oldmanpaco
Master of Siestas
When did the news become all Dragon Age all the time?
Is there going to be 6 more months of this before it's released?
Is there going to be 6 more months of this before it's released?
Clockwork_Knight said:Wyrmlord said:What the fuck?
They have already revealed who the main villain is?
These guys are incredibly shitty.
Maybe this is one of those games where you know who the main villain is 5 minutes into the game, so it doesn't matter anyway. See FO2 - Frank Horrigan.
Kama sutra quest
The problem of course is that you tell everyone what to do (because the AI is so stupid), but as soon as you switch back to your default character they'll go and do something that makes no sense and negates whatever you accomplished by giving them orders manually three seconds ago.Once the actual fight broke out properly, combat proved to be equally reminiscent of KOTOR. You can flit between each of your four fighters as you wish, moving them manually with the WASD keys (this was on PC, obviously) or by ordering them to a certain spot with a simple mouse click. While you're assuming control of one fighter you can leave the rest to be handled by the AI, or you can pause the game and jump back and forth assigning commands to each member of the party; given the chaos and complexity of the battle, I found this second method to be pretty much essential.
Old school? Like KOTOR?sheek said:This RPG is looking better and better every preview.
The problem of course is that you tell everyone what to do (because the AI is so stupid), but as soon as you switch back to your default character they'll go and do something that makes no sense and negates whatever you accomplished by giving them orders manually three seconds ago.Once the actual fight broke out properly, combat proved to be equally reminiscent of KOTOR. You can flit between each of your four fighters as you wish, moving them manually with the WASD keys (this was on PC, obviously) or by ordering them to a certain spot with a simple mouse click. While you're assuming control of one fighter you can leave the rest to be handled by the AI, or you can pause the game and jump back and forth assigning commands to each member of the party; given the chaos and complexity of the battle, I found this second method to be pretty much essential.
Since the only way to have proper tactical control is to give order to each NPC, why tie the player to only controlling one at a time through their perspective? Just make it an RTS... or IWD/Baldur's Gate style. Then you could actually be old-school with it meaning something.
This.Thrasher said:Do not, I repeat, DO NOT ever visit videogamer.com.
Don't give them the hits.
Let them die.
a meaty boss battle from halfway through the story.
What the fuck?
They have already revealed who the main villain is?
These guys are incredibly shitty.
Maybe this is one of those games where you know who the main villain is 5 minutes into the game, so it doesn't matter anyway. See FO2 - Frank Horrigan.