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Completed Dominions 6: ProfessionalThroneSitters III: Late Age Edition (Hag Victory!)

Dayyālu

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proud of you preventing world-wide peace

This is coming from the bloodthirsty Hobbitses that have done nothing but spread misery, bad scales, random lighting strikes and assorted nightmares on the world.

Also teledropping Chayots near my neighborhood. Maybe I should send some kitted thugs to say hello and as revenge for the 10+ dead Ktonian Necromancers.
 

Dayyālu

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McxwoPf.jpeg


CONGRATULATIONS, Hag !

I will write a postmortem tomorrow. Definitely, I should have betrayed Ulm and got the 3-pointers! Victory could have been mine!
 

Optimist

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My team has the sexiest and deadliest waifus you can recruit.
AND I WOULD HAVE DONE IT TOO IF IT WASN'T FOR THOSE MEDDLING VAMPIRES

Nice, Hag , congrats. I'll draft a postmortem too, I learned a lot from this game.
 

Trash Player

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My assumption was indeed premature. Grats, Hag!

Useless ranting below.

I was really too passive in the later parts of the game. Was too late once I realized I could be on the offensive.
Thought Gath had more resources. Surprisingly low slaves income from both the B powers. 5000 slaves for such a long game. Dom 6 changes hurt B1 hunters a lot.
Feminie has really crazy research power. Granted I had Magic 3. Did any of you have lv 9 research done?
 

Hag

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Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Oh Lord, after 11 months of playing Dominions almost daily, this feel so good. I guess I must thank the horrors from the Void for lending me a helpful hand.
But most of all thank you Dayyālu for your invaluable help and not betraying me, and congrats Optimist for beating me militarily.

I'll too write a postmortem of this interesting game soon. After the very frustrating two first CodexGame, this one was much more enjoyable.

Now please enjoy your new life under the all-powerful Dracolich and its retinue of blood-thirsty psychopathic vampires and demons from Hell.
 

Dayyālu

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'k, let's do a quick postmortem.

My first incarnation as Andramania was a boring Scale build. I got a magnificent starting position and then I got dismantled losing two expansion parties in a row and my entire army got annihilated by the Succubi, I was left with my cap and roughly 10+ commanders plus a smattering of troops. I was in no condition of coming back and I honestly did not want to play an entire game doing nothing. If only I knew. Coldcrow going AI despite his nation being Ulm-size was far worse IMHO, he could have at least asked, so I would have got to play as sluts instead of old wrinkly men constantly dying.

5YHD2gP.jpeg

Then BaronTahn had Real Life hitting him and I subbed for him out of Admin obligation. The Baron did an agreeable game with Niva in CodexII. Not so much in CodexIII.

CdCWW5T.jpeg

It is flat-out one of the most horrific builds I've ever had the displeasure of playing with. It's significantly worse than playing with the naked nation, and the only thing my insanely overpriced Titan chassis pretender was good for was forging items on the cheap and summoning Golems. I was locked out of most Globals and it didn't help that the entire Earth Gem income I had for the entire game was 2. Two. My scales are crap (Death/Cold with Old Age mages!?!?!?!?) my Pretender was crap, my Bless is secondary but completely useless on my Undead sacreds (that are at least borderline tanky). When I took over Agartha I had no research, no money and no mages.

It would be a lie to say I did much in this game, but considering the starting situation.... LA Agartha is though suited for naked play. Your economy can be powered through Alchemizing gems, 50% bonus is a lot and you get like 550 G per 10 Fire gems, insanely good when you have jack shit. Reanimators are non-sacreds but they're reliable E1D2 that can skellispam. Necromancers can access to Bane Fire and Tomb Oracles are reliable H3D3E3.

Knowing I had to expand, I attacked my fellow Incest Fish neighbour Erytheia, that proceeded to win every engagement but never managed to inflict to me a crippling loss (meaning, destroying all my mage corps). In the end I took him by exhaustion and managed to double my provinces and triple my income. Then Ulm pinged me that he wanted me to die. So I did the smart thing.

I begged him to leave me alive and I would clean up the Thrones and protect them for him until the took them. He gracefully let me live and the rest of my game was getting the Thrones, fighting a skirmish with Feminie for the Thrones and preparing for the Cataclysm. Kind of boring but relaxing too. Also dealing with Piconye murdering the world.

