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Completed DraQ strikes back: a Morrowind LP

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,850
Location
Fiernes
Part XCII: Brawn over brian

Next, DraQ checks out the smuggling ring with Gaea Artoria

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indeed not the sharpest knife, but she seems she can hold her own at least

After solving the booze problem DraQ has max reputation with the entire fort, it’s easy to get directions

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Another Imperial chick has a sidequest to offer

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moon sugar? Are there Khajiit on this island

Outside the north gate stands a Nord with some general information about the island

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so the lost missionary is likely in Thirsk

The smuggling cavern is just to the east of the fort

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Inside are some Imperials to kill who wield paralyzing weapons

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With high reflect these suckers just paralyze themselves so Gaea Artoria can finish them off

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DraQ finds some Nord mead in the cave as well

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bah, this swill is totally worse than sujamma

Funnily enough, after the action is over Gaea gets all hard to get

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lel what’s with these high maintenance Imperial bishes

There’s some surprise when returning to the fort

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what happened? Somebody fart

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This event basically triggers the next phase of the main quest

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well, as the Knight of the Imperial Dragon I guess I should solve this matter

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wait… furries?

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well, let’s see about that moon sugar first.

The Redguard priest does not have any particularly useful to tell

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At any rate, Skaal Village is about twenty 100 Acrobatics jumps away from the fort

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well, let’s look around this island a bit
 

abnaxus

Arcane
Patron
Joined
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Messages
10,850
Location
Fiernes
Part XCIII: Barrow-downs

Not far east from Fort Frostmoth is a barrow named Frosselmane barrow

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Inside there is nothing special, aside from stahlrim and petty loot

To the east of Frosselmane barrow is Himmelhost barrow

Inside are no draugr but regular skeletons


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skeleton pirates? Finally something interesting

The pirate captain even carries a unique saber

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There’s also a note with a riddle and a key

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what happened to the classic X marks the spot

Not far from Himmelhost barrow is also a strange pillar

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so this is Sun stone from the note? Not really interested in digging into the mud

Moving northwards from Fort Frostmoth across the river, DraQ encounters his first Riekling

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These lil pricks have a natural 60% reflect, so can’t even be killed with all the fancy crap from Tribunal

On the river DraQ finds a dwelling


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There’s a Nord inside with a small quest

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well if I run into that guy maybe I’ll look into it

Returning to Raven Rock, the place will actually be under construction

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Around Raven Rock are two locked barrows

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locked means there’s something special inside, right

However, there are just some corpses inside

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is there a story here?

Wandering around Raven Rock, DraQ is also attacked out of the blue by a gibbering lunatic

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The other locked barrow contains a unique sword, but it’s p. weak

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only a loser would carry this around

A bit further from Bloodskal barrow past some doggies is Eddard barrow

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Inside are many chests, one contains a daedric katana

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I think I have five of these already

There’s also a unique bear helmet

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let’s stay away as far as possible from this furry crap
 

abnaxus

Arcane
Patron
Joined
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Messages
10,850
Location
Fiernes
Part XCIV: Airboy

DraQ finds a cave called Fjell near the Tree stone not far from Eddard barrow

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Inside is a new enemy type called grahl

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Fearsome as they look, they go down with one swipe from Trueflame

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I guess they must be weak to fire

In the heart of the cave is a chest guarded by several grahl. Contrary to expectations, the chest contains nothing of note

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To the north along the river is a band of smugglers. Surprisingly they are not hostile

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Near the middle of the island is Brodir Grove, where there are three distinct menhirs

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In Brodir Grove is Ulfgar the Unending’s dwelling

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Ulfgar is a long Nord with a crazy story

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don’t you just need to die to get to Sovngarde? You don’t make much sense breh

To the northeast of Ulgar the Unending’s dwelling is a cave called Gronn. It is the main base of the berserkers.

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well, there gonna be a lot of nekkid ladies here

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The berserker denmother has a unique helmet, but nothing special

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To the west of Gronn is another lone Nord’s dwelling

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really not interested in petty tasks at this point

Straight north from Brodir Grove is the Alter of Thrond. DraQ finds there a snow doggie, a crashed ship and many corpses

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this must be what that Beauchamp Breton was talking about

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DraQ finds a logbook near the captain’s corpse

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guess I should take this to Beauchamp in Ald’ruhn. It’s the main reason why I got here after all

Not far west from the Altar of Thrond is Jolgeir Barrow

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Inside is a unique spear and a book talking about a snow prince

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I guess there must be a story here
 

abnaxus

Arcane
Patron
Joined
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Messages
10,850
Location
Fiernes
Part XCV: Santa

DraQ reports back to Beauchamp in Ald’ruhn

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no promises, breh

Back at Fort Frostmoth there’s a second mission available for the East Empire Company

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At this point in Raven Rockonly the mine building will be completed

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what’s this? A Nord hippie?

