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Dragon's Dogma II - "They’re masterworks, all – you can’t go wrong"

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,998
finally killed death as sorceror, killed daimon many times, got 2 t3 weapons - archstaff and warhammer and bunch of t3 armors i can't unfuck because not enough rc. both me and pawn in a mix of t2-3 stuff. guess finally time to move to ng++ as melee and romance mercedes. will just rush story with minimum talking.
 

Carceri

Arcane
Joined
Jul 3, 2007
Messages
1,507
Location
Transylvania
finally killed death as sorceror, killed daimon many times, got 2 t3 weapons - archstaff and warhammer and bunch of t3 armors i can't unfuck because not enough rc. both me and pawn in a mix of t2-3 stuff. guess finally time to move to ng++ as melee and romance mercedes. will just rush story with minimum talking.
If you play on Steam and want RC, I can easily generate 1 mil, or close to it. Doesn't take long either. Just let me know.
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
733
I've moved my score of this game from an 8/10 to a 9/10 despite the many rushed elements. The more I play it the more I'm enjoying it. That runs contrary to the vast majority of games I've ever played. I also walk back most of my criticism about difficulty as I think only a few skills need vastly toned down and all the development should go to NG+ scaling and new loot/monsters. Battahl is fine in terms of difficulty. What isn't fine is me using one spell that then blows a dragon up in less than 15 seconds. Just hit the outliers.

My prediction is that the spoilered pic will be entrances to randomized dungeons, possibly proc gen created. A door that requires something to unlock it, like wyrmlife crystals, which then allows passage til a boss is killed inside:

p07NzRx.jpeg
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
733
Today I learned about this game's hidden berry mechanic.

Some of you may be aware of this, but I'm sure most aren't, so let me give everyone a little bit of background here, the short of it is that everytime you make a new game, the type of berry that can spawn in your world is a random type out of four different ones, blueberry, raspberry, strawberry or cranberry, and always only one of those, there are unique recipes for mixing berries from a world different from yours and they also have different trading prices with merchants, but if you want to get your hands on a different berry you can only do so via other player's pawn, and that's where this thread will hopefully come into play. I'm here with a simple request for the Dragon's Dogma 2 community, I'd like to ask for your help with setting up pawn quests that reward large amounts of berries for collectors such as myself and for those who'd like to try and find any more hidden mechanics like those.
https://www.reddit.com/r/DragonsDogma2/comments/1bvwzv8/blueberries_raspberries_strawberries_and/

Time to only give out berries in pawn quests.
I just put my pawn up for 40 raspberries on a Chimera kill. She will also steal stuff from enemies constantly and is all around Best Girl. Also, her daggers will ping when near a treasure chest that is unopened.
QMUHzjB.jpeg
 
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kites

samsung verizon hitachi
Patron
Joined
Jan 30, 2015
Messages
571
Location
hyperborean trenchtown
Some deeper dungeons, less item spam, toned-down skills/progression curve, more enemy variety/aggression and a higher stagger/knockdown threshold for both monsters/PC etc.. it’s so close to being an all-timer, but I have my gripes. All the little details made it for me though.

It’s one of my few game experiences that felt like how I imagine DnD. I found myself often wanting to RP and just be patient taking the environments in; appreciating level 1-30ish long journey struggles and breathing between story moments.. though many interactions with the npc’s/world could be built upon. One example; I remember finishing Ulrika’s quest-line, and even though there wasn’t enough there to have built a real connection I wondered why you couldn’t have that house with her, more dialogue/story/etc. Maybe a mechanic over some quests where you build up their/“our” small village as a real threat against tha power elite :shittydog:

It’s a special game but it’s left somewhat diminished at the moment. Capcom gave a survey where they had a few questions about what we would want in a dlc, so maybe it’s a matter of time.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,943
Location
Wandering the world randomly in search of maps
It's crazy how many early game quests are "go to the palace at night and watch a cutscene." I wonder if there was supposed to be a proper stealth system at some point but they never got around to it, while leaving all those quests in.

I got the quest where Ulrika runs away. I didn't find any clues where she went so I thought, I'll use the pawns. I summoned one with quest knowledge, he said "follow me, I know where she is," and off we go. Cool.

Turns out she's in Melve, clear across the map. If he had just TOLD me where she was, I could have teleported there and saved the trip. I guess he saved me a ferrystone.

