Lios
Cipher
- Joined
- Jun 17, 2014
- Messages
- 413
Dungeon Rats is a game that demands from the player to take pleasure in getting his ass kicked in order to unleash the endorphins en masse when victory is achieved at last.
It's brutal and fair in excessive proportions so it's only natural that the average normal difficulty=free blowjobs rpg consumer will feel dumb getting wrecked in the first two battles.
The catch is that if said rpg consumer could cherish the experience and endure (in enduring grow stong) realizing his weakness and trying different tactcs etc etc he could discover aspects of his playstyle-routine that never knew were there.
Heh Dungeon Rats and AoD are such a great way to put a yoke on your ego that should be taught in new-age meditational centers.
In retrospect what I hate about these two games is that they make my cigarretes disappear.
I still remember devouring half a pack in that last Dredgers (?) fight (with that bomb throwing guy, what a cunt), only to get wrecked by the three scorpions after that
It's brutal and fair in excessive proportions so it's only natural that the average normal difficulty=free blowjobs rpg consumer will feel dumb getting wrecked in the first two battles.
The catch is that if said rpg consumer could cherish the experience and endure (in enduring grow stong) realizing his weakness and trying different tactcs etc etc he could discover aspects of his playstyle-routine that never knew were there.
Heh Dungeon Rats and AoD are such a great way to put a yoke on your ego that should be taught in new-age meditational centers.
In retrospect what I hate about these two games is that they make my cigarretes disappear.
I still remember devouring half a pack in that last Dredgers (?) fight (with that bomb throwing guy, what a cunt), only to get wrecked by the three scorpions after that