Ten year later and still not finished.
The scope of the blunder of BioWare's fuck up with Dragon Age 2 is kind of hard to measure. It's like every choice was the wrong one. I know they didn't have the time they useally get, but their were better ways of going about designing thing to maximize that year and a third of development time they had. Instead of trying to pair things down in scape like they talked about, they basically just did what they normally do but within one city. I'm actually a little surprised Dragon Age 2 wasn't just dungeon crawling in the Deep Roads, and random encounter solo fights around the city when moving about the fast travel World Map. They said they wanted to do a more personal small story, the game could have just been about you going to whatever that walled of city was, and becoming some Deep Roads adventure that slowly gains fame and fortune by exploring the Deep Roads. Locations were also all extremely poorly thought out, and not just the copy paste caves and houses, all the locations; just the normal city streets could have been totally rethought and much small, and gave the appearance of more lively real locations than what they ended up doing.
The combat system was definitely a weird choice. A lot of times people here will say this or that changed because of consoles, and a lot of times I'm not sure now true that is, but the combat in Dragon Age 2 I'd say definitely changed because of consoles. But here's the thing about the change: It fucking sucks on consoles too. It made no sense. They're trying to make it feel more like an action game, but hits still register with stats, so it's like a action game with the worlds worst hit detection where you can be hit by enemies you've moved out of the way of and whose weapon visibly missed you by three feet. It's like they made Devil May Cry if Devil May Cry was total fucking shit. It's something that isn't going to make the people that want some kind of tactical combat system happy, and it's not something that's going to make people that want action combat happy. It's like BioWare split the difference and decided to make nobody happy.