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Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
what's wrong codex am I shattering your delusions of eliteness by exposing your holy cow, Dragon Age Origins, as the overrated, dumbed down, mainstream WoW turd that it is? are you so butthurt that you can only spam nonsense and brofist each other in a pathetic attempt at saving face:smug:
I just don't give enough of a crap to put any effort into it, and I played the games a very long while ago so whatever. Nor do I feel the need to defend Dragon Age or BioWhore in any way like Volly. Suffice to say it was one of the only games of its kind for a rather long while when I got to play it.

Most of what I'd say would hail back to "you're full of crap" anyway, which also happens to be the answer to most of what you picked apart from my DAII Review. I also tried being as objective as I possibly could in it and not let my seething loathing shine through all that much. The more time passes, the more I hate that horrible piece of shit. xD
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,707
The camp site in DA:O didn't allow you to equip party members, and at least one of the gay characters in DA:O tried to seduce you the moment you met him (Zevran the BDSM Elf).
I only skimmed your wall of text but this is wrong, I specifically remember playing the hand-me-down game with all my companions at the camp site.

I'm with you and Teddy Bear though they're both equal overall. :P
 

attackfighter

Magister
Joined
Jul 15, 2010
Messages
2,307
how did you equip companions in the campsite? what buttons do you press

was it the awesome button?
 

Sul

Savant
Joined
Nov 25, 2011
Messages
487
Location
brbr?
how did you equip companions in the campsite? what buttons do you press

was it the awesome button?
See that big golden arrow on the left and right side of you character name in the inventory/character window? Just click it and you'll cycle through the available companions.
Holy shit for the love of god how can someone miss that? It's no wonder that devs of today feel compelled to put compass, giant neon arrows and forced tutorials in every single game, afterall, god forbid if by chance the player ends up pressing the wrong button when trying to learn the UI and then feeling frustrated about it.
"press W to walk forward"
 

attackfighter

Magister
Joined
Jul 15, 2010
Messages
2,307
how did you equip companions in the campsite? what buttons do you press

was it the awesome button?
See that big golden arrow on the left and right side of you character name in the inventory/character window? Just click it and you'll cycle through the available companions.
Holy shit for the love of god how can someone miss that? It's no wonder that devs of today feel compelled to put compass, giant neon arrows and forced tutorials in every single game, afterall, god forbid if by chance the player ends up pressing the wrong button when trying to learn the UI and then feeling frustrated about it.
"press W to walk forward"

listen, fool, when outside of your camp you can only cycle through your current party members inventories

logic would dictate that the same would happen in camp

now go bash your face on the awesome button, while masturbating to nude Morrigan modss
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,890
Location
Lulea, Sweden
Character customization will be greater than in Origins. This includes follower customization. Not sure if this includes ability/skills customization or anything that actually matters.


Finally! the ultimate feature for a dating simulator. i get to customize my own love sex partner. I hope for a breast slider and many different hairstyles. Still, my companion is going to be sculpted after the only female on the Codex. To draw in the codex they could of course just make her/him look like MCA.
 

Juggie

Augur
Joined
Sep 22, 2010
Messages
105
I played both of these games, but I didn't finish either of them. I consider both of them pretty bad, but I still find DA2 somewhat worse.
When I played DAO I managed to get through the origin, the battle and then do some more shit (not much tho, the game was really boring). When I played DA2 I managed to get to the city and by that time it was obvious how terrible the game was. It had pretty much all the flaws of the previous game, but they managed to fuck up the camera, combat, locations, etc. even more.
I mean the camera was shitty even in the first game, but in DA2 you practically couldn't zoom out at all, just pan the camera. The combat was shit in DAO, based only on cooldowns, simple mana/energy mechanic, retarded hp attrition encounter design and lots of trash, but from what I've seen in the second game it seemed even worse, plus they added those flashy animations. As for the locations, well - the locations in the first game were quite small, but at least they didn't feel like a corridor and had some minimal sense of exploration. As for the story - it was retarded in both games. I just can't take mainstream approaches to epic high fantasy anymore. The only thing I found interesting about the whole setting was the fade (do I remember the name correctly?) mechanic, which I didn't feel was properly fleshed out. Otherwise the whole story and setting felt like a huge cliche.

