Longshanks said:The Dragons are not gods. The banished mages went underground and started worshiping Dragons, who were in turn banished by the creator for pretending to be gods.
Such as?Annonchinil said:While its not the best back-story/opening I fail to see how it is significantly worse than many other RPGs that people here enjoyed.
Volourn said:L0L @ Warden "My Mother Was Raped By BIO" Buttfuck.
R00fles!
Warden said:My mother raped your mother and threw her in the sewer.
Exactly!Flying Spaghetti Monster said:Honestly, the quality of a story premise doesn't necessarily equal the quality of the story told. In Fallout you were chosen to go find a broken water chip, stop a bad guy from making a mutant army and eventually eradicating mankind, and in Fallout 2 it wasn't much better. The premise isn't what makes stories good, since every good idea has been thought of before. What's important is the execution. You can make a generic fantasy premise into a fantastic story if you work it right, just like you can take a fantastic premise and make it garbage if you rest on your laurels.
That being said, BioWare's track record isn't the greatest. They seem to put out decent games, but nothing to really write home about (since BG2, at least).
Dgaider said:Well, the previewer didn't get all the names quite right... but even so, what kind of names would work better for you? In my experience, people tend to dislike "new" names until they begin to associate that name with something tangible.Elwro said:I know the names aren't the most important thing in any plot, but the ones here scream GENERIC_PLACEHOLDER_LOCATION_NAME too much.
After all, had I used more fantastical-sounding names are you really going to tell me that you wouldn't then complain about how very fantasy-ish and silly said names would be? I kind of doubt it.
Ebonsword said:All you have to do is take the same names and translate them into some cool (to Americans, anyway) European language--like, say, German.
It's a well-known fact that German automatically makes things more Middle Ages-sounding. (German is even better than badly using pseudo-Elizabethan words (as favored by pretentious LARPers) like "forsooth" and "zounds".)
So, instead of "Dark Spawn" you would have "Dunkellaich". And instead of "Grey Warden" you'd have "Grauwarter". See? It's totaly different!
And so much better!
Ebonsword said:So, instead of "Dark Spawn" you would have "Dunkellaich". And instead of "Grey Warden" you'd have "Grauwarter". See? It's totaly different!
And so much better!
Archaic terms and names are often unfamiliar enough to feel fresh yet familiar enough to remain evocative. Gene Wolfe uses this approach in The Book of the New Sun.Dgaider said:Well, the previewer didn't get all the names quite right... but even so, what kind of names would work better for you? In my experience, people tend to dislike "new" names until they begin to associate that name with something tangible.
Agreed!Mareus said:Exactly!Flying Spaghetti Monster said:Honestly, the quality of a story premise doesn't necessarily equal the quality of the story told. In Fallout you were chosen to go find a broken water chip, stop a bad guy from making a mutant army and eventually eradicating mankind, and in Fallout 2 it wasn't much better. The premise isn't what makes stories good, since every good idea has been thought of before. What's important is the execution. You can make a generic fantasy premise into a fantastic story if you work it right, just like you can take a fantastic premise and make it garbage if you rest on your laurels.
That being said, BioWare's track record isn't the greatest. They seem to put out decent games, but nothing to really write home about (since BG2, at least).
Kaiser Wave.thesheeep said:Ebonsword said:So, instead of "Dark Spawn" you would have "Dunkellaich". And instead of "Grey Warden" you'd have "Grauwarter". See? It's totaly different!
And so much better!
For all, except Germans...
Mareus said:The game sounds better than 99% of other games that are coming out these days, but I doubt it will top BG. 3D camera vs 2D camera and you have an obvious winner, since 3D camera can never simulate party based combat so precise as 2D camera. As for the story being better... well I guess that depends on the sequels. I only hope you will be able to import your party from the Origins.
RTwP isn't the problem, the dumbing down is. Even with TB and isometric view, the combat would still be too easy and simple so that the average kiddie can understand and play the game.Sarvis said:Mareus said:The game sounds better than 99% of other games that are coming out these days, but I doubt it will top BG. 3D camera vs 2D camera and you have an obvious winner, since 3D camera can never simulate party based combat so precise as 2D camera. As for the story being better... well I guess that depends on the sequels. I only hope you will be able to import your party from the Origins.
The camera isn't the problem, RTwP combat is. In a turn based system the camera wouldn't matter at all for controlling the party in combat.
Hory said:RTwP isn't the problem, the dumbing down is. Even with TB and isometric view, the combat would still be too easy and simple so that the average kiddie can understand and play the game.Sarvis said:Mareus said:The game sounds better than 99% of other games that are coming out these days, but I doubt it will top BG. 3D camera vs 2D camera and you have an obvious winner, since 3D camera can never simulate party based combat so precise as 2D camera. As for the story being better... well I guess that depends on the sequels. I only hope you will be able to import your party from the Origins.
The camera isn't the problem, RTwP combat is. In a turn based system the camera wouldn't matter at all for controlling the party in combat.
Depends upon the game you know. If you are trying to make a game which uses RTwP I would do it in 2D since you have a lot of things to do in RT and if you have to battle with 3D camera it just lowers the gameplay. TB can work in 3D, since you have enough time to adjust the camera without being too annoyed pressing pause all the time just for the sake of adjusting the camera. Incubation showed 3D can work pretty well in TB games. But since Bioware always uses RTwP I would say they should have done it in 2D. Too late for that now and the result are battles which look very NWN2-ish. I just hope they will feel better than NWN2 when you actually play it.Sarvis said:Hory said:RTwP isn't the problem, the dumbing down is. Even with TB and isometric view, the combat would still be too easy and simple so that the average kiddie can understand and play the game.Sarvis said:Mareus said:The game sounds better than 99% of other games that are coming out these days, but I doubt it will top BG. 3D camera vs 2D camera and you have an obvious winner, since 3D camera can never simulate party based combat so precise as 2D camera. As for the story being better... well I guess that depends on the sequels. I only hope you will be able to import your party from the Origins.
The camera isn't the problem, RTwP combat is. In a turn based system the camera wouldn't matter at all for controlling the party in combat.
Actually RTwP requires that kind of simplification. You just can't have a player control all the options for multiple party members. Look at NWN2 vs. ToEE which use the same combat system. NWN2 isn't simplified because it was too complex for gamers, it's simplified because you just can't control that much stuff in real time.
RTwP is the problem.