Actually, there's nothing more hardcore than using an item you paid additional money for which you can also get in the game for free.Slightly ironic that the FromSoft open world RPG has more convenience and QoL features and the Capcom one is more hardcore.
I am glad that Capcom got flak for them since they went full retard with their latest games but the mtx/dlcs in DD2 are pretty common on most JRPGs. At least the ones I play. Falcom, Namco, NISA, IF, Koei, etc all include stuff like this in their games. Still, its good that people gave them a bit of a scare, even if I doubt it will change anything in the long run.Presumably MTX were the price Itsuno had to pay to get the game made at all.
Meanwhile every Falcom game ships with 20 shameless level booster DLC and crafting item packs and no one ever complains about that.
FS definitely has to step their game up. DD2 has shown us the future of ARPGs. The quest design alone in unmatched. Nevermind the combat, AI, and emergent gameplay.
I've been a bigger FS fanboy than you for much longer. I wont bother trying to talk you into playing DD. It's not my job to introduce you to great things.FS definitely has to step their game up. DD2 has shown us the future of ARPGs. The quest design alone in unmatched. Nevermind the combat, AI, and emergent gameplay.
Not sold, sorry.
Codexers are too prone to contrarian fanboyism this days. Seeing too many obviousy "FromSoft is mainstream now, that means it's shit" posts lately.
Dragon Dogma may be a great game in it's own right but this "future" of ARPGs shit is a massive red flag for me. For starters, in what way is the "combat" not only better in Dragon's Dogma 2, but the future of action RPGs meaning it makes everything FromSoft has done, from Darks Souls to Sekiro redundant?
Not an "universal good" mechanic - i.e. not something that can be applied in any melee combat system and would make it unquestionably betterDoesn't even have proper lock-on.
Careful now, you are this site's biggest self-admited From fanboyCodexers are too prone to contrarian fanboyism this days.
That's just SumDrunkGuy being SumDrunkGuythis "future" of ARPGs shit
-each combat move has various strengths and weaknesses, some even possess unique propertiesin what way is the "combat" not only better in Dragon's Dogma 2
Hold up right there cocksucker. I've been firm in my opinions forever, more than alot of people. They almost never change. Chill with the fake news.That's just SumDrunkGuy being SumDrunkGuy
Give him a few weeks and he'll move on to another game
Possibly Stellar Blade...
Doesn't even have proper lock-on. Fighters unable to dance because they can't face each other while moving. Not saying Souls has good lock-on. Cramped camera being locked behind back means you can't see what you back into, be it a drop or whatever.
Thanks for pointing out another way in which Souls and Dragon's Dogma are inferior. FromSoftware should have used Z-targeting instead of R3 that can't be held down easily, and DD would have benefited as well. R1/Bumper does one attack in Souls, lol. Talk about monotonous. But real-time RPG fighting is just shittier than action (and conceivably action-adventure) by nature.Doesn't even have proper lock-on. Fighters unable to dance because they can't face each other while moving. Not saying Souls has good lock-on. Cramped camera being locked behind back means you can't see what you back into, be it a drop or whatever.
Dragon’s Dogma doesn’t need a proper lock-on. The lock-on is there in FromSoftware stuff for the same reason it’s in Devil May Cry, (which is also made by Dragon’s Dogma creator Hideaki Itsuno) it’s there because in those games you’ve got moves which need directional inputs to execute. Dragon’s Dogma on the other hand doesn’t have direction inputs for moves, because moves are tied to a button press. Without the directional inputs there’s really no reason for a standard lock-on system like Devil May Cry or something like Dark Souls have.
No one really complained about them in DMC5 either, or MHW. It's just retards being retarded. If DD2 would've released as a "Digital Collectors Edition" for 90$ with those extra Wakestones and other useless stuff, they'd eat that shit up, but if the game just costs 70$ and you can spend 20$ on microtransactions, it's something to autistically screech about. Retards just have no impulse control so they think its somehow necessary to play the game, when all it is is a tax on stupid people.Meanwhile every Falcom game ships with 20 shameless level booster DLC and crafting item packs and no one ever complains about that.
Careful now, you are this site's biggest self-admited From fanboy
Careful now, you are this site's biggest self-admited From fanboy
I don't consider myself a fanboy merely for being skeptical whenever someone says FromSoft combat is totally shit, simplicistic, etc.
I know how Codex hyperbole works since i engage myself in it often but if pushed too much it can become annoying since opinions can't be trusted anymore and i'm then put in a position where the only way to know is to try the game for myself.
Which, for the record, is going to happen eventually for the first Dragon's Dogma, which i have on Steam, all downloaded and installed to boot, just waiting for me to get the itch to try it.
No one really complained about them in DMC5 either, or MHW. It's just retards being retarded. If DD2 would've released as a "Digital Collectors Edition" for 90$ with those extra Wakestones and other useless stuff, they'd eat that shit up, but if the game just costs 70$ and you can spend 20$ on microtransactions, it's something to autistically screech about. Retards just have no impulse control so they think its somehow necessary to play the game, when all it is is a tax on stupid people.Meanwhile every Falcom game ships with 20 shameless level booster DLC and crafting item packs and no one ever complains about that.
Careful now, you are this site's biggest self-admited From fanboy
I don't consider myself a fanboy merely for being skeptical whenever someone says FromSoft combat is totally shit, simplicistic, etc.
I know how Codex hyperbole works since i engage myself in it often but if pushed too much it can become annoying since opinions can't be trusted anymore and i'm then put in a position where the only way to know is to try the game for myself.
Which, for the record, is going to happen eventually for the first Dragon's Dogma, which i have on Steam, all downloaded and installed to boot, just waiting for me to get the itch to try it.
The person you were replying to didn’t say any of those words.
They didn’t even say FromSoftware combat was bad, and at least in this thread there doesn’t seem to be any indication they dislike what FromSoftware does.
Careful now, you are this site's biggest self-admited From fanboy
I don't consider myself a fanboy merely for being skeptical whenever someone says FromSoft combat is totally shit, simplicistic, etc.
I know how Codex hyperbole works since i engage myself in it often but if pushed too much it can become annoying since opinions can't be trusted anymore and i'm then put in a position where the only way to know is to try the game for myself.
Which, for the record, is going to happen eventually for the first Dragon's Dogma, which i have on Steam, all downloaded and installed to boot, just waiting for me to get the itch to try it.
The person you were replying to didn’t say any of those words.
They didn’t even say FromSoftware combat was bad, and at least in this thread there doesn’t seem to be any indication they dislike what FromSoftware does.
It's implied when you say DD2 is the "future" of ARPGs making FromSoft games redudant and a thing of the past.
I'm skeptical of such a sweeping claim. It's also becoming clear to me that people who are into action games don't actually "get" FromSoft.
If you follow their argument, combat in Dark Souls or Elden Ring is defacto superior to Sekiro in every possible way. If this doesn't seem right it's because there's something lost in translation there. What they believe makes good combat doesn't actually align to what FromSoft is doing. Sekiro in particular is at the very opposite end of what they are asking from an action game.
As for some of the other stuff like quest design, i have no trouble believing DD has better quests since quests in most FromSoft games are a relatively minor, highly minimalistic thing. Most western RPGs do quests better that's neither here nor there.