Got to play a bit of this on my friend's PS4. From what I played, the game could be called fun, if that is all a person is looking for, and that is all most people are looking for. But the copypasta is strong in this one; from a design standpoint it's a lazy game. Having your lockpick break doesn't really add anything to a game without character classes, imo. The fact that you can be attacked while in the process is enough risk/reward for this kind of game. I'm not a fan of weapon breakage in action games, but at least here the parkour gives you more interesting evasion alternatives than Dead Island. Speaking of which, that game was super lame, but I'm a fan of agile locomotion in games, so DL is a step up. And the traversal is fully under the player's control, unlike AssCreek. Feels good to actually have to account for spacing and timing, and try and find ways around that maybe the developer didn't intend,"platforms" that aren't obvious, etc; reminds me of Metroid Prime sequence breaking.
Combat: Seems like these guys are trying to be Arkane Studios. It's just ok, needs more physics based approaches
Is it just me, or are there a lot of Russians in games these days?
I was in the mood for some slick looking, AAA popamole, and it sort of delivers (keep in mind I've been playing nothing but old classics, indies, and last gen games for the past year). Not something I would pay $60 for, and I predict we're going to see a lot of used copies sitting on game store shelves before the end of February. Seems like the very definition of a rental game as it's fun for dicking around but lacks substance and style. I wonder what a more adventurous and imaginative development team could do with this foundation, without going into whacky Sunset Overdrive territory.