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Divinity: Original Sin Pre-Release Thread

CyberWhale

Arcane
Glory to Ukraine
Joined
Mar 26, 2013
Messages
6,734
Location
Fortress of Solitude
3ac53070d4e949cb1b98830516ea575b.png


It seems that Larian has taken your advices seriously (unlike some other guys that just don't want to fucking listen).
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
*I see Steam and GoG as delivery options...no direct DRM Free download?

Looks sweet though.

Zep--
*NM...I see you can download it directly from them. Happy Again! YAY!
 

ForkTong

Larian Studios
Developer
Joined
Nov 8, 2012
Messages
314
Location
Krynn
I respectfully disagree. I never liked it because it's 'anti-narrative' like i said; legendary handplaced loot with lore being obsoleted by random generated lore-less loot is very bad for that verisimilitude for me. That's why i suggested location randomization; it would ALSO help replays without being silly.

We also have "unique" items, hand-placed, lore planned. Generated items atm are rare, but the balance of "ooooooh, I found a magical item" and "a crud, another one of those blue ones" is indeed a tough one. So, if I understand correctly, you have a problem with the naming generation? Or the fact that you could find "Sword of the Expert" or something like that in a simple farmer's wardrobe without it having anything to do with the farmer, who hasn't ever used a sword in his life, let alone has the money or background for a magical one?

(I am personally more a fan of hanging on to "kick-ass items" for a very long time ("back in my days, your party went 10 levels with a sword+1 if you found it at all") but I think I'm easily the only one at Larian. What I am forcing, however, is that magical generated boosts make sense. E.g. no "+1 to blocking" on a pair of shoes... And that magical items only pop up where they make at least a bit of sense.)
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
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Messages
5,233
I respectfully disagree. I never liked it because it's 'anti-narrative' like i said; legendary handplaced loot with lore being obsoleted by random generated lore-less loot is very bad for that verisimilitude for me. That's why i suggested location randomization; it would ALSO help replays without being silly.

We also have "unique" items, hand-placed, lore planned. Generated items atm are rare, but the balance of "ooooooh, I found a magical item" and "a crud, another one of those blue ones" is indeed a tough one. So, if I understand correctly, you have a problem with the naming generation? Or the fact that you could find "Sword of the Expert" or something like that in a simple farmer's wardrobe without it having anything to do with the farmer, who hasn't ever used a sword in his life, let alone has the money or background for a magical one?

(I am personally more a fan of hanging on to "kick-ass items" for a very long time ("back in my days, your party went 10 levels with a sword+1 if you found it at all") but I think I'm easily the only one at Larian. What I am forcing, however, is that magical generated boosts make sense. E.g. no "+1 to blocking" on a pair of shoes... And that magical items only pop up where they make at least a bit of sense.)

But, on the other hand.."boots of blocking" are/can be sort of magical. Why would you not have that?

For example, a wizard/caster who (for whatever lore reason) cannot wear heavy armor or carry a massive shield. He/she through arcane ways applied a "blocking" effect to his shoes.

We're talking high fantasy here, not real life.

Zep--
 

Roguey

Codex Staff
Staff Member
Sawyerite
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May 29, 2010
Messages
36,719
Having arbitrary standards of pseudosimulation when it comes to enchanted items is the kind of nonsense that makes me believe these jokers will never make a great game. ;)
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
Please don't color-code item quality like it's some hack n slash game.
EDIT:
oh nevermind. randomized loot. oh, the hopes I started to have for the game. still, maybe someone will make a serious RPG with the editor.

randomized locations is even worse, what a god damn shitty suggestion.

structure shouldn't determine replayability (which would be the only reason for randomized anything). choices should.
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
Please don't color-code item quality like it's some hack n slash game.

Can the item have the "sparklies" on it though..even tho its name is white like every other item? ;)

Zep--
 

Jashiin

Arcane
Joined
Mar 28, 2012
Messages
1,440
What I would like to see is concrete examples of what will be expanded upon. Day night cycle, extra city/area, npc's have their own behaviours according to day night cycle (would make me up my pledge). I really think it will help with the pledges, "expanding the game" is just too generic. Also don't don't give backer exclusive items, even if I was an early backer, which I am not because torment, I would still not want later backers or people who buy the game at launch to miss out, AND you are not encouraging new backers who see they are already missing out.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Please don't color-code item quality like it's some hack n slash game.
EDIT:
oh nevermind. randomized loot. oh, the hopes I started to have for the game. still, maybe someone will make a serious RPG with the editor.

randomized locations is even worse, what a god damn shitty suggestion.

structure shouldn't determine replayability (which would be the only reason for randomized anything). choices should.

