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Divinity: Original Sin Pre-Release Thread

Darth Roxor

Rattus Iratus
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Guises, all this info sounds way too good to be true. Suspiciously so, even. What if it's a scam? :rpgcodex:
 

Jestai

Augur
Patron
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Mar 24, 2013
Messages
135
If I want to max diplomacy skills (Bluff and Intimidation or whatever they are), will I be able to bully the other player in a way that he won't ever have a say in the decisions ? I think the balance between skills and RNG is very important, because I'm sure as hell people are gonna do it and I don't think it's gonna be so fun after a while when the more balanced slobs stuck with them will begin to feel like glorified henchmen.
 

Rostere

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Stockholm
PC RPG Website of the Year, 2015 RPG Wokedex Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
Hm. The bearded dude with glasses who plays co-op with the main narrator at 06:12 wears a classy Venom hoodie sometimes when he's filmed from the back, but a Lizzy Borden shirt when he's filmed from the front. That's strange, pretty schizophrenic taste in music if it's indeed the same person.

That schizo would be me. The footage where we sit down was recorded first, the freecam stuff a bit later, and I had apparently put on my Venom hoodie. That's one small detail we didn't nail.

Off-topic: yes, my taste in music is eclectic overall, and apparently even within the metal genre, although I see nothing wrong in liking both Venom AND Lizzy Borden. (So is there a metal topic?)

Yup. already spread the news of the game, in part because of the Venom hoodie. Anyways, keep on rocking. Hell yeah.

EDIT: Also, seems to be one of the more backer- friendly Kickstarters. Congratulations on that.
 

80Maxwell08

Arcane
Joined
Nov 14, 2012
Messages
1,154
Hey will box copies be available after the kickstarter? I'm going to be broke for an unknown period of time and I would like to get physical copies if at all possible.
I've asked them some questions and got answers. Maybe someone else is interested in these:
- One copy of the game wll be enough to play coop (game will be DRM free), but Larian consider it not-bro to play like this and encourage to buy two copies (like in the $40 tier).
- They are working on PayPal options with the same tiers but without the outrageous shipping costs to outside the US (at least within the EU).
- The game will have a boxed version (at least here in Poland, distributed by CDP), but atm Collector's Edition ($95 tier) is exclusive to KickStarter. This may change, however.
Thanks. Pity I'll be missing out on that Collector's Edition but I'll manage.
 

hiver

Guest
ForkTong


in addition to already mentioned things, like adjusting reward tiers and talking more about the editing tool,

Dont forget to pimp that beautiful world you have there. Those are not just shiny backgrounds.
Thats awesome art in every sense.

Players love to immerse themselves into the world more than anything.
Into the story and the style, sense, atmosphere of it, not just running around wearing buckets on heads and trying to break everything, regardless of what some asshole on RPS may think.
Use that beautifully carved nature.

Use those locations and areas you have better, bring them closer to the audience, whenever you mention anything else about mechanics or other features of the game always add a few bits of lore.
If that place has some history, talk about it. Intrigue the players more by the world and the story itself.

And showcase those monsters and enemies you have. Show them kicking players asses too, not just being whacked around easily by players in god mode.
The players have to get a sense of danger, of obstacles to overcome - it only sucks them in more.
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
If I want to max diplomacy skills (Bluff and Intimidation or whatever they are), will I be able to bully the other player in a way that he won't ever have a say in the decisions ?
That's my only reservation about this system. If one character puts a bigger emphasis on diplomacy skills, then the other player will never has a say in the dialogues. From that time, the coop dialogue system is for nothing.
 

Darth Roxor

Rattus Iratus
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If I want to max diplomacy skills (Bluff and Intimidation or whatever they are), will I be able to bully the other player in a way that he won't ever have a say in the decisions ?
That's my only reservation about this system. If one character puts a bigger emphasis on diplomacy skills, then the other player will never has a say in the dialogues. From that time, the coop dialogue system is for nothing.

It doesn't matter if friendly fire is in (which I hope it is to satisfy the spirit of coop) :troll:
 

J_C

One Bit Studio
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Developer
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Hey J_C so did you talk to uh... 'Matt' about that interview yet?
Yes. He asked me if I think he should interview them (both Divinity and Vault Dweller about AoD)now, or later, when he finished his backlog. I said that for Divinity, it would be better sooner than later, because of their kickstarter. It's up to Matt from now on.
 

