Okay, completed it.
+ Atmosphere, especially in some scenes.
+ Competent writing, if often clichéd/pretentious.
+ Performance was mostly good for me, and the game actually looks fine for its budget.
- Linearity.
- The writing was so cheesy at the beginning that I thought it wouldn't get better. It did, but still remained pretty cheesy. Not to mention that "Interlude" at the end of the episode, ugh.
- Controls are worse than in Telltale's games (is that even possible?).
- Do I even need to mention the "puzzles"? (I did LOL at the "pillow + broom + window" one though, it was so hilariously adventure gamey in the worst sense.)
- Choices mostly don't seem to matter (see: Bioware/Telltale, again), but I guess it's technically too early to judge that fairly.
+/- The "read mind/turn on the light" gimmick was very limited but at least it was somewhat novel/experimental. However, it completely disappeared after the prologue. It's disappointing they didn't do anything more/better with it.
+/- You can explore the town, which is good and is a step up from Telltale's small locations. However, this is also made completely pointless because the game is linear and there's barely anything to do there outside of the pre-determined plot points/events. As a result, I soon got tired of running back and forth around the same essentially empty areas and the "exploration" became more of a chore.
+/- There is some attention to detail (journal entries, items to examine, etc.), but my impression was that it got worse as the episode progressed. They must've been running out of development time.
So I dunno,
I guess?