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I’m always up for a hippie bashing

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a short but satisfying task

As usual, the next task will only appear after some days have past

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On his way to Thirsk by the east side of the island, DraQ finds a Nord in front of a barrow

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I smell another petty task

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Eventually, the Nord manages to kill the draugr

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reminds me of when I myself was a level 1 putz

To the north of the barrow DraQ comes across a conspicuous lodge

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A dead Khajiit near the lodge betrays the presence of a skooma den

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right, it’s that guy I needed to kill

Uncle Sweetshare greets DraQ with his insufferable song

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that chitty song alone is ample reason for summary execution

Taking his white hat to Severia Gratius ends the quest

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abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,850
Location
Fiernes
Part XCVI: Thirsk

Thirsk is not far south from Skaal village

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Behind the mead hall is a conspicuous tree stump with some mad loot

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There’s a craftsman outside, but the custom armors he can make are not very gud

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Inside the mead hall, the Nords are p. chill

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right, I should ask about that missionary

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sounds like this Erich needs some killing

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the missionary should be upstairs

Upstairs, DraQ finds a Breton bookseller

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sounds like that Sovngarde book would be of interest to that Ulfgar weirdo

The missionary is in another room

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you’re a missionary yet don’t even know to cast Divine Intervention

it’s a real hassle to escort this chick back to Fort Frostmoth with all groups of annoying wildlife around

At any rate, the Nords downstairs don’t really give a fukk about what happened


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The reward for this quest is absolutely pathetic.

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well, it’s to be expected for damaged goods
 

abnaxus

Arcane
Patron
Joined
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Messages
10,850
Location
Fiernes
Part XCVII: Thirsk environs

Returning north, DraQ finds a barrow with a hard lock near Thirsk.

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Turns out there’s a werewolf inside

These doggies are very fast and hit extremely hard, being able to destroy even a Daedric tower shield with a few blows


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Northeast of Thirsk is a small island off the shore

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There’s a maximum security barrow here

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Inside the barrow is a lot of treasure

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Near Thirsk is also a cave called Sjobal

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Inside is a hostile Dunmer slave huner with an odd name.

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shame I came too late to save the slaves

Returning to Thirsk, DraQ is attacked twice by naked lunatics.

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is this some kind of moon sickness
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,850
Location
Fiernes
Part XCVIII: Skaal village

DraQ heads to Skaal village, slightly to the north of Thirsk

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The village is rather big and the villagers not very welcoming

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Funny enough, there’s a cliffracer hanging from the great hall ceiling

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indeed enemies on this island almost makes you wish for cliffracers

Tharsten Heart-Fagget is supposed to push the main quest forward

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restore “balance”? Who knew Nords were into this hippie crap

Since the Skaal are nature freaks, they have more information on the wild life of Solstheim

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The guy DraQ helped in the barrow is at his home, he gives not a bad reward

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An old Nord has a short sidequest

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Inside the well are many skeletons and one guy in shiny robe

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The weirdo with delusions of grandeur is almost too easy to convince

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looks like another suicidal item

After reporting back it’s time to see the shaman

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The story of Aevar Stone-Singer

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so basically I need to step in the footsteps of this Aevar Stone-Singer
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,850
Location
Fiernes
Part XCIX: Power of stones

DraQ heads to the Wind stone, not far south from Skaal village

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Glenschul’s tomb conveniently opens just for this quest

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It’s a regular barrow but with a higher density of draugr than usual

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now here’s a literal bag of wind

Opening the evidently empty bag finishes the trial.

The Wind stone gets all shiny after finishing the task


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The second stone, the Beast stone, is near Thirsk

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DraQ finds a white bear harassed by Rieklings.

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After killing the Rieklings and pulling an arrow from its arse, the bear is ready to go

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Escorting it back to the Beast stone finishes the task

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The third stone, the Sun stone, is east of Fort Frostmoth

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The Halls of Penumbra is wholly dark, Nighteye spell is needed to see anything

At the end of the dungeon is a stronger than usual Grahl


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Using his eye, DraQ manages to break an ice wall containing the “sun”

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Well, that’s three trials down. Three more to go

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abnaxus

Arcane
Patron
Joined
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Messages
10,850
Location
Fiernes
Part C: Sloven guard

DraQ finds the tree stone in the middle of the island

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The seed thief is a Riekling surrounded by mind-controlled dryads

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Recovering the seeds, they just need to be planted near the Tree stone

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well, that was quick and easy

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The Tree stone is also close to Brodir Grove. DraQ returns to the weirdo Nord

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well, I do need to tell him about the book

