Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview DW Bradley: TB combat plagues games!

triCritical

Erudite
Joined
Jan 8, 2003
Messages
1,329
Location
Colorado Springs
You post your address because you want people to mail you pictures of their pp. Admit it!
 

triCritical

Erudite
Joined
Jan 8, 2003
Messages
1,329
Location
Colorado Springs
What Bradley is basically saying is that the game will better then anything he has ever done. But I beg to ask the question then, why hire this guy. He has three decent games, that by todays standards are considered obsolete, mechanics wise. And Wizards and Warriors, was one of the worst games ever made.

I don't think this is marketing, I think he is just trying to redefine who he his. Because, right now he is so early 90's.
 

HanoverF

Arcane
Patron
Joined
Nov 23, 2002
Messages
6,083
MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
Saying someone needs a punch in the head is as much threatening violence as saying Volourn needs to get laid is a sexual proposition.

Just because it needs to happen it doesn't mean I need to be the one doing it...
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
Nice try, but you fail again. Anyone with half common sense knew what he emant. No one would give me a sexual proposition as I'm too ugly. Deal with it. I do.
 

HanoverF

Arcane
Patron
Joined
Nov 23, 2002
Messages
6,083
MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
Volourn said:
Nice try, but you fail again. Anyone with half common sense knew what he emant. No one would give me a sexual proposition as I'm too ugly. Deal with it. I do.

Maybe Canadian common sense, which falls several dollars short in the exchange rate.

I've often heard someone say "SoandSo deserves a swift kick in the ass" and never once thought, oh my god, he's going to seek out said person and kick him in the ass!
 

Kamaz

Pahris Entertainment
Developer
Joined
Feb 16, 2004
Messages
1,042
Location
The Glorious Ancient City of Loja
Your reaction, of course is reasonable and statements - agreeable [huh?] from my point of view. But I cannot join your "club of happy bad-RPG or whatever games' flamers".

Of course, the guy whose name I even dont recall - too much of this shit anyways - he is talking like complete idiot. Or, if not, like bloody buck-hunter, vampire of casual players, what makes him even worse. I dont thnk that ol' fat bastard is so stupid to really express so loud and obviously wrong the same time statements; guess there is money behind. Its kinda marketing trick for those casual people that are not so well informed as you are here, for example. And I believe it is allready tested and works just fine for its purposes, so he can act as an idiot for your kind of people that he cares the least of.

However, his "revolutionary" [it sounds so] "invention" is going to recruit the auditory wanted just because it seems he says right things. Oh well, let it be, they deserve what they'll receive and wont even notice anything wrong about it. Whatever.

The other thing is, that, if his statements werent so populistic, so loud again, he would just announce a fresh [plus or minus] idea. Who said the TB or RT with pause is the right way to go? We know that it works well and this is why we jump to such conclusions. But hey, dont you think that worthy game-developer could raise a miracle even from shit? Like, with correct attitude he really can deliver deep roleplaying AND that console-type combat. How much do we know of that combat anyways? Dont you think it IS possible to make actually good combat system for RPG's with keyboard? If it werent true, the progress would never occur and we would have been stuck in middle-ages for...eeerm..ages? Of course it sounds crappy. Of course, 95% it will be crapy, but hey, pioneers allways are not the best. They are the first. [But remeber what I said - worthy developer and I dont think this guy is onw of their league. Call it SENSE, but somehow I feel it.]
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,574
Nightjed said:
i know how, theyll rip off dungeon siege, they already ripped half of the name :P

Actually "Dungeon Lords" were a range of boxed fantasy miniatures from Grenadier Models (now sadly defunct) in the late 80s - early 90s. For the time they were amongst the most highly detailed fantasy minis available. I still have some I pull out and use from time to time.

They also had an equally good range of blister packs called "Fantasy Lords".
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,052
Location
Behind you.
Voss said:
I'm becoming more convinced that Bradley should join Gary Gygax in the ranks of 'People that were once relevant in their industries, but don't know enough about current trends (and what gamers actually want) and so should just shut the fuck up.'

I think this best sums up what I'm thinking of DW. He worked on a few Wizardry games, good for him. He made a completely shit CRPG called Wizards and Warriors, which was plagued with problems and complaints from players. They then blamed the players of the game for not getting what the game was all about or not being able to figure out ways around the issues.

So, DW excused himself from game development for a bit, only to pop up a few years later with this? The idea that health meters make a game less immersive, turn based is dull but arcady fighting moves is gosh darned cool, and so forth?
 

4too

Arcane
Joined
May 20, 2004
Messages
289
The Burden Of Choices

The Burden Of Choices



So, ... the "silver bullet" to cure the "plague of TB" is purging choices until ...

the last one...

To buy, or not to buy.


Games that play themselves.

Wake me when it's over.



4too
 

Voss

Erudite
Joined
Jun 25, 2003
Messages
1,770
it will never be over.
Money is the only thing that matters in the industry anymore.
Its dead I tell you.
Dead!
Dead!
Dead!

