Clockwork Knight said:Yadayadayada a lot of sensible stuff
Aw, man. I thought you were of the opposite opinion, and we could have gotten a really fun wrestling match outta this. Damn.
Eh, we agree. Shall we get married, now?
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Clockwork Knight said:Yadayadayada a lot of sensible stuff
draexem said:Like I said before, you'd have glimpses, but there's over 800 000 words spoken during the game (not to mention more of the written variety). Saying you have a good grasp of the dialogue throughout the game based on a couple of videos is just funny and sad.
draexem said:Yes, linearity IN THE MAIN QUEST does go like that, but a linear main quest does not a linear game make.
draexem said:Now you're not even talking about gameplay anymore, you're judging purely off character creation/progression. Usually people call this being very nit-picky but I'll give you the benefit of the doubt here.
draexem said:And I still haven't got anything from you about the combat system, and I don't expect to either. Everything I've heard from people who have actually played the game is that combat is good on PCs (not so much on consoles). I'd like to hear how you'd consider combat to be lite when compared to previous games. It should be especially interesting to hear considering you've never played said game.
draexem said:This coming from someone who raised an argument based upon the theory that the future is easily predictable by studying the events of the past, because nothing ever changes and the past is set to repeat itself for ever and for ever because you said so. A theory that’s about as retarded as you can get.
Grunker said:GarfunkeL said:Please, please, please tell me what those games are!
Planescape: Torment?
racofer said:Again, you have not.
racofer said:So delaying quests makes it non-linear? Even though those quests are still completely linear, to the point where they nearly complete themselves for you as in Oblivion?
racofer said:Yet every quest needs to be completed in order to unlock the next one, regarding the storyline, thus, linear.
racofer said:And what higher purpose does DA tries to achieve that the previous games have not?
racofer said:Please, don't be such a cry baby.
Words of wisdom.draexem said:A game may have a linear main quest and linear side quests while still being a linear game.
GarfunkeL said:The videos are about important events between major characters. They are shitty. Do I somehow need to expect that every minor character has awesome lines? That only the dialog show on video is shitty and the rest is great? Cause that's what you are claiming.
GarfunkeL said:What? Of course I'm talking about gameplay! The character creator had a skill window WHERE YOU COULD SEE EVERY SKILL/SPELL THAT'S IN THE GAME! Except for War Dog specialty (haha). It was light and not impressive at all.
GarfunkeL said:Combat has been shown in videos and already commented here by the folks who've played it. A) It's realtime, B) You need to drink healing potions, C) It doesn't even reach BG-level in complexity - and that's not very high level.
GarfunkeL said:Logical fallacy there, buddy. By your logic repeat-offenders should not get any harsher sentences than first timers.
GarfunkeL said:Human behaviour is not the same thing as natural phenomenon. Every Biogame after MDK2 has been made with same general design and the changes have been to the worse, game after game after game. Now, knowing that AND knowing what we know about DA:O now, it is very logical to expect it to be a shitty game.
Hamster said:Words of wisdom.draexem said:A game may have a linear main quest and linear side quests while still being a linear game.
GarfunkeL said:Grunker said:GarfunkeL said:Please, please, please tell me what those games are!
Planescape: Torment?
Yes. More please.
Saying that doesn't change the fact you still have not written why your belief is spot on.Then you can't read.
No I'm not. Free roaming and non-linear games are completely different beasts.Again you're mistaking the idea of linear quests with a linear game.
Thank you for finally accepting it.A game may have a linear main quest and linear side quests while still being a linear game.
No, that's free roaming. A non-linear game would allow you to jump right to the last quest and kill/rape/join/bribe the bad guy/girl/itz. In DA you cannot, for you have to progress linearly towards the culminating point.Yes, again a linear main quest. You don't need to stay on a specific path throughout the entire game though, which is why the game is non-linear.
Which is a completely linear game, thank you.The fact that Dragon Age was designed to be a game along the same lines of Baldur's Gate
Good. Replying with smileys make you a distinct poster, worthy of renown.
racofer said:Saying that doesn't change the fact you still have not written why your belief is spot on.
racofer said:Thank you for finally accepting it.
racofer said:No, that's free roaming. A non-linear game would allow you to jump right to the last quest and kill/rape/join/bribe the bad guy/girl/itz. In DA you cannot, for you have to progress linearly towards the culminating point.
racofer said:Which is a completely linear game, thank you.
racofer said:Good. Replying with smileys make you a distinct poster, worthy of renown.
Mantiis said:Biggest annoyances so far:
1. Humans only have one background, I guess I'll need to play an elf
It still makes no sense.draexem said:Hamster said:Words of wisdom.draexem said:A game may have a linear main quest and linear side quests while still being a linear game.
Major typo. My fingers suck. The post has been fixed.
Again, saying that doesn't makes an answer magically appear. You still haven't said why.draexem said:I already have, if you want to answer my first post without reading my first post, not my problem.
