I'd rather see no game being named "game of the year" than try to defend shit against ever bigger shit. Dragon Age Origins was that shit. It didn't smell bad enough to trigger your gag reflex but it's still NOT something you should put onto your plate you sick fucks.
The story is one of the most miserable thing Bioware has written so far, with a main villain that isn't even sentient. The game was plagued with filler combat, you couldn't take a shit anywhere without being surrounded by some random ambush and because of the extreme abuse of level scaling (many games had level scaling without it being overly noticeable, but DAO wasn't it) every single fight played the same way no matter how far you progressed into the game which means that your random group of bandit will still take as much of your time as fighting anything else. The derp roads, which were mandatory to complete the game, sealed the deal in making it absolutely impossible for a sane person to do more than one playthrough. It already feels like a chore more than a game at this point in time. The characters.. are horrible and standard Biowarian fare (who didn't want to strangle alistair right at the start? Thank god they let us execute him and replace him with Loghain.). The game didn't even feature the few things that set out the previous bioware games apart, like having a believable, lively, breathing representation of a city in a game. Baldur's Gate and Athkatla had great soundscapes, environments/npc/sidequests/oozing atmosphere. Denerim is just.. anemic. A couple closed alleys and a chantry board with fetch quests do not make a city.
And the combat system.. It's a MMORPG system played out straight in a solo game. Cooldown, threat, aggro, tank, dps, heal, ranged nukes.. no thanks. Dumbed down stuff such as party members not actually dying in combat (they're just temporarily comatose)... the list goes on. Almost no interesting character building, with everything being played out straight "Fill the 2 handed line if you want two handed swords, shield line if you want 1h+shield" and character stats are just "dump everything into the relevant ability for damage and minimal skill req for the rest" as they're not used for anything but that.
The story sucks, the combat sucks, the characters sucks, so what is really good about this game? the music (ewww)? the graphics (for a game by a major studio being so many years in development it felt kinda nasty to wear the same armor skin from the beginning to the end of the game as a rogue. I'm not a major graphics whore but come on, I expected the game to give me something other than the starter leather sets at some point.)? I can't find any redeeming qualities to this.
The only way to get any sort of enjoyment out of DAO is to play it as a psychopath simulator and maximize your use of the Murder Knife. And that's if you are willing to overlook the extreme amount of filler combat that always plays out more or less the same, with nothing out of the ordinary requiring different tactics to handle like the game it claims as its spiritual predecessor. BG2 had plenty of encounters that benefited from unique approaches, be it the dragon fights, Beholders, Mindflayers and so on. Everything in DAO is just about repeating the same set of skills over and over except for mages. Mages only require one, single skill. Mana clash. Mana clash = win. Done.
When I saw the archdemon and the game ending it just sink in so hard that Bioware would never make an even remotely decent game anymore. When I was going through the deep roads I kept thinking to myself "I hope this is going to get better". And then the archdemon happened. And that was all there was to the story. In the end it was even worse than the typical fight the great evil shit, because this time, the great evil didn't take the form of a sentient being. It was just evil. An incarnation of mindless evil. This was nothing like uncovering the great conspiracies in Baldur's Gate 1 and second encounter with Sarevok.
Game of the year ? DAO is the most overrated shit of the year. Hell, maybe the decade.