Or not. Maybe, just maybe, after more companies bury themselves like interplay has, the surviving remnants will actually put together something decent that is actually worth playing.

Or maybe better AI will finally surface that will allow for a herd of options and overcome the limits of the merely human programmers.

And Bradley has made that decision very easy. Not buy.
 

Anonymous

Guest
I'm serious when I sign you up for free condoms and Jack Chick tracts.
 

MrBrown

Liturgist
Joined
Dec 17, 2002
Messages
176
Location
Helsinki, Finland
I don't mind developers trying to add arcade-style fighting to CRPGs (BIO's JE is doing the same) - it's certainly sounds alot more interesting than Diablo/Sacred style point-and-click. Don't see how good turn based games are even close to point-and-click, though.

The interview itself didn't really tell much except that DWB sucks at hyping.
 

Voss

Erudite
Joined
Jun 25, 2003
Messages
1,770
I'm trying to remember the last time I had 'fatiguing' micromanagement in an RPG.

TB strategy, yes. RPGs... no. The only thing that comes close is back in the days where you had to worry about food. (and gems in the older might and magic games). But even then, it was just mildly annoying.

MrBrown- its not really about adding a different type of combat system. Its the insistence that this combat system will produce a superior RPG experience, and will be a higher plane of spiritual enlightenment when compared to point/click or turn based.

As a side note, for some who gets credited with
It sounds like you've pretty much written most of the game from scratch yourself
howthe hell does he not know if there are 90 or 120 spells?
 
Joined
Mar 31, 2004
Messages
1,585
Location
Galway
This guy is obviously mentally deficient, its sad really how the mind goes in the later years. The very thought of arcade action in an rpg makes my gullet ferment.

How can this guy act seriously and come out with a gem like TB plagues rpgs. Of all the rpgs to come out recently fuck all have had TB, of the one that had (TOEE) it was the only one with an action system worth mentioning. The fact there are people baying for the blood of anyone that denounces TB just shows the kind of backing it has.

Shitheads like him plague rpgs, idiots who create cash-heavy money shot rpgs that crash and burn. Its because companies listen to guys like this when they go to design games that we haven't been getting anything good in so long. They need violence in response, to teach them a permanent lesson. I'm financing some nicaraguan mercs to go and punch him in the back of the head.
 

Second Chance

Liturgist
Joined
May 26, 2004
Messages
112
It pains me to see the person behind the brilliant Wizardry 6 and 7 apparently falling this low :(

I still don't understand why all the hatred towards Wizards and Warriors though? It was a turn based RPG (or real time, you had the "option" between both) , filled with classes and races, somewhat interesting plot, puzzles and well-organized dungeons... :?:
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,574
Saint_Proverbius said:
I think this best sums up what I'm thinking of DW. He worked on a few Wizardry games, good for him. He made a completely shit CRPG called Wizards and Warriors, which was plagued with problems and complaints from players.

Personally I think Bradley lost it when he started putting lasers and spaceships into the Wizardry games.

Not that Wizardry 7 wa a terrible game, but it just didn't feel like a real wizardry game to me. For me the best of the series will always be #6.
 

Anonymous

Guest
Check this out:

ftp://3dgamers.in-span.net/pub/3dgamers ... railer.zip

Dungeon Lords trailer, very awful, I like the great features the movie touts (see for yourself, it's funny).

I like the first showing of dialog, I paused it to see what it says. Apparently the dialog works like Morrowind's 'Topics' system..yuck, but here is a sample of that 'great' dialog

Player: 'Tell fortune'
Old Woman: 'Old Woman will tell your fortune for 25 gold, do you pay?'
Player:'YES, I WILL!'

As a bonus joke, this is the E3 trailer, so this was suppost to show off the high points of the game and convince people to buy it.
 

deus

Liturgist
Joined
Jan 28, 2004
Messages
143
I find it easier to think of it as an action game. It makes me more optimistic because there hasn't been a melee action game released in some time.
 

mr. lamat

Liturgist
Joined
Nov 21, 2003
Messages
463
Location
hongcouver
twenty-five years in the business and he couldn't come up with a less generic name than dungeon lords? i sense a tweaked aurora engine and many kitties in peril.
 

taks

Liturgist
Joined
Oct 31, 2003
Messages
753
DemonKing said:
Personally I think Bradley lost it when he started putting lasers and spaceships into the Wizardry games.

they did that in all of the M&Ms, too. i hated it. you spend the whole game developing a sword skill, for example, only to have wasted all that time for a useless weapon in the end of the game because you need to now develop a blaster skill. one or the other, please.

i never played a single wizardy...

taks
 

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
I don't think there is much of a problem inserting sci-fi elements into a fantasy setting. The problem is the sci-fi in Wizardry, if i recall correctly, was inserted late into the series, and somewhat badly. Few tech-oriented skills, only one class could actually handle all tech items, very few tech weapons lying around, etc.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom