IronicNeurotic said:torpid said:Not only that, but acting like Ziet's input is going to turn the game into a deep RPG full of intricate C&C is wishful thinking
It's an action-rpg targeted more to consoles. Nobody in their right mind wants that. It's about slashing things in co-op. The only thing I want is an interesting story with it. And good writing. Overly C&C and too big dialouge trees aren't necessary here.
Also the writing in those screenshots is more than fine.
Fucking storyfaqs
Mangoose said:Nine skills... Which I guess is fine if the game is complex action-wise. If not, then that's some dumbing down right there.
I'm just nitpicking. There are some good sounding things in that preview, but it seemed like nobody noticed the warning signs above.
I meant dumbing down figuratively, like comparing it to better Action RPGs. Probably should've used a different phrase but eh too lazy.space odyssey said:Mangoose said:Nine skills... Which I guess is fine if the game is complex action-wise. If not, then that's some dumbing down right there.
I'm just nitpicking. There are some good sounding things in that preview, but it seemed like nobody noticed the warning signs above.
I can't remember, didn't Dungeon Siege have no skills? Just weapon proficiencies and spells?
It's the sequel to Dungeon Siege 2 which, in fact, had skill-trees.space odyssey said:I agree, but then again, this is a sequel for Dungeon siege, not better ARPGs, so it's kind of a slight incline for this series, which is also why I never liked it.
Mangoose said:I'm not just noting the dumbing down here, but also that it sounds intrusive as hell if, say, I want to maneuver to a specific position and NOT attack. If it's an option, that's okay.
It seems more like it's going to be a Divinity 2-style crapfest. It has choices, see?torpid said:I'm just saying that some fans are pretending that it's going to be something more than a Diablo-style crapfest, simply because it's Obsidian.
Freelance Henchman said:Oh, are they going all Mass Effect Paragon-is-always-upper-left-option dialog wheel too?
Shannow said:It's the sequel to Dungeon Siege 2 which, in fact, had skill-trees.space odyssey said:I agree, but then again, this is a sequel for Dungeon siege, not better ARPGs, so it's kind of a slight incline for this series, which is also why I never liked it.
Freelance Henchman said:Oh, are they going all Mass Effect Paragon-is-always-upper-left-option dialog wheel too?