My only regret is .... I was loyal. Seeing the broader picture, with Ulm getting skewered by the fucking hobbitses, I could have reliably stolen the 3-point Throne and did some interesting raiding. With 2+2+3 I would have had a chance for a win, insane as it may sound. That of course all depended on RNG though, as Scabiel decided that fighting my Throne defenders wasn't cool and fucked up towards Piconye.

Did I learn anything this game? Not much, bar that LA Agartha is a nice nation. But it was kind of fun, particularly Cataclysm that seriously lacked only Piconye going full schizo and Armageddoing everyone. Thanks people!
 

Optimist

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My team has the sexiest and deadliest waifus you can recruit.
Again, folks, thank you very much. I was just going to start by going through the graphs, but since Hag was as kind as to post them already, let me go into AAR. It's been a fun game, but, in dom terms, the battle lasted long enough for me to start accruing way too much fatigue at the end of it. I am slightly miffed by the horrors fucking me over at the end for a few turns, especially since the victory was so close that I could lick it, but Hag was a good sport, pulled a few nice tricks and, as it turns out, had a solid lead on me with regards to prov count, so there's no bitterness in my heart - again, well deserved.

Piconyeah

Piconye is one of the newer nations, and one I've been hoping to play for a while. Not because of their recruit-anywhere fliers, not because of their mages who are born to serve as massable evo batteries, not because of their sacred crossbowmen - but because it's finally a halfling-sized nation we've been all waiting for so long. These might not exactly be the chad hoburgs, but rather their horny cousins twice removed, but it was still good enough to RP as a pipe weed addition enthusiast. Alternate name for my pretender was going to be HIGH ASF, because he, uh, had high air, astral and fire.

I think it's a fairly powerful nation, or at least one whose strengths are really easy to leverage. Their infantry is shit, but the defenders are good enough for standing in place and holding the line, and by having at least one small group of eagle riders set to hold and attack rear you'll usually have at least some of your enemies running back and forth, being peppered with bolts and evos. You can easily communion up astral, fire, earth and holy (with a small sprinkling of other paths), have massable casters who also do double duty as solid researcheres and rec-anywhere eagle riders can serve as eagle raiders. The holy crossbows proved extremely helpful, and turned the tide of battle more than once, not sure how the melee sacreds would work out.

Two main pain-points are that anyone casting storm (not to mention perpetual storm, which additionally fucks over their eagle riders) defangs Piconye from their main tricks, and that their army sucks when it comes to sieges. Combination of small size and gluttony means that you might simply not be able to mass enough siege power to mount a proper siege, or defend for longer than a turn or two.

I think the pretender I used is going to be fairly standard fare for Piconye - strong non-awake bless for shooters (and commanders), some scales, and paths that, when equipped with rings, let you cast a number of globals and summon their national angels.
I regret not having taken a screenshot at creation, but I picked a Burning Glyph with something like S7F5A4, O1P2H1G2L1M1 (not very confident about the scales). Here he is, having been empowered in Nature to summon Arels.
Zrzut ekranu 2025-01-18 124926.png

1737199925032.png


I do hovewer hope someone will at some point try the meme frost cloud crossbowmen build I posted in the dom thread.

1737200130771.png

Early game: Dogs and lizards, get out of my pantry!

Initial expansion went fairly painlessly. It feels like the glory days of having flying spec-ops assasinate enemy commanders are well behind us, but the crossbowmen were able to one-shot most indies and hit pretty well. Any incoming opposition usually rushed back the moment the eagles struck their backline, which served to give my shooters a few more turns. Compared to my last two games things went really well.

A major event which was to be surprisingly beneficial to me in the long run, was when I clashed with Andramatia's expansion party. A group of my eagles killed Dayyālu 's hero commander, which led to a few friendly discussions. I think that this added to him failing the IRL morale check, which was to be a huge help in the mid-game.