Kaldurenik

Arcane
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Joined
Dec 3, 2010
Messages
895
Divinity: Original Sin
Answers from them:
*No Drm
*Toolset allow you to create adventures for up to 6 players.
*There is a console (where you can write commands).
*There is a artbook but they forgot to add it to the rewards.
*Normal box is a dvd case while the collectors edition is a larger box.
*If they get alot of founding from the kickstarter then they wont push the release date back instead they will release the content for free after release date.
*There are locations where you have more then 2 choices on how to handle a situation.
*The game world is split into pieces that are very large. You can walk around in one piece for hours without encountering a loading screen.
 

MicoSelva

backlog digger
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The Oldest House
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
If I want to max diplomacy skills (Bluff and Intimidation or whatever they are), will I be able to bully the other player in a way that he won't ever have a say in the decisions ? I think the balance between skills and RNG is very important, because I'm sure as hell people are gonna do it and I don't think it's gonna be so fun after a while when the more balanced slobs stuck with them will begin to feel like glorified henchmen.

Mico said:
Hey, Larian.
Can You tell me how the balance between the two protagonists will be handled in coop dialogues? For example, if one character wll have significantly higher dialogue skills, ill that character always win such conflicts?
Larian Studios LLC said:
@Mico: No, because the game way to win a dialogue is context sensitive. E.g. there are situations in which charming is better than intimidating or reasoning. You don't charm about which exit to take when you're being hunted by raving ghouls for instance. And charm is determined by persuasion+constitution, reason by intelligence+persuasion and intimidate by strength+persuasion.

Three diaogue skills :thumbsup:
 

Commissar Draco

Codexia Comrade Colonel Commissar
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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
If I want to max diplomacy skills (Bluff and Intimidation or whatever they are), will I be able to bully the other player in a way that he won't ever have a say in the decisions ? I think the balance between skills and RNG is very important, because I'm sure as hell people are gonna do it and I don't think it's gonna be so fun after a while when the more balanced slobs stuck with them will begin to feel like glorified henchmen.

Mico said:
Hey, Larian.
Can You tell me how the balance between the two protagonists will be handled in coop dialogues? For example, if one character wll have significantly higher dialogue skills, ill that character always win such conflicts?
Larian Studios LLC said:
@Mico: No, because the game way to win a dialogue is context sensitive. E.g. there are situations in which charming is better than intimidating or reasoning. You don't charm about which exit to take when you're being hunted by raving ghouls for instance. And charm is determined by persuasion+constitution, reason by intelligence+persuasion and intimidate by strength+persuasion.

Three diaogue skills :thumbsup:

Charm derived from constitution? :hmmm:

DesireeVillalobos.jpg

Works on me, persuaded to give more potatoes. :smug:
 
Joined
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Damn, I will scrounge up ALL my jewgold for this... I just hope others do the same. :D It's funny how this game had me interested, and now I'm hyped and blown away, and can't wait to play it. And fantasy is not much of my cup of tea, especially "merry" fantasy like this one. And I actually feel really glad that they use such nice, vibrant colors, and non-grimdark scenery. It looks awesome, and will fill a gap for such crpg nicely (I think we have enough grimdark for now, but not enough quality "fairytale land" rpgs).
 

bussinrounds

Augur
Joined
Jun 9, 2011
Messages
483
I'm sure this has been touched on, but I haven't read through all the OS threads, are we gonna have full control of the 2 henchmen and pets ?
 

Commissar Draco

Codexia Comrade Colonel Commissar
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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Damn, I will scrounge up ALL my jewgold for this... I just hope others do the same. :D It's funny how this game had me interested, and now I'm hyped and blown away, and can't wait to play it. And fantasy is not much of my cup of tea, especially "merry" fantasy like this one. And I actually feel really glad that they use such nice, vibrant colors, and non-grimdark scenery. It looks awesome, and will fill a gap for such crpg nicely (I think we have enough grimdark for now, but not enough quality "fairytale land" rpgs).

