I like it in principle, but in practice it gets retarded fast.
The problem is that the ratio of micro to macro management changes over time in a 4x. Using Civ as an example, early on you might make a decision about what to build and what you want your scout/worker/soldier to do once or twice a turn, or sometimes even as infrequently as once every few turns. But later on, you need to make dozens of decisions about what to build, which tiles to use, which improvements to make, where to move a dozen different units, etc.
At the beginning of the game, the ratio of minor to major shit (major shit being like whether or not to invade, or which technology to research or which civics to use) is like 10 to 1 or so. Lategame it becomes 1000 to 1 and it sucks balls.