Lumpy
Arcane
- Joined
- Sep 11, 2005
- Messages
- 8,525
At least I'm not the one who likes Baldur's Gate.Edward_R_Murrow said:how low are you falling?
At least I'm not the one who likes Baldur's Gate.Edward_R_Murrow said:how low are you falling?
Lumpy said:At least I'm not the one who likes Baldur's Gate.Edward_R_Murrow said:how low are you falling?
I'm not either.Edward_R_Murrow said:Lumpy said:At least I'm not the one who likes Baldur's Gate.Edward_R_Murrow said:how low are you falling?
At least I'm not the one deluded into thinking Oblivion has any real choices and consequences of any merit
Lumpy said:I'm not either.Edward_R_Murrow said:Lumpy said:At least I'm not the one who likes Baldur's Gate.Edward_R_Murrow said:how low are you falling?
At least I'm not the one deluded into thinking Oblivion has any real choices and consequences of any merit
Oblivion is shit, but shit is still better than diarrhea.
I didn't really say that, but yes, there are.Edward_R_Murrow said:But you said Oblivion had greater choices and consequences than Baldur's Gate, did you not? And that would imply them having some merit, the amount depending upon who you speak.
Lumpy said:I didn't really say that, but yes, there are.
You can play one of four archetypes, as long as you impose certain limitations on yourself based on the archetype you've chosen. Is it awesome? No. But it's still better than BG, where you roleplay a generic adventurer who is a member of a party.
Are you trying hard to confirm my BG fanboy stereotype, retard?Edward_R_Murrow said:Lumpy said:I didn't really say that, but yes, there are.
You can play one of four archetypes, as long as you impose certain limitations on yourself based on the archetype you've chosen. Is it awesome? No. But it's still better than BG, where you roleplay a generic adventurer who is a member of a party.
Virtua-LARPing. Game, set, and match, my friend.
Lumpy said:It's still better than the shit that Baldur's Gate offers.
And no, it's not Virtua-LARPing. You just see some threads on the subject, and start spewing shit around about it. Virtua-Larping is pretending you have a wife or you're a guard or shit like that. Things that aren't supported by the game. Playing an assassin is fully supported by the game. So it's not Larping. Retard.
Oh, fuck it. I dislike both games, why do I even bother? You know, just give me some examples of brilliant role-playing from your precious BG1.Edward_R_Murrow said:Lumpy said:It's still better than the shit that Baldur's Gate offers.
And here is my point of contention. You state that Oblivion is better at roleplaying than Baldur's Gate and proceed to blurt out such asinine remarks such as Oblivion having greater amounts of (at least slightly) meaningful choices and consequences. I think you are wrong, dead wrong. Oblivion has absolutely no consequences in it, and all the choices are cosmetic as their are no consequences to give them meaning. Hence, worse roleplaying than Baldur's Gate.
What consequences am I imagining, retard?Edward_R_Murrow said:And no, it's not Virtua-LARPing. You just see some threads on the subject, and start spewing shit around about it. Virtua-Larping is pretending you have a wife or you're a guard or shit like that. Things that aren't supported by the game. Playing an assassin is fully supported by the game. So it's not Larping. Retard.
All right, you said sticking to one of the four archetypes and imposing certain restrictions on yourself. First off, by imposing certain restrictions on yourself, you are doing something the game doesn't really accomodate for. You are imagining in your own set of consequences that the game fails to provide. One could say your are technically doing something the game doesn't support. Hence, how I came to my conclusion of Virtua-LARPing. It seems to mesh with your definition well enough...
You know, just give me some examples of brilliant role-playing from your precious BG1.
What consequences am I imagining, retard?
It's not an imaginary consequence,
and it's better than BG which didn't even have that.
Dgaider said:On second thought, I'd almost rather you go back to the whole hater thing.
Edward_R_Murrow said:In these sample scenarios there are some choices and consequences. Sure, they aren't great like Fallout's, Planescape's or Arcanum's, but they get the job done.
