Guises, all this info sounds way too good to be true. Suspiciously so, even. What if it's a scam?
then we'll just blow the bomb we planted in their officeGuises, all this info sounds way too good to be true. Suspiciously so, even. What if it's a scam?
I think its better to act pre-emptively. Just in case.then we'll just blow the bomb we planted in their officeGuises, all this info sounds way too good to be true. Suspiciously so, even. What if it's a scam?
then we'll just blow the bomb we planted in their officeGuises, all this info sounds way too good to be true. Suspiciously so, even. What if it's a scam?
Hm. The bearded dude with glasses who plays co-op with the main narrator at 06:12 wears a classy Venom hoodie sometimes when he's filmed from the back, but a Lizzy Borden shirt when he's filmed from the front. That's strange, pretty schizophrenic taste in music if it's indeed the same person.
That schizo would be me. The footage where we sit down was recorded first, the freecam stuff a bit later, and I had apparently put on my Venom hoodie. That's one small detail we didn't nail.
Off-topic: yes, my taste in music is eclectic overall, and apparently even within the metal genre, although I see nothing wrong in liking both Venom AND Lizzy Borden. (So is there a metal topic?)
Thanks. Pity I'll be missing out on that Collector's Edition but I'll manage.Hey will box copies be available after the kickstarter? I'm going to be broke for an unknown period of time and I would like to get physical copies if at all possible.I've asked them some questions and got answers. Maybe someone else is interested in these:
- One copy of the game wll be enough to play coop (game will be DRM free), but Larian consider it not-bro to play like this and encourage to buy two copies (like in the $40 tier).
- They are working on PayPal options with the same tiers but without the outrageous shipping costs to outside the US (at least within the EU).
- The game will have a boxed version (at least here in Poland, distributed by CDP), but atm Collector's Edition ($95 tier) is exclusive to KickStarter. This may change, however.
That's my only reservation about this system. If one character puts a bigger emphasis on diplomacy skills, then the other player will never has a say in the dialogues. From that time, the coop dialogue system is for nothing.If I want to max diplomacy skills (Bluff and Intimidation or whatever they are), will I be able to bully the other player in a way that he won't ever have a say in the decisions ?
That's my only reservation about this system. If one character puts a bigger emphasis on diplomacy skills, then the other player will never has a say in the dialogues. From that time, the coop dialogue system is for nothing.If I want to max diplomacy skills (Bluff and Intimidation or whatever they are), will I be able to bully the other player in a way that he won't ever have a say in the decisions ?
Yes. He asked me if I think he should interview them (both Divinity and Vault Dweller about AoD)now, or later, when he finished his backlog. I said that for Divinity, it would be better sooner than later, because of their kickstarter. It's up to Matt from now on.Hey J_C so did you talk to uh... 'Matt' about that interview yet?
If I want to max diplomacy skills (Bluff and Intimidation or whatever they are), will I be able to bully the other player in a way that he won't ever have a say in the decisions ? I think the balance between skills and RNG is very important, because I'm sure as hell people are gonna do it and I don't think it's gonna be so fun after a while when the more balanced slobs stuck with them will begin to feel like glorified henchmen.
Mico said:Hey, Larian.
Can You tell me how the balance between the two protagonists will be handled in coop dialogues? For example, if one character wll have significantly higher dialogue skills, ill that character always win such conflicts?
Larian Studios LLC said:@Mico: No, because the game way to win a dialogue is context sensitive. E.g. there are situations in which charming is better than intimidating or reasoning. You don't charm about which exit to take when you're being hunted by raving ghouls for instance. And charm is determined by persuasion+constitution, reason by intelligence+persuasion and intimidate by strength+persuasion.
If I want to max diplomacy skills (Bluff and Intimidation or whatever they are), will I be able to bully the other player in a way that he won't ever have a say in the decisions ? I think the balance between skills and RNG is very important, because I'm sure as hell people are gonna do it and I don't think it's gonna be so fun after a while when the more balanced slobs stuck with them will begin to feel like glorified henchmen.
Mico said:Hey, Larian.
Can You tell me how the balance between the two protagonists will be handled in coop dialogues? For example, if one character wll have significantly higher dialogue skills, ill that character always win such conflicts?Larian Studios LLC said:@Mico: No, because the game way to win a dialogue is context sensitive. E.g. there are situations in which charming is better than intimidating or reasoning. You don't charm about which exit to take when you're being hunted by raving ghouls for instance. And charm is determined by persuasion+constitution, reason by intelligence+persuasion and intimidate by strength+persuasion.
Three diaogue skills
Damn, I will scrounge up ALL my jewgold for this... I just hope others do the same. :D It's funny how this game had me interested, and now I'm hyped and blown away, and can't wait to play it. And fantasy is not much of my cup of tea, especially "merry" fantasy like this one. And I actually feel really glad that they use such nice, vibrant colors, and non-grimdark scenery. It looks awesome, and will fill a gap for such crpg nicely (I think we have enough grimdark for now, but not enough quality "fairytale land" rpgs).