Anyways, having allied all my neighbours other than C'Tis, I exchanged a few messages with Popot and agreed that lizard swamps need to be properly aired. Tanaka gave a brave fight, which included a really close battle where my holy crossbowmen ran out of ammo and charged with their solar weapon daggers, but he eventually got pushed into his home fortress by combined forces of BIG and smol, and got sieged by Phlegra. He continued to perform a valiant defense, with occasional siege breaks and raids, which was ideal for me, as (sorry, Popot !) it meant that Phlegra was in no position to continue their expansion westwards. This gave me a lot of breathing room.

Mid-game: Restoring the Magnificent Ind!

Shortly before that, both the succubi and dogs failed their IRL morale checks. This meant, that I had an AI, well-forted neighbour to the west, and no opponents willing to invade me. This began a long-running campaign of reinstating at least part of the Magnificent Ind. AI dogs had no real chance of mounting any real defence, but the challange of Piconye's shitty sieging power meant that I wasted some of my time; things only really picked up once I crafted a complement of gate cleavers. I boomed, summoned elemental aristocracy, cast a number of globals - things were going really well.

I think this is when my lack of late game experience started to show, though. I aimed for the big, fuckoff angels, rather than for setting up a wish engine, and massing golems. At that point it was either reinstating the Magnificent Ind fully (by beating up on feminists), or going up after vampires, as they seemed on-par with me, power-level wise. I was still confident enough that, seeing how the Cataclysm was approaching, I asked Ulm if he'd be willing to resolve this like real men - which he was.

Late game: I AM A GENIUS - OH NO

Which led into the amazing Dom style of warfare that only this game lends itself to. Our borders quickly became fractals, as we both got into a rhytm of raiding and counter-raiding, while mashing our big stacks against each other. I sniped some commanders with mind hunts, Hag responded with surprise horror buttsekcs. He threw some demonic locust my way, I put up first Purgatory and then Wrath of God to discourage raids into my dominion. The Chayots very much failed to live up to their cost, but my eco led to me winning most large-scale army fights. This was unfortunately when things really picked up at my work, and the fatigue accrual started getting to me. I sent some of the global-maintaining ele aristocracy into the grinder where it wasn't exactly necessary, and GfHeavened quite a few of my own troops (although there is a theory of GfH primarily being a self-deletion tool...).

Cataclysm soon rolled in and things became a gamble. I had two turns where I was confident that I was going to win in the next one, only to be properly nommed by Scabiel & co. I reorganized my army to push towards another throne in Ulm territory after effectively giving up on defending non-throne provinces.

I had access to teledropping Chayots, and there were two unclaimed thrones somewhere but as I screwed up on setting up a scout network, I had no idea where they actually were. Hag leveraged ghostly mercenaries and then his undead pretender to snipe an underwater throne which I wasn't able to fort from me, and just when I was about to take it back I got some additional horrors on my thrones, which led to his well-deserved victory.

What a game. Cheers!
 
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Hag

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Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
I regret not having taken a screenshot at creation, but I picked a Burning Glyph with something like S7F5A4, O1P2H1G2L1M1 (not very confident about the scales).
You can always check your naked pretenders in the game tools->view created pretenders.
 

Optimist

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My team has the sexiest and deadliest waifus you can recruit.
I regret not having taken a screenshot at creation, but I picked a Burning Glyph with something like S7F5A4, O1P2H1G2L1M1 (not very confident about the scales).
You can always check your naked pretenders in the game tools->view created pretenders.
I think I just created it while joining the game, rather than creating it locally and then uploading, as it's not there.

It also might be that I changed my laptop in the meantime, not sure how this carries over.
 

Hag

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Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Now that Lord Goodvibes has ascended, peace has returned to the land. The common folks, weary after almost seven years of magical carnage, can now rebuild their homes, tend to the crops, and hide their daughters from the blood-seeking abominations roaming the country. All is well.

I picked Ulm a bit at random, I wanted to play a blood nation for some time and its Gothic theme looked fun. Its big point is Sanguine Heritage, a Blood0 B3D3 ritual that none of its national mages is able to cast by any span. Vampire Lords can, but they are Blood8, and I wanted to get my vampires as soon as possible. Furthermore, the MA game showed me that if an awake monster may become useless eventually, a failed expansion dooms you immediately. And since I did not want to tank my scales the choice of the awake Dracolich became obvious. Testing showed me that the guy would take on any regular indy province with its arms behind its back thanks to its fear breath, and after seeing all those troops breaking lines and running for their life at the first sight of its wretched body I found very funny to name it Lord Goodvibes.

