Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Dragon Age II's Old School Influences

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,929
Location
Swedish Empire
tehRPness said:
Sceptic said:
It would even be funny if latest sales trends didn't confirm it as true.
Fingers crossed. I hope they lose their jobby, Freddy!

personally i hope they lose their lives.
 

Kaanyrvhok

Arbiter
Joined
May 1, 2008
Messages
1,096
deus101 said:
Achievments?

wait....people actually take those seriously?!

No they don't which is further proof that Bioware is out of touch.

I have never met anyone that cared much about achievements or gamer score. If people cared they would have higher gamer scores. The type of people that have high gamers scores would have no trouble learning Dragon Age. If they quit it wasn't accessibility.

http://www.gogaminggiant.com/2010/03/16 ... ievements/

Decent article that confirms the obvious.



While these numbers are interesting, when you think about it — are they really that surprising? I don’t think that Achievements are necessarily too hard to complete; it’s that people simply don’t care about them. Achievements do nothing to improve your character or your gameplay.
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
Kaanyrvhok said:
deus101 said:
Achievments?

wait....people actually take those seriously?!

No they don't which is further proof that Bioware is out of touch.

Google for "xbox trade OR trading achievements" without the quotes.

There are even entire websites devoted to stuff like which games have easy achievements so you can rent those games and within hours your gamerscore will soar higher and higher like a proud eagle
 

Kaanyrvhok

Arbiter
Joined
May 1, 2008
Messages
1,096
sgc_meltdown said:
Kaanyrvhok said:
deus101 said:
Achievments?

wait....people actually take those seriously?!

No they don't which is further proof that Bioware is out of touch.

Google for "xbox trade OR trading achievements" without the quotes.

There are even entire websites devoted to stuff like which games have easy achievements so you can rent those games and within hours your gamerscore will soar higher and higher like a proud eagle

Its the OCD crowed. The study accounts for them

Using data from My GamerCard and with the permission of Microsoft, EEDAR looked at 32 million data points and a random sample of 100 games.

The study yielded some intriguing results, the most telling of which was that only 4% of gamers complete all the Achievements in a game. About 27% gamers complete half of a game’s Achievements, and less than 10% complete 80% of them. These findings led EEDAR analyst Jesse Divinch to ask, “Does this mean Achievements are too hard?”

That 4 and 10% is a lot of people. Of coarse they have websites devoted to their gamer score swag. Laidlaw is talking about achivments like its the thing to do... like saying excuse me after you fart. There are more Biohore loyalist that will sit through the shit than OCD gamer score people. That same OCD group would sit through shit games even without achievements. Achievements don't matter.


I have a theory for why people were quitting after an hour. It’s the stat based combat. Its not the stats. Stat influenced combat like ME 1, and Oblivion is ok for folks. I’m the same with blob combat. Wont play the shit. Once more DA:O started off with small parties so the stat based combat wasn’t justified. People could suffer stat based combat with big parties and a good tutorial. Then it would make sense. DA 2 doesn’t solve this issue. Regardless of animation speed and all the blood its still stat based combat and that’s going to turn people off. The solution is to either make DA a drop dead Ninja Gaiden style action game, an infinity engine style strategy game or both. Actually both is their only real choice. DA 2 is neither and that’s going to make people quit.
 
Joined
May 6, 2009
Messages
1,876,733
Location
Glass Fields, Ruins of Old Iran
^The bigger problem is that instead of thinking people simply don't care about them, he deduces people don't have them because they're hard to get - which implies he knows full well they are supposed to be acquired by lots of people.

Really, if Achievements were called "Milestones" or something which made it clear you're bound to get them eventually, it would sound so less retarded
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
Clockwork Knight said:
Really, if Achievements were called "Milestones"

Milestones? What the fuck is that, some kind of long rock? I want my gaming skills to be WELCOMED, not trivialised by games! And calling it milestones sounds like achievements are like work! Achievements make games more fun. Period.
 

deus101

Never LET ME into a tattoo parlor!
Joined
Aug 18, 2010
Messages
2,059
Project: Eternity Wasteland 2
You killed 25 enimies 25!!!!

YOU are the MOON MASTER!
 

deus101

Never LET ME into a tattoo parlor!
Joined
Aug 18, 2010
Messages
2,059
Project: Eternity Wasteland 2
Oh wait..more condescending and patronizing then that.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom