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I understand that approach and it makes sense, but I think it’s destined to fail due to the linear gear progression. Getting the unique stuff is cool but the vast majority of it is useless. Going the dark souls route - most items have unique move sets/abilities - would have made this far easier to make the juice feel worth the squeeze.
I found a weapon that had an affinity for killing a specific monster. Didn't even realize it until I stabbed one through the face and insta-killed it through multiple HP pips.
Okay I'm ready to forgive the game. I still feel pissed but atleast there wasn't a weird catlady fuck scene. Also apparently she doesn't show up for the rest of the game. What a worthless "romance" btw. You get a 2 second scene where you're both sitting in bed and that's it.
This is why you let the dumb-dumbs pre-order, beta test, what have you, before you buy. One of my working theories is that every sequel is, mechanically (and perhaps in other ways), a downgrade from what preceded it.
There are notable exceptions to this rule, but it's like 95% accurate, especially nowadays.
You can fix the save system fuckery, you might even improve the optimization, but there's no way to fix shit design.
I don't know if I'm just unlucky but I'm getting more and more pawns infected with the Dragonplague.
As soon as one..
Sits on the floor or argues
I brine it, but I have to do the whole party just in case the infection has spread and then rehire a new party with the nagging doubt one of them has Dragon herpes.
It's the one game mechanic that annoys me, because if you don't notice it you can fuck up your game.
..and I don't want to use the failsafe option of only using campsites to stop any infection of the townsfolk, as I keep picking up random missions in the towns
I would go solo but I like playing with The Trickster at the moment and that needs pawns.
The other thing I don't like is some of the atrocious voice acting, especially by the diversity hires.
This is why you let the dumb-dumbs pre-order, beta test, what have you, before you buy. One of my working theories is that every sequel is, mechanically (and perhaps in other ways), a downgrade from what preceded it.
There are notable exceptions to this rule, but it's like 95% accurate, especially nowadays.
You can fix the save system fuckery, you might even improve the optimization, but there's no way to fix shit design.
There is nothing in this game that cannot be fixed. It's already fantastic but it needs work. My only concern is that Capcom will focus on the wrong criticisms (how saves work for example) and actually downgrade the game and make it even easier than it already is. The game needs to be far more punishing.
Is it really just that it sits on the floor? It must be the first warning sign. I assumed it was the “straightfoward” inclination. The last two I hired did that but nothing happened so far; only that my pawn gave them guff for being so lax.
Is it really just that it sits on the floor? It must be the first warning sign. I just assumed it was the “straightfoward” inclination. The last two I hired did that but nothing happened so far; only that my pawn gave them guff for being so lax.
This is why you let the dumb-dumbs pre-order, beta test, what have you, before you buy. One of my working theories is that every sequel is, mechanically (and perhaps in other ways), a downgrade from what preceded it.
There are notable exceptions to this rule, but it's like 95% accurate, especially nowadays.
You can fix the save system fuckery, you might even improve the optimization, but there's no way to fix shit design.
The game is far from perfect, but some of these criticisms are stupid or just false.
Who cares about staff melee? Don't know why you would do that instead of just running away and using focused bolt or a quick spell.
Quick spell on mage/sorc is super useful when you have a monster jumping for your face and you need to get a quick flamethrower or levin off.
Warrior is just straight up better now vs. spamming light jump attacks through the entirety of DD1 (with the occasional arc of deliverance against a boss monster).
The world map has far more going on than DD1 which was a tiny map when you actually look at it, with only a few linear paths (Gran Soren to Cassardis/Shadow Fort/Blue Moon Tower/the mountain). There were only a couple of actually open areas like the far southwest and they were empty with almost nothing going on there. The DD2 map looks linear in lots of places due to the road placement, but there's way more opportunity to take cross-country shortcuts than in DD1.
NG+ changes in the first DD? The only thing that comes to mind are some extra portcrystals, easy access to the Ur Dragon, and the final boss being slightly different.
There are some actual problems listed, like not having throwables and arrow items requiring an ability slot, but most of those complaints are dumb.
This is why you let the dumb-dumbs pre-order, beta test, what have you, before you buy. One of my working theories is that every sequel is, mechanically (and perhaps in other ways), a downgrade from what preceded it.
There are notable exceptions to this rule, but it's like 95% accurate, especially nowadays.
You can fix the save system fuckery, you might even improve the optimization, but there's no way to fix shit design.
Mother of God. So I finaly decided to go back to Merve for the first time in over 40 hours to wrap up whatever shit I might have missed (sounds like I'm about finished with business in the capital)
and there's a giant fucking tumor infested dragon attacking the town. Wtf? This game really knows how to throw you some curve balls
Is it really just that it sits on the floor? It must be the first warning sign. I assumed it was the “straightfoward” inclination. The last two I hired did that but nothing happened so far; only that my pawn gave them guff for being so lax.
