ExMonk said:
You really are a man of limited intelligence, aren't you?
I'd say that we are all beings of limited intelligence. But when I was a teenager I too enjoyed telling my family how limited their intelligence was. This lasted until the day my dad told me that it wasn't such a nice thing to do. I guess that I was at least smart enough to know that voicing my opinion about their intelligence didn't make them any smarter, so why annoy them any further?
Perhaps you don't feel like a being of limited intelligence though, what with having a deity whispering in your ear 24/7. Lording that over those of us who aren't so lucky isn't a nice thing to do, and won't make us believe or make us smarter or whatever.
ExMonk said:
The point is you do NOT know that somebody made it up. It is just as likely that the feature was originally planned but as the story was developed it no longer made sense.
I've been planning an NWN module for quite some time now, and if I had been a big company I might've been certain that the module would actually be done, and then I might've written a FAQ (the F is for "faked") describing how players would be able to run slave caravans between different settlements. Today I might've had to change that FAQ to "no, probably not, I'm thinking of randomized quests centered around a secret society". So I can totally see how BioWare might've originally planned actual enslaving of nations using necromancy, since that would fit rather well with the epic massive battles that seemed to be planned for Dragon Age.
ExMonk said:
But that's no fun! It's much more fun to rush to judgment and be the codex moral crusader! The leader of the tiny resistance fighting against the evil empire (big, soulless rpg companies).
Yes, precisely. Being reasonable would only defuse the conflict, while jumping to the worst possible conclusion fuels the Codex and gets people posting. We shall all mourn the lost innocence of those who were waiting for Dragon Age to let them enslave nations with necromancy. Now they know true evil.
Kamaz said:
The point is that BioWare so blatantly allows their PR hypers crawl into FAQ knowing very well they will never allow "enslaving nations with necromancy" as gameplay (not story) element. No one really cares for that enslaving thing, just give us not-stupid RPG with choices, stats and freedom. Confess, did you really even accepted the possibility of having such feature? IMO it's allways been just poetic bullshit from PR department to help propel this next game.
I think I remember some post saying how that feature would make the game worth playing, but I can't find it, so maybe I confused it with the
Vignettes & Backgrounds thread. But you could be right about it being more of a story element than a gameplay element. That would explain why writing the story would change that part.