Depends on the implementation, imho. Probability, quantities, etc.
Plus they already said there will be hand-placed and -crafted unique loot as well.

I guess it might be similar to DKS?

Anyway, both randomized and hand-placed have advantages and disadvantages.
While hand-placed is more authentic and allows for better control, it also might lead to silly meta-gaming.
Completely randomized otoh. is ok for games like Diablo, but often connected with magic-item inflation.
 

hiver

Guest
For example, a wizard/caster who (for whatever lore reason) cannot wear heavy armor or carry a massive shield. He/she through arcane ways applied a "blocking" effect to his shoes.
We're talking high fantasy here, not real life.
And we are talking about making sense and avoiding being completely nonsensical.
 

hiver

Guest
What I would like to see is concrete examples of what will be expanded upon. Day night cycle, extra city/area, npc's have their own behaviours according to day night cycle (would make me up my pledge). I really think it will help with the pledges, "expanding the game" is just too generic.
Certainly.

Also don't don't give backer exclusive items, even if I was an early backer, which I am not because torment, I would still not want later backers or people who buy the game at launch to miss out, AND you are not encouraging new backers who see they are already missing out.
Its not a problem if its something like shorts or similar cosmetic stuff.


Wear these and you’ll be able to discover an easter egg in the final version of the game – but beware, these trunks are rumored to have an opinon about things! (Item does not unbalance the game.)
Ok... i though they actually raise intelligence at first. _This is much better option.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
Please don't color-code item quality like it's some hack n slash game.
EDIT:
oh nevermind. randomized loot. oh, the hopes I started to have for the game. still, maybe someone will make a serious RPG with the editor.

randomized locations is even worse, what a god damn shitty suggestion.

structure shouldn't determine replayability (which would be the only reason for randomized anything). choices should.

Depends on the implementation, imho. Probability, quantities, etc.
Plus they already said there will be hand-placed and -crafted unique loot as well.

I guess it might be similar to DKS?

Anyway, both randomized and hand-placed have advantages and disadvantages.
While hand-placed is more authentic and allows for better control, it also might lead to silly meta-gaming.
Completely randomized otoh. is ok for games like Diablo, but often connected with magic-item inflation.
if they want to make the best possible RPG, they should probably focus on this 'authenticity' you speak of.
almost all the best RPGs are broken in terms of meta-gaming. follow a guide and any of them are easy as piss. meta-gaming is not something a SP RPG should take into consideration.

there are advantages of randomizations, but not any of them apply to anyone aspiring to make the best possible SP TB RPG.
 

hiver

Guest
Tomorrow we’re going to launch an update that is going to change our approach a little bit, focussing less on the features of what we’re doing and telling more of the story & world that we’ve been creating.

We’ll also modify our rewards as much as we can & introduce a few new things. And, we’ll emphasise single player a bit more – it’s true that we didn’t do that enough whereas it’s actually the most important bit.

Nice.
 

Jashiin

Arcane
Joined
Mar 28, 2012
Messages
1,440
Would doing one of those reddit AMA's do any good ? Forktongue was quite happy to answer half the thread over here.. Have those AMA's provided a bump in the other kickstarters ? Doesn't really matter actualy, Larian should grab every opportunity.
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
For example, a wizard/caster who (for whatever lore reason) cannot wear heavy armor or carry a massive shield. He/she through arcane ways applied a "blocking" effect to his shoes.
We're talking high fantasy here, not real life.
And we are talking about making sense and avoiding being completely nonsensical.

No, you are sounding like an armchair designer who is...well, wrong.

Zep--
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
there are advantages of randomizations, but not any of them apply to anyone aspiring to make the best possible SP TB RPG.

Well, if you find the one formula for that, don't forget to let the right people know. ;)

I think it can help with replayability, at least if loot/equipment is supposed to be a source for long-term motivation.
Otherwise it quickly degenerates into a simple list to work off when you replay it - get the boots of ass-kicking by helping the mayor in the 1st town - check, get the vorpal fire-blade from the bandit hide out - check.
And so on.

The other extreme, completely randomized drops from anywhere addmitedly would be worse, but it doesn't sound as if they will do this.

I guess, I'm fine with either if it's done well. Some amount of randomization is not a no-go for me, at least.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,432
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
This is not GD Zep. If you have something to discuss, then discuss it. Flinging retarded insults are for GD.
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
Gotcha. My post count is low enough where I am not immune from being retardedly insulted and yet not high enough to being able to defend myself. I get it.

I backed, I'll bow out now.

Zep--
 

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