I'm not the person you've been arguing with, but in addition to the examples that he provided, I'll chime in with the one I just enjoyed. Prism. He's the artist who steals the gems for his mini-Mount-Rushmore. The quest options had some good gray areas. I remember sitting back and thinking about what a lawful good person would do. Take the gems but have to fight the man to the death over it? Defend Prism, by killing mercenaries who were actually just trying to recover stolen items? There were a couple of other choices, but those two were the ones that stood out to me, and those two were both "good" in a way, but each involved killing someone over a stupid stolen rock.Lumpy said:You know, just give me some examples of brilliant role-playing from your precious BG1.
True. And your point is?Edward_R_Murrow said:The way I see things is this. Your assassin is perfectly capable of joining every guild under the sun after joining the assassin's guild. But since that isn't 'in character", you don't do it. There is nothing else holding you back. No trade-off of any sorts. Just a mental factor.
I am aware. Roleplaying is done through choices. Consequences enhance role-playing.Spectacle said:I would just like to point out that "roleplaying" and "choices and consequences" are not the same. The persons arguing above give the impression of not being fully aware of this distinction.
Well, by all means, continue making indefensible statements and undermining your own credibility. No skin off my back.Lumpy said:Not deal in absolutes? We're at the Codex. Dealing in absolutes is what's done here. Or do you find many pro-Oblivion and anti-Fallout views around?
Edward_R_Murrow said:Well, to surpass Oblivion I really don't have to give much.
-You find a petrified person in the wilderness. You can...
1. Free them and let them go free. You get a reputation point and lose a flesh to stone scroll.
2. Free them and demand compensation and then believe their "offer". You lose a reutation point, a flesh to stone scroll, and gain nothing.
3. Free them, demand compensation, and call bullshit on their offer and attack them. You take a major reputation hit for killing an innocent, lose a flesh to stone scroll, and get some stuff.
-You come upon some tree hugger being bullied by two thugs who think (and are right in thinking so) that the tree has treasure in it. You can...
1. Be a radical environmentalist and take those bastards down. You get a reputation point, and their stuff, but lose out on the tree loot.
2. Take out the tree hugger and split the treasure. You lose a reputation point, and get some treasure.
3. Kill everybody. You get all the stuff, but take a major reputation hit.
And why "good" actions make you automatically more popular (and bad ones, unpopular)? You should be able to make a morally honest choice and become unpopular because of it or be able to (knowingly or not) commit an apparently popular act with really bad consequences on the long term.Sarvis said:Why does your reputation change when there are no witnesses? That's just silly.
Lumpy said:I never came across these things. Were they in the middle of the OH SO FUN TO EXPLORE wilderness areas?
There's nothing holding me back from joining the Anarchists in Planescape, even though I have a Lawful Good guy.
I would just like to point out that "roleplaying" and "choices and consequences" are not the same. The persons arguing above give the impression of not being fully aware of this distinction.
Why does your reputation change when there are no witnesses? That's just silly.
Not enough choices. Where's
Sarvis said:Why does your reputation change when there are no witnesses? That's just silly.
aboyd said:I'm not the person you've been arguing with, but in addition to the examples that he provided, I'll chime in with the one I just enjoyed. Prism. He's the artist who steals the gems for his mini-Mount-Rushmore. The quest options had some good gray areas. I remember sitting back and thinking about what a lawful good person would do. Take the gems but have to fight the man to the death over it? Defend Prism, by killing mercenaries who were actually just trying to recover stolen items? There were a couple of other choices, but those two were the ones that stood out to me, and those two were both "good" in a way, but each involved killing someone over a stupid stolen rock.Lumpy said:You know, just give me some examples of brilliant role-playing from your precious BG1.
Anyway, my advice Lumpy would be to not deal in absolutes. You made a blanket statement that is easily disproven. This doesn't help you make your point. If you had just said that you found the choices to be uninteresting, it would be hard to argue, as that would be your personal feeling about the game.