Sir_Brennus said:
Yes, I was paying attention, but I was merrily ignoring your point! That's because you confuse "story-telling" and "plot-advancing" which are both based on Athenian rules of drama actually, but very different indeed.
As far as I remember my Shakespear classes (an my scornful discussions with bad DMs) every "story" develops in a state of communication with characters and plot combined by what is called "narration" (even more so if there is another level of communication like the one with an active audience). If both are seperated there is actually NO story or the narration gets very deriative. Think of absurd theatre or the girl DM who sent their pnp group forcefully through the plot of "Willow", without taking "story" into consideration or trying to make a sensible narration. I also remember a whole night of walking through grassland while the DM waited for us to "do" something.
You will need to explain this more. What is the difference between "narration", "story-telling" and "plot-advancing"?
"Let's say that the following transcript, which also happens to be a story, arose from one or more sessions of role-playing.
Lord Gyrax rules over a realm in which a big dragon has begun to ravage the countryside. The lord prepares himself to deal with it, perhaps trying to settle some internal strife among his followers or allies. He also meets this beautiful, mysterious woman named Javenne who aids him at times, and they develop a romance. Then he learns that she and the dragon are one and the same, as she's been cursed to become a dragon periodically in a kind of Ladyhawke situation, and he must decide whether to kill her. Meanwhile, she struggles to control the curse, using her dragon-powers to quell an uprising in the realm led by a traitorous ally. Eventually he goes to the Underworld instead and confronts the god who cursed her, and trades his youth to the god to lift the curse. He returns, and the curse is detached from her, but still rampaging around as a dragon. So they slay the dragon together, and return as a couple, still united although he's now all old, to his home.
The real question: after reading the transcript and recognizing it as a story, what can be said about the Creative Agenda that was involved during the role-playing? The answer is, absolutely nothing. We don't know whether people played it Gamist, Simulationist, or Narrativist, or any combination of the three. A story can be produced through any Creative Agenda. The mere presence of story as the product of role-playing is not a GNS-based issue."
You critisize classic pnp systems for a inability they don't have: The interaction between plot an characters. Actually you dismiss 30 years of traditional roleplaying that I will never call "boring" or "tedious".
What do you think this 'interaction' means? And why is it
impossible?
You are looking at 30 years of one type of roleplaying, its been dominated by gamist/simulationist and illusionism.
I tend to believe that REAL roleplaying can't be achieved with any set of rules (even your favourite one, that I won't name here) or even LARPing for that matter. BUT you can devolp "story" even in D&D and WoD. There are some really bad ones (MERS comes to mind as an example) where everything feels plot forced and those (PARANOIA anyone?) that have a lack of system tools for actual narration.
What the hell do you think "REAL roleplaying" is, and why is it different then people that study the field?
"Story" can be done with drifting from any rules and forced transcript.