roshan
Arcane
- Joined
- Apr 7, 2004
- Messages
- 2,499
Neverwinter Nights: Dialogue is all good, evil, and neutral, if that. You can try to talk your way through things, but mostly it leads to you getting some experience (maybe) and a thanks for trying while the same damn thing happened. Stats were in dialogue and obvious, which is good. Problem is, the Bioware tradition of all choices leading to the same thing started really manifesting itself here.
Actually this started with Baldurs Gate 2, but no one picked up on it. I remember the first level where you encounter this genie dude. I reloaded in order to try out different dialogues, but no matter which option I selected I got the same reply. This was quite common in BG2. But all sorts of retards loved and praised the shit out of BG2 anyway, and Bioware continued down that path.