Regret buying it myself.
After playing around a bit on Medium and finding out the combat was simple and tedious I switched over to Easy to actually see the meat of the game.
It turned out to be very weak feature-wise in comparison to other roguelikes, leading to it being very repetetive in that area as well.
The "procedurally generated" levels are near identical. You'll see the same rooms, often with the same content, dozens of times.
There's more than a few palette swaps with the monsters and most of them aren't that unique.
The crafting system is very simple and will throw a lot more recipes and items you can't use at you than the other way around.
The items are generally just temporary +damage potions/wands, throwing/missile wands, near useless crafting components and restoration potions.
There's no diagonal movement allowed and only ranged weapons can attack diagonally.
The only thing it's really got going for it is the hit and miss humorous item and skill descriptions.
There's a total of 10 similar dungeon levels.
There's very little interactive things and events in the dungeon. Here's about all of them:
A questgiver statue with the exact same 3 variations of kill the enemy, pick up the item, use the item on object.
A statue you can leave lutefisk at and get items after a certain amount of them.
Enchantment anvils that can improve or worsen the equipment you put on it.
Traps that directly damage you or release an AOE around you.
Around three types of unique Containers and two graphical changes to normal chests.
Some levers that open up side areas with one item/monster or unlock Ultra-Chests.
Rooms with a shitton of whatever monsters you find on that level. Take one at a time and it just turns into a grind.
13 hours is what Easy without permadeath took. With a little bit of luck with the armor around the 8th level.
Dredmor went down to a few Bolts of Annihilation fairly easily.
There are a lot better roguelikes out there.