Lesifoere
Liturgist
- Joined
- Oct 26, 2007
- Messages
- 4,071
Amazing; they don't even try with that shitty backstory. Also, Crystal Dragon Jesus for the lose. :/
Volourn said:Originality is overrated.
Afterall, I could be more 'original' than the average joe and have sex with a snake.. but, I won't...
aries202 said:The mages went to heaven and were cast out and fell to the Earth because of their mortal sin (or so the chantry teaches). They corrupted anyone who they came into contact with after they had fallen.
They fell down to pits of the earth, met the dragons, corrupted them and such the first Archdemon arose. (or so the chantry teaches).
Pastel said:In DAO, everything revolves around the battle against the Blight and the Dark Spawn. A very long time ago, mages were the undisputed rulers of the Dragon Age world, but in their arrogance they decided to create a portal to the celestial home of the Creator in order to take his place. Unfortunately for them, the Golden City, as Heaven was known at the time, became corrupted and was transformed in the Dark City, while the mages that attempted this celestial coup became corrupted themselves, thus becoming the first Dark Spawn.
Furious at their insolence, the Creator banished the mages back to earth, and they were forced underground due to their aversion to light. Then they started worshiping dragons, which were themselves banished by the Creator as punishment for lying to the humans and pretending to be Gods. This is why the Dark Spawn are relentlessly looking for dragons, and when they find one, it becomes corrupted, so much so that it transforms into an Arch Demon, which then leads his minions to the surface in a campaign of conquest and destruction. This is known as the Blight. To counter this menace, the humans formed the order of the Grey Wardens, whose primary objective is to battle the Blight. However, after the last invasion was repelled, the humans believed that the Dark Spawn are no longer a threat, so at the beginning of the game, when a new Arch Demon appears, the number of Grey Wardens is greatly reduced.
What the fuck is this shit? It's tripe, probably some designer putting on paper everything that came into his head and sounded cool.
If you're creating a fantasy world, you have limitless possibilities. Try to put some actual meaning into it all rather than just coming up with random incoherent bullshit.
aries202 said:-ehm-
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The only point I'm still a bit worried about is that the story is way to similar to that of Mass Effect's with Darkspawn replacing the Reapers as the main enemy monstes for Dragon Age.
This is exactly what the problem is. I see an inept ZOMG PLOT TWIST on its way.Radisshu said:Previously, some devs on the DA forums have stated that what the biggest religion says (e.g that myth) isn't necessarily what happened.
The Dragons are not gods. The banished mages went underground and started worshiping Dragons, who were in turn banished by the creator for pretending to be gods.Warden said:Dragons as gods..
skyway said:OMG. Did DGaider really write the backstory? Seems like Bioware continues on its quest for genericness.
“I’m a Grey Warden and I don’t have to justify myself to you”
did he grab collar?
There is a little problem here: just how wrong can Chantry be if those mages in fact really do run around the countryside with hordes of demonic orcs slaying everyone?aries202 said:-ehm-
the backstory is what the Chantry teaches. It doesn't have the be truth what happened. The dwarfs and the elves might have a different version of what happened.
The mages went to heaven and were cast out and fell to the Earth because of their mortal sin (or so the chantry teaches). They corrupted anyone who they came into contact with after they had fallen.
They fell down to pits of the earth, met the dragons, corrupted them and such the first Archdemon arose. (or so the chantry teaches).
Hamster said:There is a little problem here: just how wrong can Chantry be if those mages in fact really do run around the countryside with hordes of demonic orcs slaying everyone?aries202 said:-ehm-
the backstory is what the Chantry teaches. It doesn't have the be truth what happened. The dwarfs and the elves might have a different version of what happened.
The mages went to heaven and were cast out and fell to the Earth because of their mortal sin (or so the chantry teaches). They corrupted anyone who they came into contact with after they had fallen.
They fell down to pits of the earth, met the dragons, corrupted them and such the first Archdemon arose. (or so the chantry teaches).
Vaarna_Aarne said:ZOMG PLOT TWIST
Well, the previewer didn't get all the names quite right... but even so, what kind of names would work better for you? In my experience, people tend to dislike "new" names until they begin to associate that name with something tangible.Elwro said:I know the names aren't the most important thing in any plot, but the ones here scream GENERIC_PLACEHOLDER_LOCATION_NAME too much.
Most of what's written in the preview is backstory for the world (written with an incomplete understanding of the material, but I suppose it could be worse... it's a complicated backstory, though, so I can't really complain much) as opposed to the actual plot of the game. Certainly the Blight is the Main Event that drives the story forward, but there's considerably more going on insofar as what the player is doing.The idea of dragons pretending to be gods in order to fool the humans is pretty nice. I wonder whether there'll be any explanation of the corruption of the, eh, Golden City.
Do you mean "vignettes" as the variable opening bit that ToEE did? If so, I guess there's a comparison insofar as the variety goes, but the origin stories are full chapters that have considerably more influence later down the line. Not to knock ToEE, but there's a magnitude of difference there.It's nice that the idea of vignettes seems to be catching on. The preview contains two examples of the introductory chapters.
That was less a quest and more an ambient encounter that was used in the demo because it was simplistic and a quick way to show the effects of dialogue. You could kill the prisoner in order to take the key (he refused to give it up otherwise), not afterwards. It's not really indicative of the way most dialogues go in DA, as they would have said during the demo, but worked for their purposes.I'm not sure what "quest" they are talking about; and why would we kill the prisoner after finding out the location of the key and the chest?
Agreed... and there is no good/evil meter of any kind. Your actions have appropriate consequences, which includes your relationships with your followers as they react to your decisions. Not having a good/evil meter as part of the gameplay means that we can avoid inserting the dichotomy into every quest solution and instead focus on providing more logical solutions that aren't always immediately assigned to a clear "good" or "evil" path.Also, please let this "grand scheme of things" NOT be just a meter whose level would vary throughout the game, but the endgame would contain a choice for the player to tip it upside down so that the former choices would become irrelevant. This is not criticism, just preemptive bitching.
Hamster said:There is a little problem here: just how wrong can Chantry be if those mages in fact really do run around the countryside with hordes of demonic orcs slaying everyone?aries202 said:-ehm-
the backstory is what the Chantry teaches. It doesn't have the be truth what happened. The dwarfs and the elves might have a different version of what happened.
The mages went to heaven and were cast out and fell to the Earth because of their mortal sin (or so the chantry teaches). They corrupted anyone who they came into contact with after they had fallen.
They fell down to pits of the earth, met the dragons, corrupted them and such the first Archdemon arose. (or so the chantry teaches).
Dgaider said:Most of what's written in the preview is backstory for the world (written with an incomplete understanding of the material, but I suppose it could be worse... it's a complicated backstory, though, so I can't really complain much) as opposed to the actual plot of the game. Certainly the Blight is the Main Event that drives the story forward, but there's considerably more going on insofar as what the player is doing.
Mareus said:
Aw, come on, it can't possibly be that shitty.Mareus said:but I doubt it will top BG.
98%. Happy?Darth Roxor said:Mareus said:
You really like this number, don't you?