So close Capcom, so so close.
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,715
It felt like they just forgot to put stealth mechanics in the game. Like you have those quests where you're supposed to sneak around the castle looking for evidence or break a guy out of Gaol, and they set it up like you can't be seen, but once I was in those areas the guards just didn't give a fuck. I didn't have to slip past patrols or anything. Just waltzed around all willy nilly. I'm glad it's like that because without the proper stealth mechanics that shit would have been an absolute nightmare.
 

kites

samsung verizon hitachi
Patron
Joined
Jan 30, 2015
Messages
571
Location
hyperborean trenchtown
It felt like they just forgot to put stealth mechanics in the game. Like you have those quests where you're supposed to sneak around the castle looking for evidence or break a guy out of Gaol, and they set it up like you can't be seen, but once I was in those areas the guards just didn't give a fuck. I didn't have to slip past patrols or anything. Just waltzed around all willy nilly. I'm glad it's like that because without the proper stealth mechanics that shit would have been an absolute nightmare.

They play the sneaky music but I'm sure it's broken; going into the prison for the magistrate MQ, and later after being arrested and "breaking out" the guards couldn't care less what I did
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,438
Location
Grand Chien
I've moved my score of this game from an 8/10 to a 9/10 despite the many rushed elements. The more I play it the more I'm enjoying it. That runs contrary to the vast majority of games I've ever played. I also walk back most of my criticism about difficulty as I think only a few skills need vastly toned down and all the development should go to NG+ scaling and new loot/monsters. Battahl is fine in terms of difficulty. What isn't fine is me using one spell that then blows a dragon up in less than 15 seconds. Just hit the outliers.

My prediction is that the spoilered pic will be entrances to randomized dungeons, possibly proc gen created. A door that requires something to unlock it, like wyrmlife crystals, which then allows passage til a boss is killed inside:

p07NzRx.jpeg
The Flare spell is utterly broken
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,715
It felt like they just forgot to put stealth mechanics in the game. Like you have those quests where you're supposed to sneak around the castle looking for evidence or break a guy out of Gaol, and they set it up like you can't be seen, but once I was in those areas the guards just didn't give a fuck. I didn't have to slip past patrols or anything. Just waltzed around all willy nilly. I'm glad it's like that because without the proper stealth mechanics that shit would have been an absolute nightmare.

They play the sneaky music but I'm sure it's broken; going into the prison for the magistrate MQ, and later after being arrested and "breaking out" the guards couldn't care less what I did
It could technically count as a story thing. Alot of people seem sus of the queen and believe you're the true Arisen. Could be that the majority of the guards are turning a blind eye. Of course I could just be making excuses for lazy design but it DOES technically make sense in the context of the story. It's not a huge secret that you're the true Arisen. It becomes pretty obvious the more NPCs you interact with.
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,715
Fug me. I sold all my onyx, jasper, and tiger eyes thinking they were worthless. Now I'm paying for it.
There are any use other than selling?
Some equipment requires them for upgrades. Decent late-game equipment.

On another note, Magick Archer is basically regular Archer but with aimbot, and way better nuke skills lol. No point in going back. I do miss the Archer's kick though. Wasn't a great melee attack but it was still satisfying and fun to use.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,998
btw looking at pipo screens in this thread i can't help but wonder - are blondes prohibited? all npcs, all pawns - where all white bitches at?
 

Stoned Ape

Savant
Joined
Jan 9, 2018
Messages
885
Location
The belly of the whale
Drakes finally stopped running away after I reached a certain point in the main story.

Sunken Castle emerged from beneath the waves

Before that I even had one take off and pussy out when it had 2 shredded wings and less than one health bar left. It got up from a stun and immediately went into full flight so I couldn't kill it.

Now I've killed 5 of the bastards (the 1st one that died flew out over the river between elf-land and Vermont before it launched repeated spells at me then landed in the middle of the river and brined itself for some reason, the second one I killed as a Thief, the 3rd as a Spearhand, 4th and 5th as Warrior).

It can only be progression in the main story that stops them from fleeing, I've done absolutely nothing differently from the dozen or so times beforehand that they've just run away from me when it was obvious they were getting their ass handed to them.

Getting Medusa's head was another weird one.

Tried about a dozen times without luck (kept reloading from before the fight after it lost a full health bar), then it just suddenly popped off after about 30 seconds on my final try. The decapitation event must be something to do with RNG rather than a damage threshold because I was doing exactly the same thing (climbed up its back to the neck then sliced away with the lightning daggers and minimum damage rung from the Sphynx) with the same animations playing each time. Weird.
 

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