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Divinity: Original Sin 2 - Metagaming Thread

Discussion in 'Larian Studios' started by Eyestabber, Sep 21, 2017.

  1. Luckmann Arcane Zionist Agent

    Luckmann
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    Spend some points in con to compensate, if it bothers you. The extra damage output and flexibility from the AP and the prospect of creating free blood surfaces (replaces whatever's at your feet, to boot) easily outclasses any extra investment you feel you need to do, anyway. How much Con do you lose at lvl ~20?
     
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  2. lukaszek the determinator

    lukaszek
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    deterministic system > RNG
     
    Last edited: Dec 2, 2017
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  3. lukaszek the determinator

    lukaszek
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    deterministic system > RNG
     
    Last edited: Dec 2, 2017
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  4. Luckmann Arcane Zionist Agent

    Luckmann
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    Unless you boost Wits, I see no way to get a reliable critrate, and if you're looking for damage as a wizard, you're likely better off putting your points in Pyro than fucking Scoundrel.

    I can see a critmage build working, but not as a very effective solo build. Mind you, I haven't tried (and I likely will never solo), so I could be wrong. If I built a critmage, I'd go Wits/Int Pyro with a lot of Scoundrel, but you'd fuck your versatility something fierce.
     
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  5. John Keel Learned

    John Keel
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    You don't need versatility when you can Flesh sacrifice || TimeWarp -> gap closer into surface/creating one -> The pawn -> Apo + elemental affinity -> Adre -> Burn the map so hard vets 10K miles away from you gets nam flashback

    :timetoburn:
     
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  6. Israfael Arcane

    Israfael
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    There're amulets with 3 sockets, you can slot them with 12% crit chance runes (fire + power), so you'll have around 42-50% crit in total. Plays like a fire mage in WoW when it was nerfed to hell - sometimes you destroy everything with one volley of meteor storm, other times you do squat (I had Braccus at either 2300 MA or 7800 MA on a good / bad attempt).
     
    • Thanks! Thanks! x 1
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  7. Luckmann Arcane Zionist Agent

    Luckmann
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    Fun fact: Grenades (and presumably special arrows, too) work with the Far Out Man Talent.

    This means that Grenades with Slingshot and Far Out Man have a range of a cool 20m, which is farther than anyone can shoot an arrow in the game, since practically all ranges in the game are 13m (wands, staffs, crossbows, bows, special arrows, grenades, most skills - all of them have 13m range).
     
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  8. lukaszek the determinator

    lukaszek
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    deterministic system > RNG
     
    Last edited: Dec 2, 2017
    • Brofist Brofist x 1
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  9. PulsatingBrain Huge and Ever-Growing Patron

    PulsatingBrain
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    I've decided to build my team like this

    IFAN (ME): Warfare and Polymorph
    FANE: Necromancy and Pyrokinetic
    LOHSE: Huntsman and Hydrosophist
    SEBILLE: Scoundrel and ?

    And that's kind of where I'm stuck. Still only a few hours in but this is what I think I want, but I'm not sure what to give Sebille to compliment Scoundrel. Any ideas?
     
    • Nuke it from orbit Nuke it from orbit x 1
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