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lel, are you the Nordic Umbra or what

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Ulfgar carries a unique sword, but since it’s not silver its use is very limited on the island

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Outside, Ulfgar’s spirit then appears between the menhirs

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lel, at least it worked

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There’s a temporary boost to three attributes to be gained here, which is kinda underwhelming

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abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,850
Location
Fiernes
Part CI: Earth stone

DraQ returns once more to Fort Frostmoth for another task for the EEC

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I forgot to ask for promotion as well

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the last two stones are near Raven Rock anyway

There are more buildings constructed at Raven Rock now

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It turns out there’s some wreck to the north west

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The shipwreck has some draugr around

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so they actually venture outside their barrows as well

There’s only one survivor. Escort quest #651 beckons

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DraQ forgot to fetch some mining picks but it doesn’t matter

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srry, there are more important matters to turn to

The Earth stone is not far to the north

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Deep inside the cave is a Myst-like sound puzzle to solve

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now there’s only the Water stone left
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,850
Location
Fiernes
Part CII: Water stone

The final stone is on the west coast of the island.

DraQ finds a random guy there standing around.


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Sidequests are nice and all, but why am I not even getting directions

The final task to restore the balance requires some swimming

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There’s a black horker that needs to be followed underwater to a cave

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Inside the cave is just one skeleton

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Just picking up the bottle finishes the task

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guess I can now return to the Skaal
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,850
Location
Fiernes
Part CIII: the Balance provides

DraQ reports back to the perpetually butthurt Carnius Magius for a paltry reward and a promotion

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Right on cue, there are more hoops to jump through

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now let’s finish things with the Skaal

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The mace of Aevar Stone-Singer is ludicruously stronk but a bit too heavy

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let’s just keep using Skull-Crusher k

Talking to the Nords in the village doesn’t really give much information

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I need a bit more than mere cuckolding rumours

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time to see the main actors

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well, you certainly look sleazy enough

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It’s possible to finish things immediately by killing Rigmor but pixel hunting is the right way to continue

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well, this is proof enough

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Rigmor is literally thrown to the wolves

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The helmet received as reward is p. crappy

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well, let’s go and see Rigmor get chewed

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The wolves were summoned by the shaman and henceforth disappear after killing Rigmor

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In the end, the husband is surprisingly forgiving

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err and here I was thinking you’d be driven out of the village bare-naked or something
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,850
Location
Fiernes
Part CIV: Test of strength

DraQ keeps getting strung along by Heart-Fagget

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But at least the next quest is a bit unusual

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now what may that be? A fire atronach cumming somewhere?

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There’s a cavern underneath the lake that wasn’t accessible until now

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The cavern is full of draugr but surprisingly one draugr initiates dialogue

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let’s see what you can do then, draugr breh

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After slaying a dozen or so frost atronachs, draugr breh drops dead

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goodnight, sweet prince

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I guess no Sovngarde for you?

At least his ring is p. decent

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Back at the surface, now all Skaal trials should finally be finished

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let’s stop by at Thirsk first

However at this point almost everyone at Thirsk will be ded

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err...

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seems only Svenja is left

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The fire from the lake opened an other previously inaccessible cavern

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let’s see this Udyrfrykte

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ugh, as ugly as a mother-in-law

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Taking the heart to Svenja, DraQ has the opportunity to become chieftain of Thirsk

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Hrothmund’s Barrow is very hard to miss when levitating

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right, the Breton at Ald’ruhn told me about this

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Inside is the amulet the Breton wants

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More importantly, DraQ gets the blessing he needs to become chieftain

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Back at Ald’ruhn, the matter with the Breton can now be closed

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lel, don’t drown in the sea of pussy, breh
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,850
Location
Fiernes
Part CV: No truce with the furries

DraQ returns once more to Raven Rock to see it progress smoothly

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yeh, screw that Imperial loser

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let’s just handle this democratically

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trader it is then

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always ready to make Imperials butthurt

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hopefully that’s the last time I need to see that loser

Back in Thirsk DraQ can now become chieftain

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Svenja’s weapon is really weak, then again nothing can outshine the twin blades of Nerevarine

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now I can finally wrap up matters with the Skaal

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Werewolves attack but these are easily dealt with by the Skaal

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Some werewolves got into the greathall and took away Heartfang

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guess he can’t string me along anymore now

Korst Wind-Eye is now the one in charge

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I’m immune to all disease unless Divayth Fyr’s potion no longer works. Guess this is more of a curse.