Played Drakensang? Very light and historically correct style. Which didn't make game any less serous. Grim darkness ala Witcher Or God forbid DA2 :lol: is fine and dandy but not for true fantasy setting. Game reminds me of HMMs as far graphic direction and colors go.:incline:
 
Joined
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Lost Hills bunker
Damn, I will scrounge up ALL my jewgold for this... I just hope others do the same. :D It's funny how this game had me interested, and now I'm hyped and blown away, and can't wait to play it. And fantasy is not much of my cup of tea, especially "merry" fantasy like this one. And I actually feel really glad that they use such nice, vibrant colors, and non-grimdark scenery. It looks awesome, and will fill a gap for such crpg nicely (I think we have enough grimdark for now, but not enough quality "fairytale land" rpgs).

Played Drakensang? Very light and historically correct style. Which didn't make game any less serous. Grim darkness ala Witcher Or God forbid DA2 :lol: is fine and dandy but not for true fantasy setting. Game reminds me of HMMs as far graphic direction and colors go.:incline:

Nope. I tried it, seemed boring and sucky, uninstalled and never looked back (first Drakensang game). Maybe it's not that bad, but I really didn't play it much. That's why I say we need quality "light" games. What I want from grimdark fantasy is something like Diablo 1, but as a proper crpg. Thatched roofs, demons, "realistic" dark atmosphere, Christian beliefs and mythology, feeling of dread and horror, corrupt bishops, "realistic" sharp isometric graphic etc. Actually Diablo 1 with expanded character system, skills, quests, dialogue and TB combat would be my dream fantasy crpg. Actually a crpg mix between Darklands and Diablo 1 would be a more accurate statement. Praying to saints, gothic cathedrals and churches, evil and satanic cults, open world... Man, I wish I was rich. In an instant I would collect talented devs and make it happen. :( Too bad we'll probably never see a game like this. Blizzard has it's paws on Diablo (which has become shit, and not only setting wise) and I don't think Darklands devs are interested in making Darklands 2. :(




Edit: Hell, now that I think of it, maybe after W2 releases, inXile could start working on acquiring Darklands 2 rights. They didn't do a fantasy rpg yet, especially with such a cool and unique setting. Maybe the original Darklands dev would join them (hopefully). :bounce: That's basically my only tiny glimmer of hope for such a game being possible today. It would be too bad such cool and unique setting falls into oblivion, and all we get are standard elf, dwarf, human fantasy settings a la Tolkien (I do love Tolkien btw). If only someone could put a bug like this in Fargo's ear. Brother None perhaps? :D
 

Nithrakis

Novice
Joined
Feb 1, 2010
Messages
38
Nope. I tried it, seemed boring and sucky, uninstalled and never looked back (first Drakensang game). Maybe it's not that bad, but I really didn't play it much. That's why I say we need quality "light" games. What I want from grimdark fantasy is something like Diablo 1, but as a proper crpg. Thatched roofs, demons, "realistic" dark atmosphere, Christian beliefs and mythology, feeling of dread and horror, corrupt bishops, "realistic" sharp isometric graphic etc. Actually Diablo 1 with expanded character system, skills, quests, dialogue and TB combat would be my dream fantasy crpg. Actually a crpg mix between Darklands and Diablo 1 would be a more accurate statement. Praying to saints, gothic cathedrals and churches, evil and satanic cults, open world... Man, I wish I was rich. In an instant I would collect talented devs and make it happen. :( Too bad we'll probably never see a game like this. Blizzard has it's paws on Diablo (which has become shit, and not only setting wise) and I don't think Darklands devs are interested in making Darklands 2. :(

Edit: Hell, now that I think of it, maybe after W2 releases, inXile could start working on acquiring Darklands 2 rights. They didn't do a fantasy rpg yet, especially with such a cool and unique setting. Maybe the original Darklands dev would join them (hopefully). :bounce: That's basically my only tiny glimmer of hope for such a game being possible today. It would be too bad such cool and unique setting falls into oblivion, and all we get are standard elf, dwarf, human fantasy settings a la Tolkien (I do love Tolkien btw). If only someone could put a bug like this in Fargo's ear. Brother None perhaps? :D

Ugh, screw Darklands + Diablo. Get that vile shit out of my Darklands -- I want a full on Darklands sequel/remake. Sure, Obsidian is stealing some Darklands ideas for PE (static CYOA screens, etc.) but that's just cruel teasing; like MCA showing a little ankle. NW2:SoZ took a few design inspirations from Darklands as well but for some reason I could not get into a frame of mind where I could enjoy that expansion. I think it's the Forgotten Realms setting. Piss on it. I hate it. Elminster can go fuck his self-important, near omnipotent asshole. Maybe the resulting orgasm will destroy the realms once and for all.

