FatCat
Educated
Luzur said:maybe the codex should remake their own version of DA in RPGMaker.
Why bother DA lore is shit
Luzur said:maybe the codex should remake their own version of DA in RPGMaker.
racofer said:
FatCat said:Luzur said:maybe the codex should remake their own version of DA in RPGMaker.
Why bother DA lore is shit
Walk ten steps, fight two rogues, two warriors, and a mageLuzur said:maybe the codex should remake their own version of DA in RPGMaker.
Clockwork Knight said:His explanation sounds reasonable - whether they managed to do that effectively is another matter.
sgc_meltdown said:That's the big problem that a lot of people happily ignore while saying the immersiveness of isometric view is shit. Abstraction of viewpoint allows for abstraction of events. When you try and up the ante by going into details like facial features and body language, any lapse in realism is more jarring than noticing that your little sprite doesn't smile when he says he's happy.
Bigot_ said:Walk ten steps, fight two rogues, two warriors, and a mageLuzur said:maybe the codex should remake their own version of DA in RPGMaker.
Walk ten more steps, fight two reskinned renamed rogues, two reskinned renamed warriors, and a mage
Repeat until hot elf on elf cutscene
100 repetitions unlocks dwarf cutscene
1000 unlocks darkspawn cutscene and an achievement
Wrong. There is no excellent encounter design in Dragon Age. All encounters throughout the whole game belong in 2 categories (boss fights exempted) :Befuddled Halfling said:If you play on a console, yes. If you play on casual yes. If you play on PC on hard or above, the encouter design is generally excellent (some parts of deep roads and fade excepted).
KotC, NWN2, Drakensang to name but threeBefuddled Halfling said:What combat system from the last 5 years is better?
Befuddled Halfling said:If you play on a console, yes. If you play on casual yes. If you play on PC on hard or above, the encouter design is generally excellent (some parts of deep roads and fade excepted).
You know, I've been having this feeling lately that all the major "RPG" pumping companies have been constantly forgetting something.racofer said:Valid points, VoD, but you don't quite grasp what RPGs are all about.
RPGs are not combat sims. RPGs are about immersing yourself in the gameworld and interacting with it.
VentilatorOfDoom said:Wrong. There is no excellent encounter design in Dragon Age. All encounters throughout the whole game belong in 2 categories (boss fights exempted) :Befuddled Halfling said:If you play on a console, yes. If you play on casual yes. If you play on PC on hard or above, the encouter design is generally excellent (some parts of deep roads and fade excepted).
1) Your party is vastly outnumbered but the enemy group, e.g. you're up against 5 melee dudes, 5 archers and one or two mages
2) The enemy is super powerful with loads of hitpoints and resistances, e.g. a revenant
And everything always plays out the same. For 1) use sleep, walking nightmare, mass paralyze. For 2) use the hexes. For mages use manaclash. Let your rogues (which are like warriors except 10 times better) shred everyone to pieces. That's all there is to it.
As of patch 1.04 beating the game requires marginal intervention on part of the player even on nightmare.
And even what little you have to do is only because the "AI" isn't able to aim a spell in a way that makes sense.
Another thing that's supremely retard friendly is how enemies never use their resources. Have you ever seen an enemy actually using the 3 greater healing poultices he dutyfully drops when dying? Has an enemy mage ever used manaclash on you? Have you ever seen an enemy rogue using the poison he carries? No.
At the same time the game spams resources at you like there is no tomorrow. I had several hundred healing poultices at the end of the game and I haven't crafted a single one. Resource management? This is so last-gen. It's so much more welcoming if everyone just regenerates/resurrects after a fight. The pathetic effects of wounds? Laughable. Contrary to Bioclaims Dragon Age combat is not very tactical.
KotC, NWN2, Drakensang to name but threeBefuddled Halfling said:What combat system from the last 5 years is better?
Admiral jimbob said:Befuddled Halfling said:If you play on a console, yes. If you play on casual yes. If you play on PC on hard or above, the encouter design is generally excellent (some parts of deep roads and fade excepted).
I can guarantee that 90% of people here who played it played on PC on Nightmare until they got bored of the shit filler design, this is going to require a bit more substance than "nope, seriously, the encounter design totally changes you guys just didn't play it right"
Befuddled Halfling said:According to the game telemetry that BioWare was gathering from players, 95% of them died on normal at least once when facing the arcane horror in the brecilian ruins. 98% died on normal at least once when fighting last set of cultists before the high dragon.
