I don't mean to be contrarian but this really isn't doing it for me, music wise. It's like every other Larian game's music.
I don't mean to be contrarian but this really isn't doing it for me, music wise. It's like every other Larian game's music. And also rather repetitive, don't you think?
There's a third camp, I feel: I like it when it's not padding. Divine Divinity was full of padding (quests, dialogue, combat, encounter design... - pretty much every element of that game) and at some point I just couldn't force myself to sit through it. When it was good, though, I really enjoyed it. The only part of DD I never did enjoy was the combat.I don't mean to be contrarian but this really isn't doing it for me, music wise. It's like every other Larian game's music.
Yes, exactly. And Larian has always been a company that created games with great music. But ultimately, it's a matter of taste - you either like it or don't. Maybe it's just not your style. It's the same as their writing style: not everyone likes. But those who do, like it a lot.
Give it a year or 2 and someone will have done itYeah, if only DD were moddable, eh?
As well remake them in the D:OS engine.
Did not brofist.Hey guys, I'm just in this thread to praise the music and receive the resulting brofists.
Hey guys, I'm just in this thread to praise the music and receive the resulting brofists.
Hey guys, I'm just in this thread to praise the music and receive the resulting brofists.
or you can do it like wl2 and don't give a fuck about the smart thing to do.You can only do voice overs when the writing is finalised
I suppose you're talking about this one:No, it's not /bad/. It's just-
Let me put it this way. The music, its quality aside, doesn't, for me, add much to the Larian games. There was one exception to this and that was the music inside a tower in DKS. I did hear DD also does a good job, but I never had the patience for the game.
Still, hey, if you like it, you like it, as you said.
At the end of the tower, you find (the ghost of?) lovis who helps you with the main quest.Yeah, I like that one because it worked well in the context of where it played. It's good tower-climbing music. Hell, I just reinstalled Divinity 2. (The game, however, could not fulfill the promise of this song. That's where jRPGs often do a better job- when their music sets up something, they tend to deliver. Doesn't this music make you expect something amazing at the end of that tower? Something tragic, or a mighty boss? An important reveal? Unfortunately I don't even remember what was up there anymore, so it probably failed.)
I don't mean to be contrarian but this really isn't doing it for me, music wise. It's like every other Larian game's music. And also rather repetitive, don't you think?
Or perhaps it is as Kierkegaard noted, that "subjectivity is truth."
In other words, if you think it's shit, it's shit.
I don't mean to be contrarian but this really isn't doing it for me, music wise. It's like every other Larian game's music. And also rather repetitive, don't you think?
Or perhaps it is as Kierkegaard noted, that "subjectivity is truth."
In other words, if you think it's shit, it's shit.
That's a terrible reading of Kierkegaard.