Vault Dweller said:
Thanks. Now, to clarify, are there any special attacks to avoid the boredom of hold the button until the monster is dead routine? Is there any need for such attacks or can you easily kill anything you see? What about skill trees? Are they interesting and deep enough to give you a reason to try different skills combinations and classes?
I'm just gonna play through the whole demo, but I just played farther than I did the first time, so here's some answers:
Special attacks take time to charge up, depending on how many things you've killed. At best, they're something to use on small enemies for kicks, and something to use on large enemies to survive the fight. Some of them have stats like +903% damage (LOL). I just got a thrown weapon power that's supposed to do AOE damage, but I haven't found any throwing weapons yet so yeah. Since I only have one power that I can use, my current power and my companion's power are shown at the bottom of the screen. When they're charged, I just press the corresponding key (1 for me, 2 for him), and then the next attack will use that power. So at least there's a sense with the "hold the button" repetition that if you just keep at it, you'll get to use a power!!11 They can be pretty necessary for difficult enemies, so I guess it's all about how/when you use your powers.
The tutorial reminds you that if you spread yourself too thin (skill wise, dependent on how often you use one of the four classes' given weapon), you'll significantly weaken yourself. I don't know if this is a warning for the average player, or a warning to everyone (i.e. the game is designed to be rough if you don't specialize). So 4 classes (melee, ranged, combat magic, nature magic) with 7 powers and 12 skills for each class. I think you can only equip 4 powers to your toolbar at once. A single skill can gain several ranks, providing greater effects... I'm assuming that each power can do the same?
As for formations, there only appear to be two for now (free for all aka Rampage and single target aka Mirror).
I'm currently trying to adjust to the controls by using the mouse for actions and WASD for camera movement (circle left or right, position from ground level to overhead). It seems that I need a pretty overhead, zoomed-out view to get a good view of the playfield.
Ew voice acting. The camera locks during dialogue, so you sometimes end up with a zoomed in view of your lower body and the ground, with the box covering the rest of you. The game doesn't (always?) pause during dialog, so while I was talking to an injured lady during my last session, enemies were coming in from the corner of the screen, but my companion just took care of them. I tried to attack but was unable to, not sure if that was just me not finding them with my mouse well enough, or a feature of the dialogue.
I mostly just want to find some throwing knives now.