mediocrepoet
Philosoraptor in Residence
I liked it but it could use some ability to inflict debilitations on the enemy that a mirage gets attached to. Like poison or something. A false floor is interesting but very limited. Seems odd that attaching a mirage to an enemy is dispelled if the player is hit when that isn't the case if the mirage is left out in the open.Trickster could be really cool, once they add some harder difficulty options. Class has a lot of potential, but right now it's pointless because everything dies in seconds and does no damage, so all the aggro management, illusions, C&C etc. Trickster offers, has 0 opportunity to shine.
Yeah it is. The stand alones get dispelled on hit too.
As it is now it is basically a vocation to take if the player wants to kill things in a novel and experimental way, but not efficiently. Which is okay.
You killed something with it? I've found it to be something to use if you want to faff about and try to set something up but your pawns kill everything when you almost have a proper trap set up, or to use as an MMO style target dummy to pull all aggro while your pawns kill the things. It's also good to test your skills at throwing shit off cliffs.
The hidden feature of trickster is that it's a wonderful tool for testing your inner calm if you're stuck in the vocation and encounter something that is more finicky to kill like golems or drakes.
The gp generating censer is nice though. You don't do any significant damage so you can just sit around smacking stuff for free money while your pawns are busy doing all the real work.