LGV.jpg


LA Ulm troops are not very exciting. They all have decent stats and prot, but none of them carried its usefulness to late game, except maybe the expensive Ghoul Guardian. The Black Templars are very good for expansion, and I had good luck with small armies of five of them backed with some chaff that could take on anything, since not even heavy cavalry could harm them. However against human players they quickly became useless. Even the 22 prot Zweihander is barely good enough, since for each one I could recruit two Halberdiers that hit as hard and I could Body Ethereal buff them very soon (not that I did). The stealth crossbowmen are a good value, but nothing out of this world.

What I found much more interesting are the commanders. Its regular commander with its 80 leadership proved itself reliable, the wolfherd is on the gimmick side but an inexpensive way to gather chaff. The Black Priest has access to national evoc spells that are very nice, plus E crosspath that got useful for forging or empowering later on. But the MVP is the Member of the Second Tier, that thanks to my booming economy I recruited extensively. While I should have gotten some cheaper Illuminated Ones for research, my pool of hundreds of S2B1 mages proved itself ever useful for buffing, soul slaying, blood hunting, and as a perfect communion base, giving high blood access without having to set up cumbersome sabbath. The fine point is that they played very well with Black Priests and Fortune Tellers and their S crosspath, that could enter the communion and get free access to E, D and G battle spells.

Of course, I realized most of this mid to late game so I did not leverage it as much as I could.

Early game

Nothing is more pleasant that a game going off as planned. The combo Dracolich + Black Templars made short work of anything and I got on average two to three provinces per turn for the first year, with the assorted income that let me build forts everywhere (crippling my cap resources in the process). The only snag was bumping and crushing TheDarkUrge Abysia's expansion army, taking his only access to the surface. While I backed off and left him free passage, it created a misunderstanding on my intentions and very soon I found myself on the receiving hand of his Sanguine assassins, killing a couple mages each turn. While it was not much of a threat to my increasing might, it was annoying, so I threatened him with swift annihilation if he didn't stopped. He did, luckily, since a freaking river between me and his land actually prevented my troops to be any menace for another ten turns or so.

Otherwise all went well, I secured a few NAP, grabbed two thrones and sent out so many scouts I had almost full map access for the whole of the game.

Mid Game

Soon I heard the worrying news that Sinilevä Erytheia's kingdom was under attack by the giants of Oreshnik Missile (I liked your older nick better man). I was under active diplomatic relationship with the former so, after my warnings laid unheeded, I send a peacekeeping expedition toward the cold giants. The guy knew his warfare so it is only thanks to my much more powerful economy (well, also thanks to Malakal fighting a second front) I got the upper hand, churning troops faster than he could destroy them and wearing his main stack down giant after giant. At some point he declined a head-on fight, so I went for his cap. The rest is history, I ended even more well-off provinces-wise and nabbed another throne. Then Bing Xi Lao Missile subbed for me for a few turns, showing me how to set up a blood economy and giving me helpful advice. Thanks again man.

20240925212539_1.jpg

All this time I was besieging Abysia with some expandable soldiers. I feel sorry for TheDarkUrge who spend maybe one year under siege before I could gather enough troops to get him for good.

After the war ended I found myself a bit in a mire, without clear objectives and no clear path to the late game. At the same time the MA Codex game was becoming very taxing and the fatigue of running two games in parallel almost made me give up altogether. I elected to smash Agartha, recently rescued by Dayyālu, but pity stopped my hand. That, and promises of more thrones. Soon after a messenger from Piconye proposed we had a good war, to decide on a winner. Optimist had always been a good neighbor, and his land was full of thrones. And since at that point the only other players were Gath and Feminie locked in an eternal struggle, I accepted the challenge, and didn't prepare for war. I was still a bit burnt out after Codex Game 2, so I lazily let my economy roll, moved some troops, summoned available monsters but did not plan much more.

