I lost you at "somehow".Darth Roxor said:Yes, they weren't even there. But, somehow, it made DS1 better.
ZbojLamignat said:Hexplore.
Shannow said:Nomadbringer said:What "no", DS2 really was a huge improvement over DS1. It's actually a decent game, if you're into extremely linear lootan gaems, and
Yesi could see myself play it again if a wave of boredom suddenly struck me.
I'm for a segregation of opinions and facts. All opinions presented as facts will be labeled as "no", because I disagree out of principle. All opinions that are presented as opinions will be labeled as "yes", because I couldn't care less and that rhymes.
But I don't even own a motorbike...Clockwork Knight said:Shannow said:Nomadbringer said:What "no", DS2 really was a huge improvement over DS1. It's actually a decent game, if you're into extremely linear lootan gaems, and
Yesi could see myself play it again if a wave of boredom suddenly struck me.
I'm for a segregation of opinions and facts. All opinions presented as facts will be labeled as "no", because I disagree out of principle. All opinions that are presented as opinions will be labeled as "yes", because I couldn't care less and that rhymes.
In my opinion, you're a fag.
Why don't you play some of those games and DS before saying something silly. They might be all crap but DS is on an entirely different level.commie said:All H & S games are the same shit. Why single out DS when it's no more shitty than Diablo or any other clone?
commie said:All H & S games are the same shit. Why single out DS when it's no more shitty than Diablo or any other clone?
diablo has random map generation, a moderate difficulty on hell, and pretty creepy atmosphere the first time you play it. it's like a roguelike-lite in real time.commie said:All H & S games are the same shit. Why single out DS when it's no more shitty than Diablo or any other clone?
:rpgnazi:SuicideBunny said:diablo has random map generation, a moderate difficulty on hell, and pretty creepy atmosphere the first time you play it. it's like a roguelike-lite in real time.commie said:All H & S games are the same shit. Why single out DS when it's no more shitty than Diablo or any other clone?
shit like sacred, ds, or titan's quest took everything that made it roguelike away, only leaving in those elements that cause the highest addiction, that is tons of random loot generation and skilltrees you can spend point on for prettier on-screen effects. they are pretty much a distillation of everything addictive about roguelikes without anything that makes them cool games or anything to compensate for the loss, like story for example.
they are the absolute bottom of everything remotely rpg.
Shannow said:No shit. What made you come to that conclusion?Morkar said:I think the decision to do this was only business/money-related.
MotB and SoZ built on an existing engine and fed off of NWN2's sales and the fact that newer mods would require the expansions. AP feeds off of MEh, MEh2, Bauer and Bourne (Bond not mentioned because Bond is not a recent trend and I didn't see any Bond in AP). Seriously, I don't see this "risk" you are talking about. Obsidian care about keeping their business alive. The majority of their employees couldn't care less if they were making the newest GTA, Tyger Woods: Live like a Golfstar, DOOM 4, Pokemon: Adamantuin Edition, Need for Speed 23 or BG3, they care about being paid. And management will go where they think the money is. Simple as that.Morkar said:Shannow said:No shit. What made you come to that conclusion?Morkar said:I think the decision to do this was only business/money-related.
There´s a difference between economic necessities to keep business alive and the choice to do something with more risk. AP, partly MotB and SoZ were the more risky projects of Obsidian. NWN2 and NV are the sure bets. The motivations to take DS3 are arguable. That brings me to the conclusion that it is mainly a good founded project with financially low risk (compared to other choices).
A screen saver?elkston said:Never would have imagined this pair up, but I DO think the original Dungeon Siege was fun for what it was.
Obsidian care about keeping their business alive.
MEh-gameplay-clone that went with the current spy-trend. And yes, in fact every game has its risks, every game can fail. Obsidian are in no way special. If a new setting is a risk then Bioware take more risks, if stories that don't appeal to the mainstream are risky then Bethesda is riskier (FO3 being a sorry excuse for a story). The only difference being that Obsidian makes slightly worse engines with slightly more bugs than the others. To make up for that, their stories, story-telling and characters are better.Morkar said:And AP is hardly a ME clone. Maybe the gameplay is similar but the focus on espionage is something more or less new. And Bauer and Bourne hardly count for calling AP a safe thing. That would mean that every generic fantasygame is without risk because there are the LotR-movies.
Every game is a risk, and Obsidian try to minimize this as much as the others. That's why they focus on sloppy seconds and copying Bioware. And regarding programmers: considering the "quality" of not only but especially Obsidian's games you'll excuse me if I find it doubtful that their programmers would have an easy time finding a job somewhere else.Of course they do. It would be stupid to think otherwise. But they don´t take always the safe road, sometimes they try to do something new with more risk (and of course hope for more money to come from that risk). But don´t underestimate the will to do something you like. I think every programmer at least would have an easier and probably better (and regularly) paid job in a regular softwarecompany instead of working in the gaming industry.
Ok, game-designers are always fucked up like in every creative writing job.
There are stories that appeal to the mainstream?Shannow said:if stories that don't appeal to the mainstream are risky then Bethesda is riskier (FO3 being a sorry excuse for a story).
Of course: You are teh speshul Warden/Specter/Spy/Chosen/Witcher. Go, kick ass and fuck half the female cast. You cannot lose. You are so speshul. The destiny of the land/world/universe/multiverse lies in your hands. How do you choose? Choice is your weapon you are so speshul you cannot lose.Heartwarden said:There are stories that appeal to the mainstream?Shannow said:if stories that don't appeal to the mainstream are risky then Bethesda is riskier (FO3 being a sorry excuse for a story).
Shannow said:MEh-gameplay-clone that went with the current spy-trend. And yes, in fact every game has its risks, every game can fail. Obsidian are in no way special. If a new setting is a risk then Bioware take more risks, if stories that don't appeal to the mainstream are risky then Bethesda is riskier (FO3 being a sorry excuse for a story). The only difference being that Obsidian makes slightly worse engines with slightly more bugs than the others. To make up for that, their stories, story-telling and characters are better.
The only risk compared to Bio and Beth comes with not having as much money to pump into advertisement and hype.
...Obsidian makes slightly worse engines with slightly more bugs than the others. To make up for that, their stories, story-telling and characters are better.
Every game is a risk, and Obsidian try to minimize this as much as the others. That's why they focus on sloppy seconds and copying Bioware. And regarding programmers: considering the "quality" of not only but especially Obsidian's games you'll excuse me if I find it doubtful that their programmers would have an easy time finding a job somewhere else.
MotB and SOZ were not 'risky oprojects'. They're fuckin' expansions to a successful game FFS.
AP is no more risky than any other new IP. It's not special in that regard. If that was the stress level for 'risk' than DA and ME were risks as well.
You want risky? Going from making medical software to making games. That's fuckin' risky.