No typo. You just made a mistake on your trolling, or your subconscious is telling you something.Typo that's been fixed.
Yet the set path is still there, awaiting for you to come back. Also next thing we know, you will be calling GTA:SA non-linear instead of free roaming using that logic of yours.Free-roaming can be an example of non-linearity in games because it may allow you to deviate from a set path.
Nope. I've already proven you wrong over and over on this matter but you insist on living in denia. Either put up arguments to prove me wrong or shut up.You are still confusing non-linearity in the main quest (option in the main quest) to non-linearity in the game proper.
See all the examples above.No it's not. You don't have to follow a set path through the game, although I admit you need to follow a set path through the main quest. Thus linearity in the main quest but not in the game.
I've proven my points in each case and in not a single moment have you presented any logical argumentation to prove me wrong. All you've been doing is a constant influx of butthurt fanboy ranting, and it's getting really boring to bother talking with someone with such limited mental capabilities such as yourself.And your replies that contain nothing but sarcasm do the same for you.
racofer said:Again, saying that doesn't makes an answer magically appear. You still haven't said why.
racofer said:No typo. You just made a mistake on your trolling, or your subconscious is telling you something.
racofer said:Yet the set path is still there, awaiting for you to come back.
racofer said:Also next thing we know, you will be calling GTA:SA non-linear instead of free roaming using that logic of yours.
racofer said:Nope. I've already proven you wrong over and over on this matter but you insist on living in denia. Either put up arguments to prove me wrong or shut up.
People who go around stating loudly for everyone to hear that they've proven something rarely have.racofer said:I've proven my points in each case and in not a single moment have you presented any logical argumentation to prove me wrong. .
Mantiis said:@racofer: You are doing a very bad impersonation of Skyway right now. Your Kodex Kool Kreds have been added to your profile (+1) so feel free to STFU and stick to GD. You annoying cunt.
Agreed. I cannot read what does not exist. I would like to know though, what wisdom does that imaginary argument of yours holds that disproves my initial question?draexem said:If you can't read my first post, not my problem
Yes right, trying desperately to avoid the discussion at hand won't make you sound any smarter.Schoolyard response.
Which is crucial to finishing the game or progressing any further into it.If the set path doesn't run through the entire game, then the game itself is not linear. The set path runs only through the main quest.
That again? You seem desperately trying to avoid me now, please at least try to put up some argumentation to backup your points instead of spilling the same lines over and over again like someone who suffers from severe dementia.Schoolyard response.
Schoolyard response.People who go around stating loudly for everyone to hear that they've proven something rarely have.
racofer said:Agreed. I cannot read what does not exist. I would like to know though, what wisdom does that imaginary argument of yours holds that disproves my initial question?
racofer said:Yes right, trying desperately to avoid the discussion at hand won't make you sound any smarter.
racofer said:Which is crucial to finishing the game or progressing any further into it.
racofer said:That again? You seem desperately trying to avoid me now, please at least try to put up some argumentation to backup your points instead of spilling the same lines over and over again like someone who suffers from severe dementia.
racofer said:Schoolyard response.
Vault Dweller said:- the setting isn't original, which is a shame
- it's been a long time in development, which is good
- Dave Gaider posted a lot of interesting things about the game, which raised my interest significantly
Vault Dweller said:- the marketing campaign was idiotic, but it has little to do with the actual game
Vault Dweller said:- a lot of evidence suggests that the combat is actually challenging and tactics will be required
Vault Dweller said:- it's a Bioware game, so flavor-only dialogue options are expected and bitching about them is silly. It's whether or not the game has only flavor options that counts.
- I didn't read every preview/interview, but what I did read didn't contain any obvious "bad design" clues, which is a good sign.
Vault Dweller said:- not crazy about auto-regen, but it's a mandatory feature these days, much like RT combat. Is anyone bitching that DA is not turn-based?
Your first post on this thread says nothing on the question at hand, thus making it completely irrelevant.draexem said:My first post does in fact exist and therefore it is possible to read it.
The irony-meter just shot through the roof.There was no discussion at hand, just you trying and failing to make a smart arse reply.
Wrong again. Either provide arguments on why your point of view is valid or quit it.But does not encompass the game as a whole. No matter how crucial the main quest is to a game, it is not the entire game. Therefore a linear main quest in no way means a linear game.
That's an interesting observation from someone that's being repeating the same lines through the last three pages without ever putting up any arguments on why your point of view is somewhat superior to mine. Keep up the good work.Again a nothing response where you don't say anything except trying to sound tough and or smart. Thus school boy response. This is not a playground, the Codex used to be better than this.
More words of wisdom. I feel diminished on thy presence, oh Lord of Wisdom.It seemed appropriate, considering my conversation partner. It's also very true, and is something for you to consider.
godsend1989 said:game of the year, undoubtedly. give me a better example if i`m mistaking?
MetalCraze said:Risen. Your character can even die there, rarity these days.