Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Preview Dragon Age 2 isn't a Hack n Slash Game

Discussion in 'News & Content Feedback' started by Jason, Jul 26, 2010.

  1. Jason chasing a bee

    Jason
    Joined:
    Jun 30, 2005
    Messages:
    10,682
    Location:
    baby arm fantasy island
    Tags: BioWare; Dragon Age 2

    <p><a href="http://comic-con.gamespot.com/story/6270917/dragon-age-ii-hands-on" target="_blank">Gamespot had a glimpse</a> of <strong>Dragon Age 2</strong> at the San Diego Comic-Con.</p>
    <blockquote>Switching over to the mage resulted in a more tactical style of combat along the lines of the first game. With the mage, we preferred pulling up that radial menu and finding the best spell to cast in a given situation. Our favorite quickly became inferno, which lets you rain fire on a radius of enemies as though you'd just called a mortar strike from the heavens. According the Laidlaw, they've worked to make sure the mage has more "wow" moments in combat like the weapon-based classes. To demonstrate, he showed a mage finishing off an Ogre by lifting him up into the air, surrounding him with a dark energy, and then exploding him into nothingness.<br /><br />Overall, the combat didn't feel remarkably different from the first Dragon Age. It flowed a little more smoothly and moved at a quicker pace, but that was mostly because our talents and spells recharged quickly after using them. That could very easily have just been something BioWare tuned for this public demo--likely a lowered difficulty to help ease players back into the experience. After this admittedly brief demo, we're confident that BioWare knows what they're doing. This isn't going to be a hack-and-slash game.</blockquote>
    <p>&nbsp;</p>
     
    ^ Top  
  2. Broseidon Educated

    Broseidon
    Joined:
    Jul 24, 2010
    Messages:
    372
  3. Admiral jimbob gay as all hell

    Unwanted
    Andhaira
    Joined:
    Sep 29, 2009
    Messages:
    9,225
    Location:
    truck stops and toilet stalls
    Wasteland 2
    Call me a whore, but that sounds cool. I like satisfying death animations, and it felt pretty lame in DA1 when warriors had 142 different animations for slaying ogres, dragons etc with all the different weapons, while mages had to settle for the boss gently falling over once it took enough damage.

    Hopefully they did actually lower the cooldown. What fucking purpose did that even serve except to make the already drawn-out combat drag even more? Cooldown in a single-player game? Fucking stupid.
     
    ^ Top  
  4. Volourn Pretty Princess Pretty Princess

    Volourn
    Joined:
    Mar 10, 2003
    Messages:
    22,325
    No.
     
    ^ Top  
  5. Melcar Arcane

    Melcar
    Joined:
    Oct 20, 2008
    Messages:
    30,126
    Location:
    Merida, again
    Bullshit.
     
    ^ Top  
  6. Twinkle Liturgist

    Twinkle
    Joined:
    Sep 14, 2009
    Messages:
    1,426
    Location:
    Lands of Entitlement
    2-3 at best per weapon.

    And mandatory slowmo during ogre-killing is a fucking annoyance especially when enemy archers are around.
     
    ^ Top  
  7. racofer Thread Incliner

    racofer
    Joined:
    Apr 5, 2008
    Messages:
    21,960
    Location:
    Your ignore list.
    "No."

    No what?
     
    ^ Top  
  8. pero Novice

    pero
    Joined:
    Jun 30, 2010
    Messages:
    54
    I'm confused as to why they think the mage class had less "wow moments" than the melee classes.
     
    ^ Top  
  9. Ruprekt Scholar

    Ruprekt
    Joined:
    Jun 3, 2010
    Messages:
    1,936
    Location:
    Exploring small rings in 3D
    I thought melee combat wasn't bad in DA. You wanted to keep the enemy in front of you or at least on your shield side.
     
    ^ Top  
  10. GarfunkeL Racism Expert

    GarfunkeL
    Joined:
    Nov 7, 2008
    Messages:
    15,463
    Location:
    Insert clever insult here
    Yeah, sure. And cows will fly.
     
    ^ Top  
  11. soggie Educated

    soggie
    Joined:
    Aug 20, 2009
    Messages:
    688
    Location:
    Tyr
    Fixed.
     
    ^ Top  
  12. Xor Prestigious Gentleman Arcane

    Xor
    Joined:
    Jan 21, 2008
    Messages:
    9,345
    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    Sure, DA2 isn't hack & slash. And ME2 is an RPG.


    Also, the slow motion death animations were fucking annoying time wasters that lead to my party wiping a few times as the person doing the animation would get raped by archers.
     
    ^ Top  
  13. Admiral jimbob gay as all hell

    Unwanted
    Andhaira
    Joined:
    Sep 29, 2009
    Messages:
    9,225
    Location:
    truck stops and toilet stalls
    Wasteland 2
    By that point, my main was an arcane warrior, so every other party member was totally expendable. As a result, instead of getting annoyed, I just found it added a surreal humour value.

    "Oh god, we're getting pinned down, where's Alistair"
    "Not to worry he's just dramatically vaulting onto an ogre's head in slow motion again"
     
    ^ Top  
  14. Panthera Scholar

    Panthera
    Joined:
    Dec 17, 2008
    Messages:
    714
    Location:
    Canada
    There.
     
    ^ Top  
  15. Antihero Liturgist

    Antihero
    Joined:
    May 8, 2010
    Messages:
    859
    Supposedly it's so they can give you some more powerful spells without making them completely abusable. Still, it didn't stop me from spamming fireballs for the knockdown effect, or blood wound.

    But it's sort of pointless on the lesser spells, except to force you into diversifying or making you use your staff more often.
     
    ^ Top  
  16. Mangoose Arcane Patron

    Mangoose
    Joined:
    Apr 5, 2009
    Messages:
    19,194
    Location:
    I'm a Banana
    Divinity: Original Sin Project: Eternity
    I was gonna say that, but on the other hand, doesn't differing mana costs already deal with that problem in a less annoying way?
     
    ^ Top  
  17. Lesifoere Liturgist

    Lesifoere
    Joined:
    Oct 26, 2007
    Messages:
    4,071
    Radial menu? Really? That shit sucked back in NWN.
     
    ^ Top  
  18. chzr Scholar

    chzr
    Joined:
    Jun 26, 2010
    Messages:
    1,238
    :rpgcodex:
     
    ^ Top  
  19. Saios Novice

    Saios
    Joined:
    Jul 24, 2010
    Messages:
    9
    Location:
    Ontario, Canada
    The only one time I enjoyed the death animation was fighting the dragon atop the mountain severely underleveled. Most other death animations of ogres and such were pretty shitty and inconvienent. Not to mention looked like shit if it was close enough. I really could care less about mage wow moments, DA2 is likely to suck donkey scrotum anyways.
     
    ^ Top  
  20. SerratedBiz Arcane

    SerratedBiz
    Joined:
    Mar 4, 2009
    Messages:
    3,934
    whatthefuckisthisshit.
     
    ^ Top  
  21. Antihero Liturgist

    Antihero
    Joined:
    May 8, 2010
    Messages:
    859
    You could then just chug mana potions, but even without those a cooldown theoretically allows you to offer spells at a lower mana cost (or at a lower level): say medium mana cost, high cooldown, strong effect versus medium mana cost, medium cooldown, medium effect - where effect is whatever. Still it's MMO'ey and gimmicky feeling to have all these short-term cooldowns going.
     
    ^ Top  
  22. Antihero Liturgist

    Antihero
    Joined:
    May 8, 2010
    Messages:
    859
    Pretty sure that'll be for the console, like DA:O already had some form of radial menu in it anyway on the consoles. Then again, who knows - they seem to care more about making their UI look fancy than usable; personally, I want to blame Flash for that. At least Scaleform includes a GUI library now (SC2 uses it), so there might be some standardization on that.
     
    ^ Top  
  23. oneself Arcane Shitposter

    oneself
    Joined:
    May 14, 2010
    Messages:
    9,001
    Location:
    A minority-white, multicultural hellscape
    Hopefully quicker pace means removal of redundancy, and not streamlining the oversimplified, just to accommodate the thriving ADHD populace.
     
    ^ Top  
  24. Saios Novice

    Saios
    Joined:
    Jul 24, 2010
    Messages:
    9
    Location:
    Ontario, Canada
    I resemble that remark, I have ADHD and I enjoy games with depth and reduced redundancy but they are most likely trying to sell more copies so you can expect face paced two button gaming.
     
    • Brofist Brofist x 1
    ^ Top  
  25. Freelance Henchman Arcane

    Freelance Henchman
    Joined:
    Sep 8, 2008
    Messages:
    11,313
    Location:
    SPAAAAAAAAAACE...
    Project: Eternity
    Double-fixed.
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.