Equilibrium, another reason I prefer third person view over first person. Roll or throw yourself onto your side in real life or third person view and it will be much less disorienting and crappy than in a first person game.Right, forgot to mention something related to that mini-rant about misguided realism. One of the worst offenders isn't blur, but head bobbing. How often do you notice your view bobbing up and down as you walk or run? Essentially never. Our brains have learned to ignore it. It isn't strictly related to cluttered environments, but that your screen shakes violently from the slightest movement is a large part of why some games look so busy and unclear.
Nah, third-person games are a joke aside from 3D platformers, fighters, and other games where it's more-or-less a requirement. What's the fun in seeing everything that's around you, or having the character's ass take up a third of the screen?. I would much rather see through the eyes of the main character, like how I see through my own eyes in real-life. I don't see life through some overhead, disembodied perspective. There are many games that would be far superior if they were made in first-person, like Silent Hill.Equilibrium, another reason I prefer third person view over first person. Roll or throw yourself onto your side in real life or third person view and it will be much less disorienting and crappy than in a first person game.Right, forgot to mention something related to that mini-rant about misguided realism. One of the worst offenders isn't blur, but head bobbing. How often do you notice your view bobbing up and down as you walk or run? Essentially never. Our brains have learned to ignore it. It isn't strictly related to cluttered environments, but that your screen shakes violently from the slightest movement is a large part of why some games look so busy and unclear.
How many games are there that do work just like your life? Not that many, I suspect. Some games work better in first person, others work better in third person. The latter is particularly useful for games where you need to be able to tell your position and the environment, like many action games. Maybe you will say that you can do that just fine in real life, but in games you lack most of your senses, in particular touch and balance. They play a huge role in how well you can navigate your environment. In a first person game, you can't tell what your footing is like, if it's tilting, how stable it is, if it's moving, and many other things. Without looking down, obviously. Though even then you can't glean as much information as your senses of touch and balance will tell you immediately in real life. Another factor is that your field of view is generally larger in real life, unless you're playing with a very high FoV. There's a lot that a first person view won't tell you in a game.I don't see life through some overhead, disembodied perspective.
Eh, I disagree.Right, forgot to mention something related to that mini-rant about misguided realism. One of the worst offenders isn't blur, but head bobbing. How often do you notice your view bobbing up and down as you walk or run? Essentially never. Our brains have learned to ignore it. It isn't strictly related to cluttered environments, but that your screen shakes violently from the slightest movement is a large part of why some games look so busy and unclear.
Nah, third-person games are a joke aside from 3D platformers, fighters, and other games where it's more-or-less a requirement. What's the fun in seeing everything that's around you, or having the character's ass take up a third of the screen?. I would much rather see through the eyes of the main character, like how I see through my own eyes in real-life. I don't see life through some overhead, disembodied perspective. There are many games that would be far superior if they were made in first-person, like Silent Hill.
Not to mention the vast majority of first person games only letting you run forward without being able to look to the side, blinding the robotic protagonist. Also, the big gun on the screen can take up just as much space or more than the third person protagonist. Exactly, the perception is crappy.How many games are there that do work just like your life? Not that many, I suspect. Some games work better in first person, others work better in third person. The latter is particularly useful for games where you need to be able to tell your position and the environment, like many action games. Maybe you will say that you can do that just fine in real life, but in games you lack most of your senses, in particular touch and balance. They play a huge role in how well you can navigate your environment. In a first person game, you can't tell what your footing is like, if it's tilting, how stable it is, if it's moving, and many other things. Without looking down, obviously. Though even then you can't glean as much information as your senses of touch and balance will tell you immediately in real life. Another factor is that your field of view is generally larger in real life, unless you're playing with a very high FoV. There's a lot that a first person view won't tell you in a game.I don't see life through some overhead, disembodied perspective.
You play games to have fun?Gameplay first. Immersion is welcomed. I like to be immersed. Cringe or not, it gives fun and I love fun. I game to have fun, but most importantly to have a game.
Yes. I like to have a lot of fun.You play games to have fun?Gameplay first. Immersion is welcomed. I like to be immersed. Cringe or not, it gives fun and I love fun. I game to have fun, but most importantly to have a game.
Yes, you understood my post. GoodYou're right, that is cringe!
But can you imagine such a third person shooter? If so, good enough. The power of a perspective is not determined by what the developers choose to make.I take immersion seriously in games, and third-person titles typically have a ton of problems like shitty cameras and visual clutter. I will say again that certain types of games require a third-person view to be playable, like Devil May Cry. A first-person DMC-like would be interesting, but it would be an entirely different game and you certainly won't be doing any backflips in it. But I can't think of ANY third-person shooter that benefits from being in third person, same with survival horror games and even most action-adventure titles. If your game isn't a slick, fast paced action title or a 3D platformer, it's better off just being in first-person. I'm not a child that needs to see everything around me, and needs X-ray vision and a minimap to play.
What do you mean by "equilibrium"?But can you imagine such a third person shooter? If so, good enough. The power of a perspective is not determined by what the developers choose to make.I take immersion seriously in games, and third-person titles typically have a ton of problems like shitty cameras and visual clutter. I will say again that certain types of games require a third-person view to be playable, like Devil May Cry. A first-person DMC-like would be interesting, but it would be an entirely different game and you certainly won't be doing any backflips in it. But I can't think of ANY third-person shooter that benefits from being in third person, same with survival horror games and even most action-adventure titles. If your game isn't a slick, fast paced action title or a 3D platformer, it's better off just being in first-person. I'm not a child that needs to see everything around me, and needs X-ray vision and a minimap to play.
You didn't respond to my point about equilibrium, you just went some place else. So I don't get why you started the post with, "Nah."
Try to wave your hand fast and observe it.In real life for instance, there's no such thing as blurriness everywhere
EquilibrioceptionWhat do you mean by "equilibrium"?
Thank you.EquilibrioceptionWhat do you mean by "equilibrium"?
Equilibrioception refers to the ability to experience and maintain physical balance. This ability is a function of the semicircular canals of the ear, that, when healthy, allow a person to maintain a sense of balance. When the semicircular canals are infected, or otherwise damaged, will cause a loss of balance.
You sound like you've never played a first person gameNot to mention the vast majority of first person games only letting you run forward without being able to look to the side
run forward without being able to look to the side
Almost none of them, for a long, long time now. Still inferior for other mentioned reasons.
Further proof that new doesn't necessary means better. A 2002 game everyone bashes for looking cartoony has a more realistic and detailed graphics than a remake that was released 18 years later.Reminds me of the restoration of 'The last supper.' I saw it side by side with the pre-restoration version in a museum recently, I thought they had the signs switched. Forget art direction- you could drag a random drunk hobo off the street and he could do a better job managing this shit. It's like someone was doing a 'how to draw' tutorial and got bored half way through.
Character models themselves are actually the perfect example of "older games sometimes look better from being less cluttered".
Don't necessary hate "busy" graphics but whoever did the work on reforged clearly didn't nail it all and i also absolutely despise how unexpressive the character portraits look.