Damn, I will scrounge up ALL my jewgold for this... I just hope others do the same. :D It's funny how this game had me interested, and now I'm hyped and blown away, and can't wait to play it. And fantasy is not much of my cup of tea, especially "merry" fantasy like this one. And I actually feel really glad that they use such nice, vibrant colors, and non-grimdark scenery. It looks awesome, and will fill a gap for such crpg nicely (I think we have enough grimdark for now, but not enough quality "fairytale land" rpgs).
Played Drakensang? Very light and historically correct style. Which didn't make game any less serous. Grim darkness ala Witcher Or God forbid DA2 is fine and dandy but not for true fantasy setting. Game reminds me of HMMs as far graphic direction and colors go.
Nope. I tried it, seemed boring and sucky, uninstalled and never looked back (first Drakensang game). Maybe it's not that bad, but I really didn't play it much. That's why I say we need quality "light" games. What I want from grimdark fantasy is something like Diablo 1, but as a proper crpg. Thatched roofs, demons, "realistic" dark atmosphere, Christian beliefs and mythology, feeling of dread and horror, corrupt bishops, "realistic" sharp isometric graphic etc. Actually Diablo 1 with expanded character system, skills, quests, dialogue and TB combat would be my dream fantasy crpg. Actually a crpg mix between Darklands and Diablo 1 would be a more accurate statement. Praying to saints, gothic cathedrals and churches, evil and satanic cults, open world... Man, I wish I was rich. In an instant I would collect talented devs and make it happen. Too bad we'll probably never see a game like this. Blizzard has it's paws on Diablo (which has become shit, and not only setting wise) and I don't think Darklands devs are interested in making Darklands 2.
Edit: Hell, now that I think of it, maybe after W2 releases, inXile could start working on acquiring Darklands 2 rights. They didn't do a fantasy rpg yet, especially with such a cool and unique setting. Maybe the original Darklands dev would join them (hopefully). That's basically my only tiny glimmer of hope for such a game being possible today. It would be too bad such cool and unique setting falls into oblivion, and all we get are standard elf, dwarf, human fantasy settings a la Tolkien (I do love Tolkien btw). If only someone could put a bug like this in Fargo's ear. Brother None perhaps? :D
Nope. I tried it, seemed boring and sucky, uninstalled and never looked back (first Drakensang game). Maybe it's not that bad, but I really didn't play it much. That's why I say we need quality "light" games. What I want from grimdark fantasy is something like Diablo 1, but as a proper crpg. Thatched roofs, demons, "realistic" dark atmosphere, Christian beliefs and mythology, feeling of dread and horror, corrupt bishops, "realistic" sharp isometric graphic etc. Actually Diablo 1 with expanded character system, skills, quests, dialogue and TB combat would be my dream fantasy crpg. Actually a crpg mix between Darklands and Diablo 1 would be a more accurate statement. Praying to saints, gothic cathedrals and churches, evil and satanic cults, open world... Man, I wish I was rich. In an instant I would collect talented devs and make it happen. Too bad we'll probably never see a game like this. Blizzard has it's paws on Diablo (which has become shit, and not only setting wise) and I don't think Darklands devs are interested in making Darklands 2.
Edit: Hell, now that I think of it, maybe after W2 releases, inXile could start working on acquiring Darklands 2 rights. They didn't do a fantasy rpg yet, especially with such a cool and unique setting. Maybe the original Darklands dev would join them (hopefully). That's basically my only tiny glimmer of hope for such a game being possible today. It would be too bad such cool and unique setting falls into oblivion, and all we get are standard elf, dwarf, human fantasy settings a la Tolkien (I do love Tolkien btw). If only someone could put a bug like this in Fargo's ear. Brother None perhaps? :D
Ugh, screw Darklands + Diablo. Get that vile shit out of my Darklands -- I want a full on Darklands sequel/remake. Sure, Obsidian is stealing some Darklands ideas for PE (static CYOA screens, etc.) but that's just cruel teasing; like MCA showing a little ankle. NW2:SoZ took a few design inspirations from Darklands as well but for some reason I could not get into a frame of mind where I could enjoy that expansion. I think it's the Forgotten Realms setting. Piss on it. I hate it. Elminster can go fuck his self-important, near omnipotent asshole. Maybe the resulting orgasm will destroy the realms once and for all.
That aside; where are the historical cRPGs? It boggles my simple mind that no one is making a proper RPG in a real historical setting, preferably European, ala Darklands. Are devs too afraid of offending sensitive European nationalities or something?
And back on topic: I pledged to D:OS. Looking good! When I last checked it out last year I, for some reason, got the impression that it was a lot more lightweight (i.e a turn-based Diablo *hack - spit*) that it is turning out to be. Love the fact that it's taking cues from Ultima 7.