Naked_Lunch
Erudite
I am going to kill you.
aweigh said:Ultima 7, just like Final Fantasy 7, is one of the pillars of the RPG genre!
Naked_Lunch said:I am going to kill you.
Dogsoup said:aweigh said:Ultima 7, just like Final Fantasy 7, is one of the pillars of the RPG genre!
Final Fantasy VII sucks big time. I prefer "Wasteland" and "Dragon wars". But then to each his own.
Like the constant monster respawning in Dungeon Lords. The same respawning system was in Bard's Tale, Fate: Gates of Dawn, Wizardry 6-7 .Role-Player said:I always felt that the real problem with the game was transposing its old gameplay conventions into a context that didn't support them;
You may be right, but I do not know about a better system.the forced formation circle which locks characters close to each other in movement and controlling one entire party of characters from a firstperson perspective...In Wizardry 8, with enemies letting go of rigid formations, with true freedom of movement and wide open spaces, it stops making sense that these things are still used; worse, some even bring frustration to the gameplay.
theverybigslayer said:You may be right, but I do not know about a better system.
Dogsoup said:Proverbius, you are full of shit: Wizardry VIII is not a great game.
Saint_Proverbius said:Dogsoup said:Proverbius, you are full of shit: Wizardry VIII is not a great game.
Okay, please show me where I said Wizardry 8 is a great game.
Voltare said:one thing that irritates me about dungeon lords is that when you go into these purdy buildings....there ain't no damn furniture in them.
Role-Player said:theverybigslayer said:You may be right, but I do not know about a better system.
They could have allowed players to move characters independently across a given combat situation at their will. Not entirely different from what you'd get from old Infinity Engine games, Fallout, or Silent Storm to name a few. They could have made it so players could decide to lock characters in a formation at will and availability, for situations such as travelling or having the stronger characters surround weaker ones for protection; and to allow the formation to be 'unlocked' for other situations such as battle and moving characters into other positions, or allowing a character to scout ahead (which would have been useful for Rogues, for instance).
theverybigslayer said:Saint_Proverbius said:Dogsoup said:Proverbius, you are full of shit: Wizardry VIII is not a great game.
Okay, please show me where I said Wizardry 8 is a great game.
It's between the lines.
Which is why it's the best one.It's very, VERY between the lines, since D.W. Bradley didn't work on Wizardry 8.