Shannow said:
So Beth going with "established" franchises but raping it so hard it's barely recognizable is playing it safe while Obsidian's going with the most established fantasy franchise there is in cRPGs is somehow risky?
Beth took their own fanbase plus the old fans from the fallout-franchise combined plus console-shooters. They know their business and we all know that Beth couldn´t develop are "true" fallout-sequel even when their lives would depend on. And yeah, a desperate fan will buy the game even if he has doubts about the quality of the game (the piratecrowd doesn´t count here). And even more so when "everybody" (retards and official reviews) say it´s an amazing game. Keep in mind that even haters play Fallout 3 just so they can talk about how shitty it is...
The trend is definately there. Trends don't eclipse each other.
I doubt this trend was big enough to really count on it. If the trend would have been that great, Obsidian wouldn´t have been the first company to produce one (I´m talking about the actual game-industry here, not the past).
AlienRPG got cancelled and Bio did Sonic. So Obsidian doing Sonic would have been risky but Bio played it safe because it was an established franchise?
It doesn´t matter if it got cancelled. I´m sure they wanted it to get published. Anything other would make no sense.
Sonic was Bio, my fault. But where did I say that bio plays it safe with developing the Sonic-rpg? And Sonic isn´t an established franchise for rpgs it´s a jump&run.
Sorry, but you sure sound like one when you hold Obsidian to different standards than Beth or Bio.
Where?
Good for you. I see them as copying all the trends I despise about the other companies. Those two opinions are surely not mutually exclusive.
Ok, opinions.
And here we're back to "every game can fail". Expansions are (like DLC) always safer bets because you have the engine, the assets, the experience and their usually a lot shorter. But I feel like I've said this before.
So the first one was more risky. The second one obviously only came because MotB sold well enough. I have the feeling you don't quite grasp the meaning of the word "risk". A game doesn't suddenly become less risky because it sells well or because it turns out that the customers don't like it... Risk is what profits you can expect from a game vs its production costs. That the reality later doesn't fit your expectations doesn't change the previous risk.
Expansions aren´t that safe anymore. Have you seen how many expansions got announced and later dropped or no expansions coming at all? DLC and sequels work obviously better for the industry.
Risk is what profits you can expect from a game vs its production costs you said and I agree. But if the general opinion of your first expansion is "it sucks" than you can forget fresh/risky ideas for the second sequel because you have to go the safe route to not alienate the majority of your customers even more and have losses instead of profit.
If not enough people buy your expansions the productioncosts are pretty high and it would have been better to dispose your employees on another project for speeding it up (opportunity costs).
SoZ was risk design (Boah, noooo romances and cutscenes and the story sucks and.... this sucks -> it was even mentioned before in the marketing campaign that it will be different and the crowd still complained) and MotB too (it´s not a generic fantasy story even if it´s D&D/VR like Planescape isn´t)
DA = generic fantasy setting like every other (and that is was the majority want)
ME = generic scifi setting with magic included. But yeah, they took some risk there (backed up with enough money that obsidian lack of)
Star Wars = generic scifi setting with magic included. No risk.
NWN2 = The most generic fantasy setting there is. No risk.
So what does this prove?
I never said that they took risks with the KotoR or NWN franchise. I only mentioned the NWN expansions because these were more risky in their concepts (see above) and never mentioned the maingame.
Azrael said:
(a) whilst Obsidian are probably my favourite 'mainstream' gaming company at the moment, they aren't big risktakers. It would be crazy for them to do something that was massively risky - they are exactly the wrong size for that. As a small division of a large company, Black Isle could take risks - they could fly 'under the radar' and no-one would suspect them bringing Interplay down (I think the reverse occurred as I recall - ironically, Black Isle stayed profitable until the end). And they don't have the size of a mega-company to put out a new IP or a division devoted to experimental games, which can sink and be severed if things don't work out.
I never said they are suicidal and they need publishers too. They could take a safer route and streamline (dumping down) their games and would receive a wider audience but they are still experimenting with new gamedesigns (MotB - spirit-eater/story, SoZ - oldschool-mechanics, AP - dialogsys/spysetting, KotoR - kill the force and grey instead of black/white).