That aside; where are the historical cRPGs? It boggles my simple mind that no one is making a proper RPG in a real historical setting, preferably European, ala Darklands. Are devs too afraid of offending sensitive European nationalities or something?

And back on topic: I pledged to D:OS. Looking good! When I last checked it out last year I, for some reason, got the impression that it was a lot more lightweight (i.e a turn-based Diablo *hack - spit*) than it is turning out to be. Love the fact that it's taking cues from Ultima 7.
 
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Nope. I tried it, seemed boring and sucky, uninstalled and never looked back (first Drakensang game). Maybe it's not that bad, but I really didn't play it much. That's why I say we need quality "light" games. What I want from grimdark fantasy is something like Diablo 1, but as a proper crpg. Thatched roofs, demons, "realistic" dark atmosphere, Christian beliefs and mythology, feeling of dread and horror, corrupt bishops, "realistic" sharp isometric graphic etc. Actually Diablo 1 with expanded character system, skills, quests, dialogue and TB combat would be my dream fantasy crpg. Actually a crpg mix between Darklands and Diablo 1 would be a more accurate statement. Praying to saints, gothic cathedrals and churches, evil and satanic cults, open world... Man, I wish I was rich. In an instant I would collect talented devs and make it happen. :( Too bad we'll probably never see a game like this. Blizzard has it's paws on Diablo (which has become shit, and not only setting wise) and I don't think Darklands devs are interested in making Darklands 2. :(

Edit: Hell, now that I think of it, maybe after W2 releases, inXile could start working on acquiring Darklands 2 rights. They didn't do a fantasy rpg yet, especially with such a cool and unique setting. Maybe the original Darklands dev would join them (hopefully). :bounce: That's basically my only tiny glimmer of hope for such a game being possible today. It would be too bad such cool and unique setting falls into oblivion, and all we get are standard elf, dwarf, human fantasy settings a la Tolkien (I do love Tolkien btw). If only someone could put a bug like this in Fargo's ear. Brother None perhaps? :D

Ugh, screw Darklands + Diablo. Get that vile shit out of my Darklands -- I want a full on Darklands sequel/remake. Sure, Obsidian is stealing some Darklands ideas for PE (static CYOA screens, etc.) but that's just cruel teasing; like MCA showing a little ankle. NW2:SoZ took a few design inspirations from Darklands as well but for some reason I could not get into a frame of mind where I could enjoy that expansion. I think it's the Forgotten Realms setting. Piss on it. I hate it. Elminster can go fuck his self-important, near omnipotent asshole. Maybe the resulting orgasm will destroy the realms once and for all.

That aside; where are the historical cRPGs? It boggles my simple mind that no one is making a proper RPG in a real historical setting, preferably European, ala Darklands. Are devs too afraid of offending sensitive European nationalities or something?

And back on topic: I pledged to D:OS. Looking good! When I last checked it out last year I, for some reason, got the impression that it was a lot more lightweight (i.e a turn-based Diablo *hack - spit*) that it is turning out to be. Love the fact that it's taking cues from Ultima 7.

Bro I only mention Diablo 1 because I like the graphics style very much, and the dread and creepy atmosphere which is superb. Music also. Something can be gained there. And Darklands isn't a historical crpg, it has fantasy elements, and it's much cooler for it IMO. Like praying to saints for various buffs, and all the creatures from medieval german folklore. I don't think it would be as interesting to me at least if it didn't have that supernatural elements. How creepy it is to find an innocent looking village, only to find they kill travelers and worship satan and have an altar devoted to evil. Or witches cult. Etc. It's a great setting and original for a fantasy crpg, and I'm sincerely hoping someone will pick up the rights and make Darklands 2 a quality crpg before it falls into oblivion completely.

Everybody always does generic fantasy. Why not christian mythology fantasy? And real medieval folklore and beliefs fantasy? Mostly German (at least in Darklands). It really is great.
 

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