Enemy immunities are already in since 2.0. They're adding spells, abilities, and (possibly) items which confer immunities also.
Cool.
What the game offers you is a broad palette of tools which you can combine in lots of ways to get the result you want. What you're asking for here -- items or abilities which confer a blanket immunity -- is one-dimensional and rote by comparison.
Nothing more onedimensional than just riding out any ill effects because they run out in 3.2 seconds and whatever you can do to get rid of them goes of in 2.6 seconds.
Then why were you complaining about "cheaty, unresistable" charm/dominate?
Wasnt complaining, was saying that cheaty shit is the best the game offers. Meant it as a compliment
And, if you want to boil it down to numbers, that's exactly how it works in every cRPG ever.
Nonsense, if anything in good rpgs good tactics supercede numbers.
Beating Firkraag? Just making the numbers higher on your side and lower on his side.
Nonsense. It has a lot more depth than this, and is the reason redoing encounters and changing tactics was a thing in BG2.
The only difference is that in addition to that BG2 gives you scads of items and spells that let you simply neutralise any special attack in the game.
More nonsense. Itemization changed how you aproached encounters, this is a good thing.
It's only a matter of knowing that Negative Plane Protection (or Enhanced Mace of Disruption, or that one amulet) counters level drain, Chaotic Commands (or that one helm, or a number of other items) counters Charm/Dominate, and so on and so forth. Those things make the game simpler and more rote, not the opposite.
Metagaming knowledge makes RPGs and games in general easy, theres no exception. It comes with games requiring good judgement and decision making.
This is precisely why I think you're lying about Pillars. You're claiming that enemies there don't provide unique challenges, when they specifically do.
I keep claiming this
With fampyrs you need to find a way to deal with their Dominates, without having recourse to a win button like Chaotic Commands.
I quoted this as a good exception to the rule of PoE fights. Chaotic command was hardly a win button against mind flayers tho.
With dragons, the Terrify aura, the nasty breath weapon, and the minions.
And knowing what you are facing beforehand you are still unable to use your protection spells before hitting someone on the face, because fuck you everyone and everything in this world is systemically retarded. The second fight people bring up as unique, congrats, youve been reading their posts.
With ogres, the Knockdown attack. With ogre druids, the Knockdown attack, the high DR, and the extremely nasty DoT effects and debuffs they slap on you.
Another one of those fights they talk about. good going there.
With lagufaeth, their fast movement and ranged Paralyze attacks.
Bringing up the expansion? are you that starved for enemies? note that there are the same amount of enemy types in pillars than in BG1, and while in BG one every enemy was an unique challenge in PoE you can name 3, you need to bring up the expansion to name a couple more.
Found it lulzy that the first match i found when i googled was a thread in obs forums called "Lagufaeths are underwhelming".
With adragans, the ranged Petrify attack, and so on and so forth.
Yup, you are.
These do provide unique challenges, and they cannot be beat by repeating a single, rote tactic. Can. Not. That is just flat out untrue. Not even when playing on Easy, let alone PotD.
Sure, my point exactly, 99% of the encounters in the game are trash mobs. Why do you point those out as if they were the rule? when they are clearly the exception of what to expect? ill tell you why, because you got absolutely nothing to argue here.
(I'm also struck by the fact that you haven't mentioned any of the tactics that are borderline exploitative and overly-broadly applicable, or were until 2.0 anyway. Which also suggests that you're lying about having played the game.
No reason to mention them, i didnt need to apply them, encounters where too easy. But we are not discussing difficulty here, only the system.
Slicken-spam for example, never even mind 'advanced' exploits like playing with six Moon Godlike chanters singing Come Come Soft Winds Of Death.)
Nothing advanced about that. or interesting.