Monkeyfinger
Cipher
- Joined
- Aug 5, 2004
- Messages
- 779
DD1 was notorious for having half of its skills looking fun in theory, but being completely useless in the context of the actual game. I wonder how DOS fares in that regard.
That's true of most of my favorite RPGs when I think about it. It's the shotgun approach. Design and/or port a whole bunch of skills that seem cool and let the best ones take traction with most of the players, with some of the weaker ones taking traction with LARPers and hardcore players seeking a self-imposed challenge. It seems to have quite a strong track record in practice.