I just realized what I hated about the (first) game. The areas felt very disconnected to me. Every area had its own story which was sometimes tied to the main story in some way, but other than that the areas felt completely separated. The story of the area was brought to a closure and it didn't really affect anything else, only maybe some NPC might have commented on it, but that's just flavor. For me it felt like a series of small adventures and this is precisely why I hate DLCs. I realized this when I was watching Cleve's pitch for Grimoire when he said: "Everything in Grimiore is related to everything else.". Now I'm not sure if that's really true in Grimoire, but I like when games at least attempt to do this.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,890
Location
Lulea, Sweden

Marsal

Arcane
Joined
Oct 2, 2006
Messages
1,304
I have a great imagination. Sure, I may take some creative freedom in the subject, I wouldn't know anything about Crooked bee. Wait, my wife, who also happens to be a mod on the codex is yelling from the kitchen just behind me.

true story.
Jaesun is your wife?!

hthzQ.gif
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
attackfighter bro I disagree with you, but rather than go on about it, can you please tell me why if they are the same game, DA2 caused so much rage while DA:O was mostly liked? I mean the number of people I see saying they fucking hated DA2 but loved DA:O is not small. How do you explain this? Also are you saying that This Is The New Shit marketing was any different to DA2 marketing?

They were generally alike, basic gameplay was the same, but DA2 had many things that turned a lot of people off. Not that complicated really.

A lot of people took animation speed to mean hack n' slash, which was kind of ignorant. The game was more hack n' slash-y, but only because it was easier and due to the combat waves. I actually liked the faster animation speed, personally. When whats-his-name lead developer talked about characters "shuffling into position" in DA:O I completely agreed with him.
 

Hepler's Vagina

Learned
Joined
Feb 24, 2012
Messages
104
Location
Marked on your quest compass
A lot of people took animation speed to mean hack n' slash, which was kind of ignorant.
I actually liked the faster animation speed, personally. When whats-his-name lead developer talked about characters "shuffling into position" in DA:O I completely agreed with him.

I think the 'hack n' slash' thing came from a lot of things. Loss of overhead (tactical) cam on PC. No more hand placed encounters where you could ambush the enemy if you sent a stealth rogue up ahead. Monsters not using anywhere near the range of special attacks as DA:O (stun, overbear, bleed, all the elemental stuff, all the class specific stuff etc). The speed could have been neutral (since you have pause anyway) but the aoe spell targeting system was so broken (it seemed to snap in increments of 5 feet) that you needed an extra second or two to get a chance at using those spells (unless you were playing on the lower difficulty levels where there was no friendly fire). Also - DA2 had manual dodging of special attacks that depended on the reflex of the player, whereas DA:O always did probability checks. So not 'hack n' slash' but if people had not called it that, DA3 would probably be an Amalur clone.

As for the 'shuffling' - I'm surprised to read that on the Codex. The DA:O lead who left, was fighting Ladilaw & action men to keep manual positioning by the player, ie Knowles' opponents wanted the player to just press a button and for the (eg) rogue to awesomely cartwheel and somersault into the backstab damage bonus area. Pathfinding was not that great, but to support the Jade Empire on Steroids fighting style of DA2 (or the way it was promising to take things) as a bandaid for a couple of pathfinding errors in a previous game is an opinion I thought only existed on IGN and Gamespot...
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
As for the 'shuffling' - I'm surprised to read that on the Codex. The DA:O lead who left, was fighting Ladilaw & action men to keep manual positioning by the player, ie Knowles' opponents wanted the player to just press a button and for the (eg) rogue to awesomely cartwheel and somersault into the backstab damage bonus area. Pathfinding was not that great, but to support the Jade Empire on Steroids fighting style of DA2 (or the way it was promising to take things) as a bandaid for a couple of pathfinding errors in a previous game is an opinion I thought only existed on IGN and Gamespot...

I think it went overboard at times, the exploding shit for example which I believe they patched out, but overall I like the animations and speed of getting the people where I wanted them to be. Sue me.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"but only because it was easier"

No. Then again, the Codex is one of the few palces who cna claim a game is eays even if they then brag about how they died 10 times in a row. L0L
 

LeStryfe79

President Spartacus
Joined
Nov 25, 2008
Messages
7,503
Location
Codex 2012 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong
Yes it is. (concept art is still a shot of a screen) It's not a game play screenshot, but regardless, the lack of imagination and logistical care here is alarmingly sad. It's almost like Bioware has no real employees left and are reliant on third rate interns for their work. Was this suppose to inspire fans? Well, it didn't. It stunk like a fresh set of skid marks staining the underpants of a tired pair of boxers.
 

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