You said it has excellent encounter design. Examples? I can give you a number of extremely lame encounters, with even lamer obviously scripted enemy behavior, if required.Befuddled Halfling said:What you're saying makes some a lot of sense. Although your 2 categories are a gross oversimplification. Could Origins be improved with more interesting skills and spells? Yes, no doubt. Are there 'template' solutions to many encounters? Yes. But my templates are different to yours. Does that mean we call it shit? I would call it - epic, if you built on the great potential.
I didn't mention DKS. Besides, DKS is a single-player action RPG not a party based RPG with allegedly tactical combat. Where are the double-standards?Befuddled Halfling said:The codex loved DKS, so I bought it and played it right after Origins. DKS fight = spam magic missile, jump/roll, spam magic missile, jump/roll. Rinse repeat. So double standards there.
If you had, maybe you'd know what good encounter design is.Befuddled Halfling said:KotC - never played it.
Firstly criticizing something is not shitting on it. I didn't shit on DAO, I merely pointed out some flaws. Considering that combat plays a fairly large role in DAO those flaws gain significance. Secondly, what makes you think that not *shitting* on DAO by mentioning things that might need improvement, is the way to convince BioWare to cease their dumbing down strategy? You don't understand. BioWare aims at a much bigger market. They want to sell at the very least 10 million copies. At the same time they're a bit worried that others sell 25 million. If your goals are like this, considering the RPG market isn't that big, what you have to do is creating RPGs that aren't RPGs. Which is the real reason behind their design decisions for DA2 I presume.Befuddled Halfling said:What annoys me most about shitting on Origins, is it tells the devs that real RPGers can never be pleased. So ignore them. After all, they didn't just think Origins could be improved, they said it was "shit". And that's what they have done - Dragon Effect.
Excellent encounter design compared to most other things on the market, including RTS's. Examples? A bit pointless - in my view 90% of encounters had something new, interesting, challenging. That's why I keep replaying it, solely for the fun of the encounter design. And even knowing exactly what to expect, I still die because someone was in the wrong place or a spell got resisted. The plot wore of after playthrough #1. That's not saying combat is perfect.You said it has excellent encounter design. Examples? I can give you a number of extremely lame encounters, with even lamer obviously scripted enemy behavior, if required.
I didn't mention DKS. Besides, DKS is a single-player action RPG not a party based RPG with allegedly tactical combat. Where are the double-standards?
If you had, maybe you'd know what good encounter design is.
Firstly criticizing something is not shitting on it. I didn't shit on DAO, I merely pointed out some flaws. Considering that combat plays a fairly large role in DAO those flaws gain significance. Secondly, what makes you think that not *shitting* on DAO by mentioning things that might need improvement, is the way to convince BioWare to cease their dumbing down strategy? You don't understand. BioWare aims at a much bigger market. If your goals are like this, considering the RPG market isn't that big, what you have to do is creating RPGs that aren't RPGs. Which is the real reason behind their design decisions for DA2 I presume.
Befuddled Halfling said:VentilatorOfDoom said:You said it has excellent encounter design. Examples? I can give you a number of extremely lame encounters, with even lamer obviously scripted enemy behavior, if required.
Excellent encounter design compared to most other things on the market, including RTS's. Examples? A bit pointless - in my view 90% of encounters had something new, interesting, challenging.
OK, you may not be shitting on it, but everyone else here is.
Excellent encounter design compared to most other things on the market, including RTS's. Examples? A bit pointless - in my view 90% of encounters had something new, interesting, challenging. That's why I keep replaying it, solely for the fun of the encounter design. And even knowing exactly what to expect, I still die because someone was in the wrong place or a spell got resisted. The plot wore of after playthrough #1. That's not saying combat is perfect.
Volourn said:How many times do you see FO enemies use stimpaks? How many times did you see any previous D&D game have enemies use actual items?
Well, AI using inventory items is pretty much the norm in The Elder Scrolls III: Morrowind and Derp Scrolls: Oblivious.Volourn said:"Another thing that's supremely retard friendly is how enemies never use their resources. Have you ever seen an enemy actually using the 3 greater healing poultices he dutyfully drops when dying? Has an enemy mage ever used manaclash on you? Have you ever seen an enemy rogue using the poison he carries? I haven't. "
This would be a great criticism and one I agree with except.. this is pretty much true for all RPGs except in the rare scripted encounter.