DJOGamer PT
Arcane
And the thing is, when you look at their mechanics there's not much reason to use anything other than your basic light attack chainOur basic movesets is the same since Demon's Souls
Aside from very few special attack found in "unique" weapons, none the other attacks have considerable distinctions in properties, none of them produce meaning changes in the enemy's state, none of them grant your PC cool movement option, fuck most aren't even significantly more powerful
So really, why bother?
Some people in response might say: "Well I can also complete that super hardcore action game with the LMB equivalent, so really that design isn't much better and you shouldn't be such a reducionist."
But these are not equal comparasions
Sure, you can complete those games by mostly relying on the weakest move, because they are generally the "safest" option, but they are not the most effective
Which is not the case for ER - in that game, the safest moves are always the most effective ones
And perhaps more importantly, they just aren't fun to use - and this is the reason why you don't see many players trying to learn the weapon movesets and playing creatively with them like you see in Nioh for example ; in From games there's just not any great advantage to this and in fact the games usually severely punish the player for it
It pretty clear their combat isn't designed for this and it's just not fun to play that in them
I guess this is partly why parries are so liked in Dark Souls, they about one of the few moves in the game that take some skill to pulll off and don't suck
Like you said the addition of Battle Arts in DS3 was a step in the right direction, but in the end they still kinda fall short and worst they are tied to a limited expendable resource...
Can you image if in Ninja Gaiden the player needed to consume magic or an item to perform the Izuna Drop?
Here's the coolest and the most powerful combination attack in the game, you can only use it 3 times before having to find a refill...
I mean, Skyrim is also the "gold standard" in open world games...It'ìs more or less the gold standard in action RPGs.
So much so that ER clearly takes a few pages out of it's book...
I think you being on this forum for so long, should already know that: good design != popular/successful
Well given the context, I was specifically thinking of DD (and Nioh as well, but that's always my go-to example on why From's combat isn't anything special)Chances are that whatever "better alternative" you are thinking of while posting a smug and condescending little picture is at most on par with it
And both those games, in regards to the their combat systems, are objectively so much better than any Fromsoft game since DeS, that it is not even funny or fair to make a comparasion between them