Late Game

The results were obvious : I lost almost all the big battles, to the same combo of bird knights disorganizing my lines and mages with their 20 defense, while holy crossbowmen and a bazillion of Sage-Priests pummeled my helpless guys. On the other end, having learnt this technique the hard way from Malakal, I set up heavy raiding to disturb as much the little men's economy as I could, to little effect as they had several global up and running. I lost a couple forts and two thrones for none gained, way too many troops died but at last it brought me out of my torpor and I started enjoying the game again, trying to squeeze as much potential from my mages to get the best K/D ratio. It lead to some interesting tactics like surprise horror summoning, earthquake suicide runs, various communions setup, poison clouds thugging, but most efficient were my vampires, an incredible good value since Ulm gets them at discount, they are immortal, and properly fitted they have shown to be able to take down Chayot. Optimist showed himself very quick to adapt to my experiments, so I eagerly waited for the cataclysm.

Meanwhile my deal with Agartha proved itself fructuous as the earth-dwellers did kept their promise and cleared two thrones for me to get.

End of times Game

When Void broke lose game became a matter of being the fastest and the luckiest. I went full mercs and thugs, and found the chink in the half-men armor : an underwater 2-pointer in Piconye's cap ring, sitting unprotected after 80 turns. Lord Goodvibes returned from some unplanned vacation at the same time so I went for it with all my cunning. I had lost one throne to horrors, Piconye two. And the same turn my pretender claimed the unfortified throne I cast three red seconds on the province, while an water-breathing Chayot dropped on it. And that was it.

Thanks to you all for this intense game. I learnt many, many things, and had so many great battles I can't remember them all. See you for another one !
 
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Oreshnik Missile

BING XI LAO
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Insert Title Here Strap Yourselves In
I got covid halfway through the game which killed off my attempts to record commentary about as hard as my death as Utgard.

Then I subbed into Phlegra, completed conquest of Pyrene who had gone AI ages before. Then got butthurt at all my shit dying to horrors during cataclysm, gawd I hate that mechanic.

lessons learned: scales and gamhirdings are great, but they do need some resistances such as fire resistance. I lost 100 gamhirdings to a 5 province erytheia who broke siege out of his cap after researching falling fires
 

Hag

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Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
The Chayots very much failed to live up to their cost,
In retrospect, barring the first one dying for reasons that may be linked to a game bug, they do have an edge. Not only their guard of four Ophan helps misdirect or dilute any offensive spam (I toyed with the idea of having some mages have Life for a Life of Infernal Prison traps ready, but the one in five chances to work was making it unpractical), plus you have a very fast moving H4 supercombatant ready to throne rush anywhere. Golem can't do that.

I think it's a fairly powerful nation
I think it's top tier. Kudos to you for choosing your bless, you leveraged their strength very well and me realize how badly I had been played Ind.
 

Optimist

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My team has the sexiest and deadliest waifus you can recruit.
The Chayots very much failed to live up to their cost,
In retrospect, barring the first one dying for reasons that may be linked to a game bug, they do have an edge. Not only their guard of four Ophan helps misdirect or dilute any offensive spam (I toyed with the idea of having some mages have Life for a Life of Infernal Prison traps ready, but the one in five chances to work was making it unpractical), plus you have a very fast moving H4 supercombatant ready to throne rush anywhere. Golem can't do that.

It might be that the Chayots never really got their chance to shine. I failed to catch you army numerous times, and due to poor reconaissance I didn't get to leverage them in thronecapping capacity. I also think I could kit them with a bit more offensive capabilities, their inbuilt fire shield and damage resistance already handles swarms pretty well. I did build my pretender with the aim of summoning them at some point, and Panko help me, this is what I was going to do.

I was expecting to rush into a mage trap at some point, but completely forgot that neither of the Blood anti-SC spells can be resisted by magic, hence I had them lug around meteoric iron plates. You'd need a fully-fledged spam of L4L for this to work, given that a single hit deals like 45 damage and puts the mage out of comission, and then yeah, the ophans. Being on a receiving end of infernal prison would be annoying though, although I'd assume they'd come back.

To be entirely fair, though, you usually teledrop the golems around, which gives them comparable movement capabilities, at least for the initial strike. Also, they are better to have around during a cataclysm.

I think it's a fairly powerful nation
I think it's top tier. Kudos to you for choosing your bless, you leveraged their strength very well and me realize how badly I had been played Ind.

1737223088937.png
 

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