Mother of God. So I finaly decided to go back to Merve for the first time in over 40 hours to wrap up whatever shit I might have missed (sounds like I'm about finished with business in the capital)
and there's a giant fucking tumor infested dragon attacking the town. Wtf? This game really knows how to throw you some curve balls
That should have been a quest? I will say at some point around level 20+ drakes have started spawning all over the first zone, but that pus-y one was based around the Ulrika/oxcart quests for me
So I ignored yet another pawn I had recruited that kept sitting down, as apparently it's a harmless relaxation animation.
She's just told me to fuck off and her eyes have gone red..so I chucked her in the brine.
#neverrelaxaroundpawns
#brineisyourfriend
#killallsittingpawns
#hashtag
Mother of God. So I finaly decided to go back to Merve for the first time in over 40 hours to wrap up whatever shit I might have missed (sounds like I'm about finished with business in the capital)
and there's a giant fucking tumor infested dragon attacking the town. Wtf? This game really knows how to throw you some curve balls
That should have been a quest? I will say at some point around level 20+ drakes have started spawning all over the first zone, but that pus-y one was based around the Ulrika/oxcart quests for me
Something I missed perhaps? I haven't gone back in that direction ever since I did the Oxcart Courier quest and that was forever ago. Since my stay in the capital I haven't heard any news of Merve. I've been seeing plenty of Drakes but I didn't know they would start appearing in the beginning areas. This game is fucking fascinating.
I'm 37 hours in now, the amount of time most reviewers seemed to finish the game in. Don't feel like I'm anywhere near the end. Only completed like two quests in Battahl. Can only assume those who finish it in that time did no unguided exploring whatsoever.
I think it's a fun game, and I stand by my statement of "If you liked the original, you'll like this". But those saying it's better than the first are crazy, IMO. It's definitely not as good.
My main beefs with DD2:
- Most of the things that brought the first game down are still here, after 12(!) years: single character slot, chests rarely yield anything interesting or exciting, retarded plot/quests, spamming curatives from pause menu.
- Sad about lack of multiple layers of armour.
- Don't love the new vocations, missing old vocations that I liked more (strider, mystic knight, etc)
What I like:
- Most of what made the first game great is still here, unaltered.
- World feels more fun to explore.
- Pawns feel more fleshed out/useful and inclination system is less cryptic.
What I don't care about one way or another:
- Perfomance. NPCs phasing in and mild FPS drops in crowded areas. Not ideal but, like, which big RPG doesn't have performance issues at launch??
- Complaints about lack of difficulty. Not like the first game was hard, difficulty wasn't the point of Dragon's Dogma.
- MTX. Extremely unobtrusive and unnecessary for anyone to spend IRL money on. Big corporation is greedy, news at 11. There's no in game pop ups telling you to buy shit or anything annoying like that.
- Black guy
Complains that you can spam curatives from the menu, something which is essential if you want to play without a Mage, but then says that lack of difficulty is not an issue
Performance is also not an issue? Shitty FPS and frame drops in a fucking action RPG? It's one of the worst aspects of the game, almost ruins the experience completely
Captain Brant is actually pretty based. You know a man has seen some shit when he refuses to leave a bar every night until closing time. That's some minimalistic Soulsborne style storytelling right there, mother fucker. Vaati needs to make a lore video about Captain Brant.
My character was a male with a women voice. I don't know why. Probably a bug when I created the character. It annoyed me for the entire playthrough.
Then I fucked up the escort mission for Ulrika therefore the game decided that my most beloved person is the elf and finally the nigger. Pretty gay.
Wilhelmina quest was time sensitive therefore I missed the chance to get raped. Such a bummer.
I never encountered the Medusa but to be honest I didn't search too much for her.
Good parts: The game world is absolutly gorgeous. Exploration and emergent gameplay is top notch. The quest design is weird.
Neutral parts: My character and my pawn had like 4 max vocations. The stats increases after lvl50 seem to be irrelevant.
Bad parts:
I wanted to play Warrior but then I wanted to have the best augments therefore I ended up maximizing Warrior, Thief, Archer and partially the Spearhand.
The thing is: Warrior vocation sucks. The damage output is nowhere near where it should be in order to justify all the positional hassle. When it works is beautiful but it's not often.
In the end I decided to play Thief because the damage output is incredible with the best augments. Thief is practically invicible with Formless Feint. In the end it was the right choice.
The enhacement system is a mess. There are multiple upgrade paths: Vermundian, Elven, Battahli and Dwarven which all require different ingredients.
In the end I was unable to upgrade my weapons because some shit is hard to find. I did not spent one Wyrmslife Crystal in the entire run. Pretty retarded.
Ending spoilers
It's a chore.
Also I've encountered enemies I never seen before: like a Lich or a Headless Knight.
Bottom line: The game is fucking insane. It's not perfect but the best parts are well hidden. It reeks of old game design in a good way.
I don't remember an ARPG I've enjoyed more in the last years. DD2 shits all over Elden Ring.
Edit: I remember something funny. I don't know how the AI works or not but at some point I've started killing rabbits for fun. Well, there was one pawn - a mage - which started killing them as well It was funny to see random pillars of ice casted just to kill a rabbit.