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let’s not become a scaly-furry at any rate

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The totem of claw and fang is deep inside a tomb crawling with werewolves

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matters are coming to a head it seems
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,850
Location
Fiernes
Part CVI: Reichstag

DraQ heads to Ristaag late at night

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shouldn’t there be more of you with those furries on the prowl

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Predictably the sidekicks get gibbed

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feels like a bad horror story

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well at least you’re not going to die as you’re with me

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The ristaag ends with the slaying of another mysterious spirit bear

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let’s check on Raven Rock first
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,850
Location
Fiernes
Part CVII

There are new events at Raven Rock

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After reporting back to Carius there are some events more suited to low level character

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There’s no way to get past this except by following the script

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Parading in front of the Imperial brandishing the sword is a must

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Next event is even more trivial

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There’s nothing inside the Dunmer’s house so DraQ is forced to stalk him in a mine

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Galenus is an idiot as reporting to Carius obv. leads to the Dunmer’s death

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now to return to Korst Wind-Eye
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,850
Location
Fiernes
Part CVIII: Castle Karstaag

DraQ receives his next task from Wind-Eye

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come to think of it, I’ve never seen a giant before

The entire northern coast of the island is now indeed littered with horker corpses, like Wind-Eye said

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Castle Karstaag is guarded by hordes of Rieklings and entry through the gate is not possible

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On top of the castle is the very last piece of Daedric armour

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who even gives a chit about this at this point

Near Castle Karstaag is a cave where another suicidal robe can be found

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However the actual entrance to the castle is underwater

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To get access to the castle DraQ must team up with a Riekling

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Access is granted only after slaying an amount of Grahl

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However, the giant is nowhere to be found

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The castle also contains nothing interesting

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The most interesting is perhaps skeletons strewn around everywhere

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well, he’s clearly no vegetarian
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,850
Location
Fiernes
Part CIX: Stalhrim

It’s preferable to finish the Eastern Empire quests before anything else

Next time in Raven Rock an inn has appeared


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Inside the inn is an Altmer with a sidequest about Falmer but DraQ already took care of it

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In the next job for Falco DraQ needs to play shrink and punching bag at the same time

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Next job has to do with Stalhrim which is at least slightly interesting

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The Nords near Skaal village won’t talk to DraQ unless some Imperial chick nearby is killed

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P. Much every barrow on the island has some Stalhrim

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DraQ can now have Stalhrim armour and weapons made but it’s not really worth it

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abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,850
Location
Fiernes
Part CX: Sabotage

The final tasks for the colony are looming

DraQ is to deliver a report to Carnius, who makes it hard to find him


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There’s a trap setting off to slow down DraQ, but it’s a non-issue with DraQ’s monstrous stats

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Carius is quickly found at the other side of the island

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Next up there’s a spriggan problem

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There are some roots that need to be taken care of in a roundabout way

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The problem is solved by bittergreen petals from Vvardenfell

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Next up, DraQ needs to recruit some guards but one is enough

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Some assassins attack afterward but they’re really weak. The new guard even kills one.

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abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,850
Location
Fiernes
Part CXI: The final insult

Carnius tries his last ploy back the colony

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Back at the colony there’s an attack by “Skaal”

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There are some Nords to kill in the mine

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The Nord leader carries a note revealing the truth

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It’s time to end matters once and for all

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Carnius flies in a butthurt rage and attack DraQ, pulling a Stalhrim weapon out of his ass

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lel, sayonara

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DraQ also kills the other Imperial twat after some taunts

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DraQ is now in charge of the whole chitchow

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With matters settled at the colony, DraQ reports back to the Skaal shaman

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The reward is not very useful since DraQ already has Trueflame

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Wind-Eye reveals what’s really going on but there are no more immediate tasks

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yes, I am sure praying will surely solve this matter
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,850
Location
Fiernes
Part CXII: Lord of furries

Sleeping after Wind-Eye’s revelations leads to a kidnapping by furries

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Next, DraQ is somehow in a Daedric ruin below the glacier

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oh hai Hircine

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DraQ finally finds the missing Imperial captain

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There’s a maze to go through with Carius with very powerful werewolves that can destroy even a Daedric tower shield with a few blows

It’s hard to keep Carius alive


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There’s also a key necessary to advance to the next maze

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Heart-Fang is in the next level of the maze but he turns out a turncoat

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pathetic hypocrite

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Heart-Fang carries Hircine’s ring which allows one to turn into a werewolf at will

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I should throw this in the middle of the Padomaic Ocean

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In the final level of the maze awaits the man-eating giant Karstaag

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Magic is little use against this brute since he has very high Reflect for some reason

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The final challenge is an aspect of Hircine

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Choosing Guile gets DraQ a unique spear

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Hircine’s spear has a paralyze enchantment so some care needs to be taken

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After leaving the Daedric ruin there’s a cutscene of the glacier collapsing

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DraQ reports back to the shaman and Carius but there’s nothing really new.

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heh, well that’s the end of matters then.
 

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