Athelas
Arcane
- Joined
- Jun 24, 2013
- Messages
- 4,502
Why, thank you for agreeing with me.you make choices in each chapter and the next chapter will look for those choces, regardless how meaningful they were.
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Why, thank you for agreeing with me.you make choices in each chapter and the next chapter will look for those choces, regardless how meaningful they were.
No, you laugh at the system where second chapter is relying on the choices of the first one, when there is nothing laughable about that, that is how it works, and for a reason.Why, thank you for agreeing with me.you make choices in each chapter and the next chapter will look for those choces, regardless how meaningful they were.
It is funny how you laugh in advance, despite you didn't played Chapter 2 and you couldn't know what kind of consequence your choices will have. What they are saying is just the way the game is structured, you make choices in each chapter and the next chapter will look for those choces, regardless how meaningful they were.In order to play Book Two, you will need to have completed Book One. There's no way around this: we rely on all the choices you made in the first episode.
This game is a storyfag game, there is nothing else. Puzzles are basic, graphics is mediocre. Who in their right mind would play chapter 4 without chapter 1-2-3? This doesn't make any sense. I'm going to make a wild guess and say that noone on planet Earth would want to play the later chapters without playing the first ones, because s/he had no idea what the fuck is going on in the game.It is funny how you laugh in advance, despite you didn't played Chapter 2 and you couldn't know what kind of consequence your choices will have. What they are saying is just the way the game is structured, you make choices in each chapter and the next chapter will look for those choces, regardless how meaningful they were.In order to play Book Two, you will need to have completed Book One. There's no way around this: we rely on all the choices you made in the first episode.
It's more funny that you continue to be incapable of distinguishing good and bad design decisions from one another.
They've literally made it harder for people to play their game, for no good reason, when the solution is as easy as:
Sure, it's not likely that someone will play Book Two before Book One, but completely discounting that possibility is pretty stupid from a business perspective: making people go through those extra steps will potentially put customers off of buying your game, and this problem is just going to get compounded the more chapters they release.
- Making sure Book One had an exporter, and Book Two has an importer, for saved games that work independently of whether Book One is installed or not. Maybe having some cloud/Steam integration or what have you.
- Making sure Book Two can be installed independently of Book One (if this isn't possible; it kind of sounds like you need to have Book One installed to install Book Two).
- Falling back on using one (or more) predefined set of "canonical" choices if the player hasn't finished the game, or doesn't have a save-file left.
This game is a storyfag game, there is nothing else. Puzzles are basic, graphics is mediocre. Who in their right mind would play chapter 4 without chapter 1-2-3? This doesn't make any sense. I'm going to make a wild guess and say that noone on planet Earth would want to play the later chapters without playing the first ones, because s/he had no idea what the fuck is going on in the game.