sabishii
Arbiter
I thought traveling to the nearest temple was good in BG. It is an artificial inconvenience, true, but then there are some good roleplaying aspects, too. Traveling to a temple is tied in with the setting, moreso than having a respawn rod or a non-explained respawn system. Secondly, it introduces other realistic side inconveniences. For example, if you're almost done on a long journey trying to get to a dungeon and one of your party members dies, you're not going to run all the way back to a temple to resurrect him. You're just going to have to go on without him and then perhaps get him back when you're done. Another interesting side effect of this is that perhaps near or in the dungeon you find another NPC that is willing to help, and you have the choice of replacing your former NPC with this one.Dgaider said:As opposed to the inconvenience posed by casting Raise Dead or by traveling to the nearest temple, as we did in BG? Unless what you're proposing is that whenever a party member goes down they're always permanently dead, any "death" system boils down to how plausible the recovery from it is to the player. I would rather have consequences that require recovery and yet which are acceptable enough that they don't encourage reload.galsiah said:No-one is going to want this sort of thing going on all the time, but a near-death injury ought to give the player more to think about than a simple "Damn - we're at 90% combat efficiency - lets wait a couple of weeks and lose a little gold...".
Of course, this worked out better in BG than BG2 because of the low levels and low gold. I remember not having enough gold to pay for resurrections at times and this made death pretty damn significant. On the other hand, resurrection wasn't all THAT contrived in BG2 either because your characters were basically god-like anyways.
So what I like in a good death system is not just that it inconveniences the player by temporarily weakening the party, but by introducing a different inconvenience such as having the player need to go out of his way to resurrect. And if that action is tied in with the setting as in BG, then even better. For example, I'm playing Eve-Online right now, and if I die I have to go out of my way to work up money to rebuy a ship of the same caliber & its upgrades, in addition to paying for a new clone.