Overweight Manatee
Scholar
- Joined
- Sep 4, 2009
- Messages
- 3,520
doctor_kaz said:When I was playing Dragon Age, my party got ambushed in the forest while I was on the world map. A group of archers and a handful of goons attacked me. The archers launched that party stun arrow attack (scatter shot?) and then the enemy boss plus a few goons closed in. Two of my guys were dead in about five seconds and the next two guys were dead about five seconds later. So yeah, the game is really easy.
It would be more accurate to say that the game is massively unbalanced. When the enemy, by pure chance, happens to take advantage of the unbalanced skills while simultaneously positioning themselves smart and attacking the right targets, it gets hard. Otherwise, its easy. I never encountered such an ambush, or if I did the enemies didn't decide to lolstomp me and instead used shitty useless skills like they normally do. Or maybe I simply made my save against the very first arrow and then I stunned their entire group with a spell so they couldn't try again. Who knows?
Another example: That skill that instantly sucks away all of a mages magic and then kills them with it? You can beat any mage battle with it. EXCEPT, when the opponent has it as well. They can cast it faster then you, and you die instantly. UNLESS, you use your save/reload knowledge to pre-drain your magic so it can't be used against you. So yeah, stupid combat.
It's a problem that's bound to come up when ANY character can access ANY of the skills even at levels 1 or 2. Without requiring characters to actually level to obtain the best spells, you make it so any shitface you meet can be a godlike boss or a piss easy stepping stone. It's roughly equivalent to letting D&D characters start taking spells like Wail of the Banshee at level 2. Or imagine what Arcanum would be like (it has possibly the most similar skill gaining method, the difference being it HAS STAT REQUIREMENTS) if you could start out with the highest level spell in any of the tree's you like.