Vault Dweller said:
Now, what do people praise Arcanum for? Deep tactical combat? Fuck no. Stylish visuals? Nope. Character system? Nah. Low combat and pure diplomatic path? Yeah, I wish. So, what's left? The options and choices.
You forgot the setting(lore, storyline, coherence) and writing(dialog, characters, quest variety and design). Those are pretty big in some rpgs.
If the final trump card here was left to options and choices of paths I may as well go back to reading a two-decade old gamebooks that aren't by Joe Dever. (not that the Titan setting in Fighting Fantasy is at all shit,
far from it).
The reasoning here being that if you don't particularly care for your party, the world the game takes place in and the current situation thereof, any major quests will feel less like entertainment and more like a chore with a decision that you don't even care about at the end. Should I save Megaton? I barely fucking know Megaton, you fucks. I do not get intellectually stimulated from the mere act of choice like this is some fucking candy aisle willywonka disneyland shoppe out of narnia and I am a five year old in his pajamas deciding on cherry or orange or lime, this is supposed to be a little more than that.
A good personal case example for me would be the mistake of DA's human noble origin and FO3. For fuck's sake I just started playing and now I'm supposed to feel tragedy and emotional attachment to a character or characters(human noble origin managing to be even worse than bored Liam Neeson in this regard with especially stilted deliveries)I seriously can not even begin to care about?
I barely said hello to my parents and good night and blam I wake up we're attacked and oh now I have to leave them to die, all while getting to grips with the setting and game. My father tells me about my dead mother's love of a bible quote. Flash. I have a birthday party and he gives me a bb gun. Flash. He tells me to take my aptitude test and that the vault is good for me. Flash. He's fucking gone. No.
No..
No..
As a final note I have to say that using BG1's creature diversity to bash DA's with is not the way to go here. BG sprites looked a lot less muddy though. Unless you honestly played through DA in zoomed in third person view all the darkspawn, demons and undead looked like armored humanoid blobs. Oh, I know that one's a hurlock and that one's a genlock. That one's an abomination because it's a bit hunched over and that one's an arcane horror because it's skinny and kinda floats. What distinctiveness of features they had close up not scale well when zoomed out, compared to BG sprites which you could of course only view at one level of detail and that made it hard for circumstances to fuck up the presentation.
Fuck.