars. Shame the wings are buggy af (sometimes you get slowed by puddles anyway)

    And, yeah, tactician is full of bs. The HP bloat is insane and fucking tiresome if you ask me. Stunlock an hp sponge for days until it croaks. YAAAI, such strategy, much wow. Defeated the heroes at lvl 10 (they are 11) yesterday doing just dat. Battle lasted for like 40 minutes. I was physically tired afterwards.
     
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  6. lukaszek the determinator

    lukaszek
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    deterministic system > RNG
     
    Last edited: Dec 2, 2017
    • Thanks! Thanks! x 1
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  7. KateMicucci Educated

    KateMicucci
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    [QUOTE="Eyestabber, post: 5313173, member:]
    - Warfare on a ranger is a mediocre choice. Most skills require a melee weapon. Respec time! I'm open to suggestions on ranger builds. Will stay "pure" in the meantime
    [/QUOTE]
    Scoundrel 1 might be worthwhile for chloroform. Scaling with finese, it does decent magic armor damage, and its a 1 ap CC. I like it.

    Spider legs are good, and boner widows are good. But other than those few things + jumps I want my ranger focused on damage.
     
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  8. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    It seems like the skills are gated by what vendors will sell you (e.g. escape initial Fort Joy area & reach Sanctuary to access second level Scoundrel or Aero skillbooks), so there's really no reason to pump them unless the passive works really well for you? Meaning that, e.g. for a Ranger, you're better off pumping Ranged and Finesse for that pure damage upgrade (which seems to overwhelm the incremental damage upgrades via items, for example), and also to diversify and have 3-4 skills (e.g. a point in Scoundrel) for utility? With Lone Wolves I haven't found much reason to put more than 1 or 2 points (=2 or 4 total) in those skills as far as Level 6/7.
     
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  9. Shadenuat Arcane

    Shadenuat
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    Warfare on a ranger is the best choice, because it's separate odd damage multiplier that works all the times and does best damage.

    The worst choice for Ranger is leveling up Ranger.
     
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  10. Grimnir Novice

    Grimnir
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    Currently level 17 on Act 3. My party: 2 knights, ranger, rogue. My fights in Act 2 only lasted a few minutes, except
    Show Spoiler
    the oil fields fight with those dozens of blobs.
    The armor system annoys me, but that's probably due to tactician's stat boosts. Alexander was still the hardest fight, so far. I haven't died since level 14 and the game is becoming really easy.

    - Physical damage is king. Almost nothing has physical resistance, auto attacks deal tons of damage, etc.
    - You're better off focusing on damage instead of a balanced party.
    - Anything that increases AP or movement is a must-have.
    - Maxed thievery will make you rich.
    - Maxed lucky charm will give you a lot of gear, so there's no need to buy anything. Getting a few dozen epic/legendary items from a dungeon is common.
    - You can teleport people while in conversation with them.
    - Polymorph and Scoundrel are useful for everyone.
     
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  11. Cyberarmy Love fool Patron

    Cyberarmy
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    Divinity: Original Sin 2
    Polymopth is fucking broken, medusa head and spiderlegs are the kings of cc for a long time. Add earthquake and entagle to the mix and you are good to go for a long time.
     
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  12. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Do you mean Huntsman, since that's just high ground bonus while Warfare is a flat damage bonus? Or is levelling up Ranged still a bad idea as well?
     
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  13. KateMicucci Educated

    KateMicucci
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    By the start of the 2nd island you have access to everything but the tippy toppest source skills.
     
    • Informative Informative x 2
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  14. Shadenuat Arcane

    Shadenuat
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    Yes yes and yes. Warfare works in a mysterious way of adding another cumulative physical damage bonus to all your physical damage which is why I think its even better than weapon skills. It adds damage to everything, even say Necromancy if you has one, or any other skill with physical damage. Hutsman is indeed only good if you are obi wan. Ranged is okay as secondary damage skill after Warfare.
     
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  15. KateMicucci Educated

    KateMicucci
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    1 single point in perseverance might help in some rare situations. Maybe. You can get that from gear though. The armor recovery is way too small as are the list of status effects that trigger it.

    Leadership was nerfed pretty hard since EA and the effect radius is a bit small. 2% dodge isn't impressive. The effect doesn't stack between characters which sucks. I only have leadership from gear.

    Retribution, if you made some super-duper tanky dude with geo, necro, and hydro, might have some potential.
     
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  16. Shadenuat Arcane

    Shadenuat
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    Leadership is good for parties that actually stack dodge and to pump resists for casters. But it's not very effective to play your party in 5 m. bubble. Sometimes suicidal.
     
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  17. Eyestabber Arcane Patron

    Eyestabber
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    Speaking of crafting, how do you guys get those masterwork runes (the one that adds +physical)? I'm on Driftwood and I can't find them anywhere. Not the runes themselves, not the materials to craft them. I have pixie dust to upgrade them, but without the basic runes, there isn't much I can do...
     
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  18. muds_animal_friend Arcane Patron

    muds_animal_friend
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    Warfare is 5% to all physical damage. Ranged is 5% to all damage types with a bow plus 1% to crit. Am I missing something, because ranged appears to be the best choice on paper for a purely bow using character. It's 5% on my bow's physical and elemental damage with a bonus to crit versus 5% on my bow's physical damage only.
     
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  19. lukaszek the determinator

    lukaszek
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    deterministic system > RNG
     
    Last edited: Dec 2, 2017
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  20. Eyestabber Arcane Patron

    Eyestabber
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  21. Shadenuat Arcane

    Shadenuat
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    Works even in progress.

    Although I feel it has small, completely not obvious flaw: without hp, numbers and armor bloat many enemies stand no chance against player even on Tactician.

    :shittydog:

    Enemies in game strongly rely on their hp to carry them through your skill rotations (sometimes multiple). Once you take that away... sure, they still can one-round me and it's possible to die, but I think mod needs a little tweaking. System is obviously not made to provide quality gameplay and challenge when both sides are symmetrical in their stats/levels, it's not D&D or AoD.

    Or maybe it's just my meta knowledge that carries me now, idk. Still got TPK on a witch, and ice dragon. Alexandar awaits. I even play some weakest characters possible (air & water specialist mages). Ifan with his rapecrossbow carries the party tho.

    Also, playing 2 specialised control wizards and generally ranged party (exception being a rogue, but she just kicks what's teleported to her) shown me just how simple AI really is. Outside of jumping out of closet and bursting you down with big numbers, it can't really deny you playing around with it however you want. Eh.
     
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  22. lukaszek the determinator

    lukaszek
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    deterministic system > RNG
     
    Last edited: Dec 2, 2017
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  23. Cyberarmy Love fool Patron

    Cyberarmy
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    Divinity: Original Sin 2
    Just kill him, rewards are better.
     
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  24. Murk Arcane

    Murk
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    Show Spoiler
    only thing he does is clear the shriekers for you on the way to Alexander fight, but you can just use a purging wand or the helm of tyrant to clear it
     
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