Fomorian said:
That every quest in Fallout was intended to have multiple solutions with the three primary supported paths being speech, stealth, or combat. Not a hard sentence to follow.
What the fuck do I care about Fallout's designers
intended to do? I'm sure Obsidian
intended for AP to be a great game, so does that mean all conversations about AP should revolve around what the devs
intended to do? All that matters is the game that I can install and play, not some hypothetical game based off the best of intentions.
Never claimed every quest was awesome. Claimed Fallout was awesome and every quest was intended to have multiple solutions. How do you know it was "not the case" that every quest was intended to have multiple solutions?
You do know that since you made the claim that "every quest in Fallout was
intended to have multiple solutions,
you are the one who has to prove that claim, right? "Prove they DIDN'T intend to do that!" does not in any way resemble a valid argument.
Indeed it is. Change two different corridors to a demon you can talk to who offers to let you have the McGuffin without resistance if you spare him and have some character back at the camp have different flavor dialogues depending on whether you spare the demon or kill it and you have almost exactly recreated the multiple quest solutions you claim the Dragon Age quest has.
These are not multiple quest solutions because the only solution to the quest is combat. The fact that you can choose to alter the amount of combat is irrelevant. This quest has multiple endings but it does not have multiple solutions.
How is it exactly the same when the dialog solution to the quest is based on character skill? Or the fact that if you have
enough character skill, you can actually get
another variation of the "diplomacy" ending? Or that different characters in your party can deal with the demon in different ways? Or the fact the PC can't even enter the Fade unless they're a mage?
Or the fact the option to go into the Fade may not even exist?
Note: Irving will perform the ritual to send a mage in the fade with Lyrium but only Jowan, Morrigan, or Wynne will tell you this ritual is possible. If Morrigan left the party ( if you refused to recover Flemeth grimoire or another reason) or you killed or left Jowan escape your only option is to kill Connor.
It's true the quest cannot be solved
entirely without combat, but that's more of a fundamental problem with DA than with the quest itself - there's just too much Goddamn filler combat.