SuicideBunny and
Spectacle
Thank you SuicideBunny and Spectacle for the answers you have given in more or less our common thoughts. This answers are a good short abstraction for one kind of trap, but there are a lot more of this kind. You both know, that if i could, i would brofist your statements.
@jintale
It is not about Larian's integrity that nobody here would question, it is about a lot more economic things. There are many traps that could lead the current development of Larian, in a different direction. And despite Swens honest statement about the interwoven development between Larian and the backers/community (what InXile is talking about, Larian has achieved), this things are sadly easily forgotten, and if not then a too large community would put the median, in a different position. Larian is now in an incredible position, it can change many things to the positive, at least in this nishe. But this requires a even stronger bond between Larian and its targeted audience, and this requires more time and products from Larian, but at the same time the need for the thought: we need the community for a better the development of a better game. And this would be also in danger if Larian gets too much money in a short period of time. I'm one of the candidates, that wishes Larian the success, but all in its time. And i want them to be like a coal fire that burns bright and long, and not a hay fire which burns very bright but short.
They were "werken zeven dagen lang", now we can "drinken zeven dagen lang", but Larian should not forgot that "dus vechten we samen, niet alleen".
90k within 14 days are not bad, making an average 6k-7k for a day.
The 3 Million + 1 Million KS do not add up in a certain way. Swens own estimates for 200k euros for 1 month of work would suggest that this was made within 16-20 months. The time between the Kickstarter D:OS, the release of DC and release of D:OS is over 12 months.
The 4-8 would be 8-16 months for half of the crue to create the engine, the art, the assets and the working alpha before the Kickstarter. And this is preaty small timescale, for all this, even if half of the engine costs are attributed to DC.
The 2 Million + 1 Million KS would be even more ??? This covers only around the last year of the development of D:OS. Perhaps he counts the previous costs on the DC account.