The Bishop
Cipher
- Joined
- Oct 18, 2012
- Messages
- 406
Well, whenever I run through a game most of the time I hear something like this:Any examples/specifics?
or
or
So the usual approach is to fill most of playtime with slow and ambient kind of soundtrack.
And this is what you normally hear whilst running Divinity 2:
Notice how it builds up atmospheric tension through harmony and not sound effects. In fact as far as pure production goes this track is obviously much less polished than the other examples above. But what it loses in polishing it takes back with witty composition.